I really think so.
...Well, wasn’t that the best twist on a song you’ve ever heard. Anyway, let’s move on to some
postulations. It’ll be fun.
To be fair, this is
only tangentially related to Dragon’s
Crown and the scandalous Sorceress design, and you’ll probably see why in a
minute. The thrust of that debate is not
an argument that I want to get into right now (mostly because all the good
points have been made already), but I’ll just go ahead and say this about those
who disapprove of the design and think it’s just the work of some
mouth-breathing pervert across the pond with no grasp on reality: Christina
Hendricks, Jennifer Love Hewitt, Scarlett Johansson, Kat Dennings, Dolly Parton,
Jessica Simpson, Pamela Anderson, and models times something very near infinity. What, too dissimilar? All right, then let’s go with Jessica Rabbit,
April O’Neal, Cheetara, Lola Bunny, Red, Daphne Blake (and Velma Dinkley,
arguably), and Jessica Rabbit. Yeah, I
listed her twice. You’d expect no less,
would you?
Want to go to another
medium? Want to expand the list? Want to talk about comics? We can do this all day. Really want to give it a shot? No?
All right, then. Let’s move on to
the important stuff.
Have you ever seen that
show Monk? I have.
I’ve only seen a few episodes, but what I have seen, I’ve immensely
enjoyed. It only makes me wished I
watched the series more dutifully in the past instead of cartoons, cartoons,
and the occasional wasp that would get into the house because I hate bugs and
demand constant vigilance to defend myself.
In any case, if I’m not doing something else and my TV’s reception
permits it, I’ll gladly watch an episode if it’s on. It’s a good show.
But I remember watching
an episode a while back, and having an epiphany: Monk is eerily reminiscent of the Ace Attorney games. It’s not
a one-to-one comparison, obviously, but after seeing a couple of episodes I can
draw a few parallels. The audience gets
to see the criminal perform the crime (not always, and not always to the full
extent), and it becomes a matter of proving his/her guilt. A quirky cast of characters has to sort out
the evidence, and gather clues that explain seemingly-impossible crimes. It even feels like Monk channels the spirit
of Phoenix Wright when he confronts the culprit, presenting evidence and
leading to them becoming stuttering messes that make even the titular character
look bold. Amidst the humor and madness
and improbably-obtuse cover-ups, there’s some genuine humanity and drama to be
had.
So it got me thinking:
just how dissimilar are stories from one country to the next? There are some obvious differences, yes, with
aesthetics and tropes that don’t always transfer well. But even so, I think -- or at least hope --
that when it comes to Eastern and Western sensibilities, there’s a common
ground.
If you’ll let me be a
little bold, let me ask a question: if there was a Harry Potter anime -- one that followed the original story’s
guidelines closely -- would that change anything?
Aesthetically? Yes, there would inevitably be some
changes. There would have to be some
changes to suit the formatting, and make it properly ready for airwaves. I’d expect a couple of creative liberties
taken here or there. But
story-wise? No, I don’t think it would
make too big a difference. Being
re-imagined by Japanese artists and writers wouldn’t automatically make Harry Potter any worse. If anything, I’d be damn excited to see how
another set of creators could handle the canon…or if you’ll let me be even bolder,
see what would happen if they had a framework but had free reign to go off on
some creative tangents. The same goes
for a genuine -- and high-quality, of course -- Star Wars anime. In the same
sense that there’s been a couple of animated series that have taken Star Wars and configured them for their
own purposes (in terms of form and function), I’d say that offer a dramatic and
potentially satisfying reinterpretation.
Again, it’d have to be a GOOD reinterpretation, but I’m down for
it. There’s more than one way to draw an
oak tree.
So I hope you’ll
forgive my impertinence -- and me being late to the party -- when I say that I
don’t understand why there’s all this hate on Japanese games and products. I know that this is an old topic, but this Dragon’s Crown stuff makes me more than
a little antsy. Seriously, what is going
on here? Is this really an argument we
need to have?
No, we don’t need to
argue about it. But I think it is
something worth discussing.
Let’s be real
here. I know that I’ve said “anime”
quite a bit in this post already, but it’s not that hard to link that with
JRPGs. Ignoring the fact that the “J”
kind of stands for something important in the equation, JRPGs are both a
heavily-aesthetic and heavily-hammered franchise, especially in the last few
years. If I remember right, there are
promos in GameInformer that can’t go
a few paragraphs without taking a shot at JRPGs -- this, in articles that are
supposed to be overwhelmingly positive and inspire interest. Sometimes that flak is deserved, given that
some JRPGs are just trying to be playable anime…and failing regardless of what
they try to be. Indeed, this so-called
“Lightning Saga” that Squeenix is putting forward takes all the worst bits of
anime and shoves them into an incoherent package. And I’ll not be forgetting Ar Tonelico Qoga anytime soon -- for
obvious reasons. Remarkably, it’s NOT
just because stripping schoolgirls in lovingly-rendered 3D cinematics is THE
defining gameplay mechanic; it’s because there’s stuff like this that just goes
way too far over the line:
I’m sorry you had to see
that. I don’t like using it, but damned
if it’s not the ultimate point-maker.
There are some really
bad JRPGs out there -- that much is obvious.
And there will be bad ones in
the future. But if nothing else, we can
agree that they at least try to tell
a story. Plenty of them tell bad
stories, but when they’re good, they’re really good. Quality aside, they can go through some of
the same beats as any story we’ve heard before, past or present. The Hero’s Journey isn’t a concept that’s
only available in the West, after all; the tropes that surround it, and the
permutations that result from the efforts of a talented bunch of creators, are
universal. There may be injections of
certain Japanese-centric ideas (or if you prefer, clichés), but we should start
by judging the framework, not the paint job.
It’s just baffling that
JRPGs -- Japanese games in general -- get so much flak. Pardon my insolence, but I was under the
impression that we gamers liked vibrant worlds, unique and memorable
characters, and the occasional over-the-top showdown on the moon. When did it become cool to hate on Japanese
games, exactly? Have they fallen off the
throne in the gaming climate? Barring a
few exceptions, probably. Is that hate deserved? Barring a few exceptions, not a chance.
I say this based on four
tenets. The first is the one that I mentioned
before: as long as Japanese games continue to follow basic design principles
(story-wise, game-wise, or otherwise), and offer high quality products, there
is absolutely no reason why they
should take on so much flak. Especially
if they deliver on a gameplay front; we like good games. Everyone likes good games. If a good game comes our way, can we at least
try to accept it with open arms? Can we
lay off the rash judgments based on knee-jerk reactions? I think we can.
The second tenet is
that it’s not just a matter of accepting creative dissention, but a matter of needing it. Western games have their own set of
stereotypes -- brown and gray worlds, grizzled ciphers as leads, etc. -- and
while I wouldn’t dare advocate substituting them for more stereotypes, I’d say that balancing out the two extremes makes
for a more enjoyable (and colorful) gaming climate. It’s a matter of counterbalances, and
learning to embrace the ideas engraved deep within games of any given
origin. That’s not to say Street Fighter or Monster Hunter overflow with depth, but even beyond the
surface-level enjoyment to be had there are points of thought underneath all
the Flash Kicks and harvesting of dragon tears.
The third tenet is that
it’s important to show respect. Cultural
respect is due, yes, in the sense that you don’t have to slam Japanese works
just because you don’t care for certain traits (and you should definitely avoid
sweeping generalizations about products across different genres from different
creators across different mediums…but if you’re reading this, you probably know
that already). And there’s artistic
respect to be kept in mind as well; art takes effort and vision, and while it’s
fine to point out the issues with lesser works, hammering the good stuff makes
you look foolish. But the respect that I
have in mind is a historical one. I’ve
been touched by games from the East and West, getting both entertainment and
enlightenment from both. So have others
-- probably more than I ever could. A
good game begets good followers; good followers beget good games; it’s a cycle
that’s definitely worth repeating, but can only be done so with an open mind.
But it’s the fourth
tenet that may be most important. I said
earlier that it wasn’t just Dragon’s
Crown that inspired this post; no, it was partly -- well, MOSTLY -- because
of a conversation I had with my brother on the way back from GameStop one
day. See, we’ve had little chats every
now and then about making our own webcomic.
He’s the artist between the two of us, and I’m the writer; it seems like
a match made in heaven. The problem is
that he’s unusually adamant about pitching a certain story to me -- the same
story every time he says “let’s make
a webcomic or something” with only minor tweaks. Cybernetic implants. A not-too-distant future. A ninja, no matter how anachronistic it might
be. A grim and gritty aesthetic --
which, if you’re familiar with my work and opinions, is by far the ONE thing that I hate most in fiction as of late. Really, can you blame me?
But I listened to him
pitch his story, noting and explaining to him that we’d done this dance
before. Still, I let him talk. And I let him go on to explain that his surly
main character was someone who could see ghosts all his life, and one day after
an encounter with a monster, he ends up getting recruited by an organization
with ghost-fighting powers to take on whatever nasty beasts come their
way. My immediate response -- besides
nitpicking and probing, because I can be remarkably passive-aggressive towards
the guy who once shot a Nerf gun dart covered in ants at my face -- was that,
as always, his framework was generic and unappealing. I told him he’d have to do more if he wanted
to impress me (and potential fans), flesh out his story, and actually make me
want to work alongside him. But the one
comment that I couldn’t help but make, over and over, was a simple one.
“Oh, so it’s like Bleach.”
I think that really
pissed him off. He’s a noted hater of Bleach (and a fan of Naruto, so take that as you will), and
it didn’t exactly set his heart aflutter when I told him that a good 85% of his
premise was just a gritty take on Bleach…up
to and including some of the skill sets.
I might have hit a nerve or two in my attempts to get him to think
critically about his work (and bust his balls), because somewhere along the
line the impromptu defense of his premise turned into attacks on anime in
general -- with “anime” in particular being said with the same amount of scorn
as the worst racial slur you can imagine.
Come to think of it, his tone in general was something along the lines
of…
And my internal response
(as is often the case) was, “Really, bro?
Really?”
I’m not an artist. That much I’ll readily admit. But even if I’m not, I would have figured
that maybe artists were a little more accommodating toward each other. Surely they can appreciate the work and
divergences of others, right? Surely
there’s no need for small-minded mud-slinging just because of stylistic choices
-- or at the very least, an artist can explain calmly and rationally WHY there
are problems with a stylistic choice.
There’s no need to get their easels in a bunch, right?
All right.
This has already been discussed before -- and better -- but let’s see if
I can say something meaningful. See,
there’s this word called “conveyance” (wow, two Egoraptor references) where information
is being offered to you via -- in the case of games -- audiovisual data. You’re using your senses to process and
absorb the information, and reactions result from that. But even if your senses are taking in that
information, it’s your brain that ultimately controls the end result. There are things that might make you nod and
go “yeah, that’s all right”, or things that make you crinkle your nose and want
to punt a Shih Tzu. Art should inspire a
reaction -- preferably a good one, but just getting anything out of an audience
demands some respect and says something about the skill on display.
Say what you will about
Japanese aesthetics, but almost by their very nature they’re designed to
inspire a reaction. They’re often
specifically designed to be over-the-top, or inspire awe and wonder, or bring
out some latent (or even carnal) impulse within you. That’s not always a good thing, and the
purpose or desired reaction of said art can be…problematic at times, but if a
skilled creator gives it a shot, there’s always going to be a purpose behind
it. There’s a clear intent to convey
information, but he or she may choose to do so in the most stylistically
grandiose way possible.
Exaggerated
clothes. Exaggerated hair. Exaggerated color schemes. Exaggerated movements. Exaggerated gear, and weaponry, and armor. Exaggerated voices, and tics, and
mannerisms. Exaggerated abilities, and
strategies, and victories. Those are
things to appreciate alongside a framework, because it has the potential to say
as much as the gameplay, or the story, or anything related to the product. Almost immediately you have an intimate
understanding of who these characters are, what their world entails, and what
they can do -- and there’s joy to be had from either having those expectations
met (and exaggerated to a fever pitch), or by having those expectations broken
by virtue of developments in the gameplay or the story. Even beyond that, my favorite color is green,
so whenever I see a character wearing green I’m immediately drawn in. Striking visual design, and the particulars
around them, is something important to us all no matter the preference.
The proof is all around
us, after all. Show of hands: who here
is hyped as hell for Fuse?
What I’m getting at
here is that good Japanese products -- or any product, really -- can affect a
person on a certain level almost at a glance.
It’s the audiovisual stuff that gets you to stop and give the product a
closer look. You see the cover for Persona 4 and you think, “Whoa! Damn!
Would you look at that! Man, if
this is what’s on the front cover, then the back must be AMAZING!” It’s putting its best foot forward -- and
when you dive into the game in earnest, you’re rewarded even further. The style, the aesthetic, the purpose, the
earnest zeal -- all that and more comes to the forefront when you’ve got a
fantastic product in your hands. Doubly
so when you look past the design choices and get in deep with the story, the
ideas, and of course the gameplay. (Side
note bound to cause controversy: I like how when it comes time to decide who’s
a good female character in games, fucking nobody thinks of bringing up any of
the girls from Persona 3, 4 and the Devil Survivor games. Even the fanservice-laden characters are
better than most. Just sayin’. Food for
thought. IMHO.)
Then again, you could
say the same for products more common in the West. How many years have comics been around? Seventy?
Eighty? However long, there’s
something to be had from variances in, and exploration of, style. You have to do something to set yourself
apart from the crowd somehow, and the best way to do that is to offer a
gripping yet purposeful style. It’s a
way to push a work into the limelight, and in a lot of instances I bet it’s a
way to honor a beloved superhero. Beyond
that, I’d guess that it’s a way for an artist to become a hero in his own right
-- to wow with his or her unique style, draw readers into the story and world,
and take steps toward becoming a legend.
Are we clear on
that? Can we understand each other a
little bit? Can we not hate on entire
subgenres just because it uses established conventions like sweat drops and
spiky hair? Or God forbid, improbably
buxom women? I’m not saying that there
are issues with using certain conventions -- because we all know that there are
-- but a little tolerance and observation might prove a tad more useful than
blindly slamming someone’s artistic choices.
That’s certainly the case if there really is a purpose behind it, and
ESPECIALLY if that slamming is done against someone’s culture and artistic
schema.
Look. Let’s be real here. There’s no denying that Eastern products have
their faults. The same goes for Western
products. They’ve both got their
strengths and weaknesses. But no matter
your preference, I think we can all stand to at least appreciate the fact that
they exist, and that they potentially bring something new to the table. That’s great.
That’s awesome. That variety is
something to be appreciated, and celebrated.
And indeed, variety is a part of any product, regardless of its origin
-- as is our ability to enjoy and be excited by a product. As consumers of games -- of fiction, and
stories in general -- we’re always on the lookout for something that’ll bring
us the pleasure we seek. That’s a
constant we all share, regardless of origin or preference. In that sense, the line between “Oh, this is
Japanese” and “This is something good” is one that doesn’t need to exist.
I’ll tell you what,
though: if you ask me, the one who can (or will) crack the code on making the
next big thing is going to be the one who pulls from the best of both
worlds. We’ve already seen it before;
mix Eastern and Western sensibilities in an RPG, and you get Xenoblade Chronicles. Mix Eastern aesthetics, zeal, and heart with
Western practicality, familiarity, and reason, and you get Katawa Shoujo. Hell, you
could argue Zelda’s been bridging the
gap between mindsets for years, and that’s…well, it’s seen modest success, now
that I think about it. I wonder if
anyone’s even heard of it.
We’re not going to get
anywhere by pointing fingers at others and crying foul. We’ll get somewhere by raising our own
standards -- by examining and blaming ourselves for problems as needed,
figuring out how to proceed from there, and being accepting of -- and willing
to learn from -- the efforts of others.
We don’t necessarily have to agree on all points, but no one had better
act like there’s not even a chance for
a common ground when it comes to topics that should be common sense.
There are a lot of
battles that need fighting when it comes to video games nowadays. Let’s not make any more than we need to, all
right? Accept others, accept yourself,
and work towards betterment.
And who knows? If you do, maybe you’ll be able to go even
further beyond.
…You know, I always
wondered where his eyebrows went whenever he transformed. And by extension, how did they grow back
instantly when he went back to normal? I
guess the world will never know.
What if Harry Potter was an anime . . . ?
ReplyDelete:D
http://thepeoplesmovies.com/2011/07/what-of-harry-potter-was-anime/
Epic.
would like to see that, fan of anime
ReplyDeleteSeconded. Agent of Justice, Neville Longbottom -- GOING FORTH! *slashes Voldemort to pieces*
ReplyDeleteThis was a good post. I enjoyed this so damn much.
ReplyDeleteI won't go into detail about arguing Japan-bashing, but I think it has to do with Western Gaming audiences' collective butthurt/Stockholm Syndrome about Final Fantasy, where they get a game that has been disappointing them every damn time and still keep buying it.
As for anime, I'd blame the notion that 'DragonBall was the last good anime and it was trite and drawn out and boring as shit but man, explosion were awesome!'
What I'd like you to go into detail was the creative argument with your brother, really. From what I get, you're both having trouble finding a creative middle ground (like I do with my brother and my girlfriend) that can't easily be bridged, mostly because your brother wants things done his way, period.
So here's a fun idea: since ghost-hunting IS Bleach (no two ways around it) why can't you at least try to do both? Let your brother work with his grim and gritty, cyberpunky approach and then he, in turn, can work on your own deal. Then, you can both see which project has worked out the best and continue with that. Storytelling does, after all, require A LOT of compromise.
Yes, the solution I am proposing is not nearly sound or workable enough, but it sure as hell beats you two bickering in the car instead of producing awesomeness.
I'd say that the "collective butthurt" you're talking about goes well beyond the bounds of Final Fantasy; fighting game maniacs uphold Street Fighter 3: Third Strike as the apex of the franchise (if not the genre), but guess which entries are more popular than Third Strike will ever be? That's right: the new games on the block...the ones everyone complains about and declare as random, casual-pleasing garbage. To be fair, their options aren't exactly overwhelming (and by the community's own hand certain titles get kicked to the curb a few months after release -- see Soulcalibur 5 and Persona 4 Arena), but there's a definite hypocrisy no matter where you look. From what I've heard, even Halo fans have problems with Halo 4 because of some changes to the formula...though what those entail, I have no clue. Or care to know. For obvious reasons.
ReplyDeleteIn any case, I'm starting to think that a lot of problems -- with anime, and with games too -- could be solved if people were just aware of the options. There's no denying that anime has its problems and stereotypes (and in some cases they're getting more obnoxious than ever), but just like how not every movie is a Michael Bay explosion-fest, anime isn't just about angry men screaming and speedlines. Awareness goes a long way, I'd argue. But then again, I guess you're not the one who needs to hear something like that.
That aside, I've been mulling over some possibilities for a webcomic with my brother, and I might have found a way to reconcile our ideas. Hard to say if my ideas will work right now, but there's a pretty good chance the next time we're off to GameStop, I'll be able to offer something substantial.
I might do a post about it somewhere down the line, too, so...yeah, that's something to look forward to. Possibly. Potentially.
Ahhhh, I actually saw that picture once before, but I didn't think I'd be able to find it again -- not without running into some "dangerous territory" with a Google image search. Fun fact: don't type in "spread shot" and expect to find pictures of the famous Contra power-up. It won't end well for anyone.
ReplyDelete