The crux of this
post is going to depend on whether or not you consider Bloodstained:
Ritual of the Night to be an indie game.
I do, basically, since Kickstarter helped it exist (resoundingly),
and it’s not as if it’s the product of one of the big companies like EA or
Activision. I mean, it’s here specifically
because a well-known company in the industry (Konami) either would have
rejected it preemptively, or actively resented its potential existence to the
point where the heads -- in their unfathomable wisdom -- let Castlevania mastermind
Koji Igarashi escape from their employ.
Mostly, I just want
to call it an indie game because it’d give me the chance to lump it together
with some of the other games I’ve been playing (not named Smash Bros.
Ultimate). Namely, Katana Zero and
VA-11 HALL-A. Also, it’ll be
easier for me to use it as a paddle with which to whoop the backside of the modern,
big-budget, AAA game industry. As if
they weren’t whooping themselves already.