June’s almost over,
and for me this month has been uniquely terrible.
June 27, 2019
June 20, 2019
Selling Out and Going Indie
The crux of this
post is going to depend on whether or not you consider Bloodstained:
Ritual of the Night to be an indie game.
I do, basically, since Kickstarter helped it exist (resoundingly),
and it’s not as if it’s the product of one of the big companies like EA or
Activision. I mean, it’s here specifically
because a well-known company in the industry (Konami) either would have
rejected it preemptively, or actively resented its potential existence to the
point where the heads -- in their unfathomable wisdom -- let Castlevania mastermind
Koji Igarashi escape from their employ.
Mostly, I just want
to call it an indie game because it’d give me the chance to lump it together
with some of the other games I’ve been playing (not named Smash Bros.
Ultimate). Namely, Katana Zero and
VA-11 HALL-A. Also, it’ll be
easier for me to use it as a paddle with which to whoop the backside of the modern,
big-budget, AAA game industry. As if
they weren’t whooping themselves already.
June 13, 2019
Final Fantasy VII Remake feat. Tifa (feat. Technical Difficulties)
It
was either a post on the Final Fantasy VII Remake -- or the first part
of it, at least -- or another one on Smash Ultimate. Trust me, it was a dead heat right up to the
finish line.
Also,
I should probably talk briefly about that time my computer temporarily
died. So let’s get stuck in.
Subscribe to:
Posts (Atom)