
Before we keep going,
there’s something that I want to bring up.
Something that’s…well, not critical, but I think it’s an important
distinction to keep in mind. Basically,
the word of the day is “preference”.
In the last part, one
of my biggest issues with the game had to do with Elizabeth. Not because she was a bad character (she
isn’t), but because I wanted her to take the leading role instead of the steely
private investigator Booker DeWitt. That
desire is still within me. I still think
there’s something to be had if Elizabeth was the star -- and while I can’t
quite come up with a way to tweak the gameplay to suit her, it’s still a
possibility that might have worked with a little elbow grease. But here’s the thing: even if they COULD have
made the game from Elizabeth’s perspective, I’m not saying they SHOULD
have. Nor am I saying the game is any
worse off because of it.
That’s the thing about
preference. In the case of Infinite, virtually everything that’s on
display here is objectively good.
Mechanically airtight, intellectually satisfying, sensually
appeasing…like I said before, the high marks it’s earned from magazines and
websites are more deserved than with dozens of games released this
generation. Granted a TENOUTTATEN only
means so much, but surely you get the point.
In the case of preferences, people prefer what this game has to
offer. There’s not much for them to
complain about.
Except for the ending.
WARNING: GOOD GOD, DO NOT READ THIS POST IF YOU
HAVEN’T FINISHED THE GAME. I’M NOT
PLAYING AROUND HERE. GO. LEAVE.
DON’T READ. DON’T MAKE ME DISABLE
YOUR INTERNET FROM HERE. BECAUSE I CAN,
THANKS TO THE POWER OF ANTI-SPOILER TECHNOLOGY.