This is probably going
to be the most hypocritical post I’ve made in a while. (Also long.
Strap in.)
Not too long ago, I
went on record saying that games don’t need combat -- swordplay, gunplay, Kid
‘n Play, what have you -- to succeed. Video
games are a medium with plenty of possibilities, and the moment we start to
limit our understanding of what they can do for us is the moment all of us
start to lose. So I advocated a sort of
“alternate universe”
Mass Effect as
an example of how you could have a game without combat. Playing as a researcher and exploring the
galaxy in a modern-day, beefy-budgeted adventure game sounded pretty good on
paper; if it were real, it might be a dream come true for some ironsight-weary
gamers. And now my theoretical game puts
an undeniable, almost shameful focus on combat.
Contradictory? Yes. But I wouldn’t comment if I didn’t think it
had potential.
And that is why I
unveil my dream game here and now! Like,
right now, as soon as I finish this sentence -- can you feel the suspense,
knowing that as soon as I add a period to this string of words, I’ll have
revealed to you the game that I’ve had brewing in my heart of hearts for
genera…
Okay, enough hamming it
up. Let’s talk about FM Punks.