Showing posts with label Bloodstained. Show all posts
Showing posts with label Bloodstained. Show all posts

August 8, 2019

Let’s discuss Bloodstained: Ritual of the Night (Part 2).


Must…resist…urge to post about Fire Emblem: Three Houses

Must…resist…urge to post about Hero in Smash Ultimate

Must…write…post…on the story of Bloodstained: Ritual of the Night

RRRRRRRRRRRRRRRRRRRRGH!  But Dedue, though!  He’s the best, man!  He’s just the best!

GAAAAAAAAAAAAH.  Okay.  Okay, I’m good.  Let’s do this for real.

What is a SPOILER? A miserable little pile of SPOILERS!
But enough talk!  Have at SPOILERS!

July 25, 2019

Let’s discuss Bloodstained: Ritual of the Night (Part 1).


So I finished Bloodstained: Ritual of the Night a couple of weeks ago, and…

Well…

Hmmmm.

I feel like this is the kind of post that might make me a lot of enemies, so let me choose my words very carefully here.  Also, I’ll go ahead and switch to the Royal Guard style, just in case.

June 20, 2019

Selling Out and Going Indie



The crux of this post is going to depend on whether or not you consider Bloodstained: Ritual of the Night to be an indie game.  I do, basically, since Kickstarter helped it exist (resoundingly), and it’s not as if it’s the product of one of the big companies like EA or Activision.  I mean, it’s here specifically because a well-known company in the industry (Konami) either would have rejected it preemptively, or actively resented its potential existence to the point where the heads -- in their unfathomable wisdom -- let Castlevania mastermind Koji Igarashi escape from their employ.

Mostly, I just want to call it an indie game because it’d give me the chance to lump it together with some of the other games I’ve been playing (not named Smash Bros. Ultimate).  Namely, Katana Zero and VA-11 HALL-A.  Also, it’ll be easier for me to use it as a paddle with which to whoop the backside of the modern, big-budget, AAA game industry.  As if they weren’t whooping themselves already.