June 20, 2019

Selling Out and Going Indie



The crux of this post is going to depend on whether or not you consider Bloodstained: Ritual of the Night to be an indie game.  I do, basically, since Kickstarter helped it exist (resoundingly), and it’s not as if it’s the product of one of the big companies like EA or Activision.  I mean, it’s here specifically because a well-known company in the industry (Konami) either would have rejected it preemptively, or actively resented its potential existence to the point where the heads -- in their unfathomable wisdom -- let Castlevania mastermind Koji Igarashi escape from their employ.

Mostly, I just want to call it an indie game because it’d give me the chance to lump it together with some of the other games I’ve been playing (not named Smash Bros. Ultimate).  Namely, Katana Zero and VA-11 HALL-A.  Also, it’ll be easier for me to use it as a paddle with which to whoop the backside of the modern, big-budget, AAA game industry.  As if they weren’t whooping themselves already.

June 13, 2019

Final Fantasy VII Remake feat. Tifa (feat. Technical Difficulties)



It was either a post on the Final Fantasy VII Remake -- or the first part of it, at least -- or another one on Smash Ultimate.  Trust me, it was a dead heat right up to the finish line.

Also, I should probably talk briefly about that time my computer temporarily died.  So let’s get stuck in.