*clears throat*
When you Switch upon a star
Makes no difference who you…uh…wait, hold on…
Crap, coming up with Nintendo-themed lyrics for
this song is harder than I thought. So
forget it. I got a Switch. There.
Enjoy your song.
I should probably back up a bit. It was a given that I would get a Switch at
SOME point, but the circumstances around this acquisition were…surprising, in a
sense. Long story short: I got a text
one day from my brother saying he got off work early, and from there pretty
much announced he was kidnapping me to go grab a Switch. Well, I say
kidnapping because it sounds funnier, but to be clear: it was essentially
my birthday gift, i.e. a tributary peace offering from him to me. I give him a lot of guff (as he does to me),
but every so often he proves he can be a pretty cool guy.
Now, granted, you could take the pragmatic
approach and say that he had an ulterior motive: my birthday just happens to be
in the same month that Super Mario
Odyssey comes out, so it was much a gift for me as a chance for him to play
as T-rex Mario. But hey, I’ll take
it. Pragmatism has its benefits. So I am -- which is to say, we are -- now the proud adoptive parents
of a Nintendo Switch. More specifically:
I/he/we got the Splatoon 2 bundle,
which means we’re rocking the hot
pink/electric green variant, AKA Ex-Aid
colors. On top of that? He got himself the Hori-brand controller,
because he’ll be damned if he uses the Joy-Cons and/or motion controls. And in turn, I chipped in to get a very
special game I’ve been eyeing for months.
Confession time: I’m not 100% sure how to begin
relaying my thoughts on both ARMS and
the Switch as a whole right now, because -- as of this post -- I actually haven’t
been able to spend much time with it past the initial setup plus a couple of
hours of preliminary gaming. That’s
going to change pretty soon, for sure.
But in the meantime? Let me say
this to start: ARMS is exactly what I
expected and what I never expected. It’s
exactly what I wanted, yet it’s also something I didn’t even know I
wanted. I know the Switch has some real
winners coming down the pipeline (now I’m all set for Xenoblade Chronicles 2 and dope-ass tiger
pals!), but BOY does ARMS make a
strong case for itself.
I’d prefer to save more in-depth thoughts for
later, but since I’m listening to the OST as I type this, I might as well go
all in. For the uninitiated: the game
tasks you with playing as your stretchy-armed fighter of choice and taking on a
verifiable squadron of long-limbed pugilists.
You can think of it as a fighting game -- and I still basically do, to
be clear -- but the experience is different from what I expected in the best
way possible.
I started out with the Joy-Cons (even if they took
some getting used to) and gave the standard controller option a shot later
on. Honestly, I think right now I prefer
using the two Joy-Cons. As bizarre as it
seems to control your character with tilts of the wrists instead of the
standard analog stick, I think it works.
But because of it, it feels less like you’re controlling a bizarre boxer
and more like you’re piloting a mech.
The stages’ full 3D range of movement coupled with the characters’
movement options -- varied among the cast, as you’d expect -- means that your
offensive and defensive options are linked to your mobility and how well you
use them. That’s true of other fighting
games, sure, but ARMS’ simplified and
alternate approach means you can focus on the fundamentals instead of
HRRRRRRRRRRRRRRGH MUST EXECUTE THIS COMBO WITH PINPOINT FRAME PERFECT PRECISION.
Walk, jump, dash, block, grab, punch, rush -- that’s
basically all the combat’s pared down to, and that’s all you really need. In theory, it’s all about positioning
yourself correctly and picking your shots; it remains to be seen how well it
works in practice (i.e. if you can succeed with endless flailing), but even
from the brief time I spent with the game, I can’t help but feel excited.
Still, ARMS makes
me wonder about the Switch as a whole.
Not so much about whether it’ll get the support it needs, as opposed to
the Wii U (that’s a concern for sure, though it’s too early to make snap
judgments); no, I’m more interested in considering the console’s “have it your
way” mentality. With ARMS, you have multiple control options,
along with multiple customizations for each controller type. Then you can play the game in whatever Switch
mode you choose -- on the TV, on its stand with pals or somewhere else, or in
your hands as you go out and about (or lay in your bed if you’re feeling
decisively lazy). There are a lot of
variables at play here, and it’s kind of overwhelming for me at this point.
My question is whether or not there’ll be optimal
modes of play as a whole and/or on a game-to-game basis. Like I said, I’m using the Joy-Cons with ARMS; I’m not opposed to a standard
controller for it, but I legitimately felt more comfortable with the former
than the latter. It just felt right for
me -- even if, to be fair, that was just because I put more time into the two
mini-dealies. Still, how you control the
game can have a MASSIVE impact on how you play the game. What happens with Mario Odyssey, I wonder?
What about Xenoblade? What about the next Smash Bros? Will devs make
ALL their games with the Switch’s myriad options in mind? And if so, will that be to their benefit or
detriment?
It remains to be seen. A lot remains to be seen. But for now, I’m interested in seeing what
the future of the console and the company holds.
I’ll say this much, though: I’m rooting for the
Switch. I’ve said a hundred times before
that I hope Nintendo gets the third-party support it needs and deserves, so
that its library doesn’t look so empty day in and day out. But on top of that, I want there to be a
platform for devs to have the freedom to explore. We need a pricing/development tier between
the bank-busting AAA heavyweights and the labor-of-passion indie lightweights. It’s my sincere hope that the Switch becomes
a haven for the mid-tier developers, so that they can make medium-sized games
of varying types without worrying about whether or not they’ll go in the red if
something goes wrong. It’s a lofty hope,
I know. Still, I am the Eternal
Optimist. Expect nothing less.
And that’s about all I’ve got for now. More Switch stuff to come out in the future, especially once I get some more time
with ARMS. Beyond that?
I’ve got it in me for one last post on Marvel vs. Capcom: Infinite, so look forward to that (hopefully)
this Thursday. Maybe I’ll get a Danganronpa V3 post out after that,
too. And from there? Well, there is ONE thing I’ve been mulling
over. But we’ll see how it goes. I don’t know -- it feels like the more I
think about it, the more I seem like I’m the perfect candidate for a
restraining order. But we’ll get there
when we get there.
That’ll do it for now. Thanks for reading, see you next time, and
always remember: Min Min’s the best, and don’t let anyone tell you otherwise.
THAT’S FRIGGIN’ STRONG.
No comments:
Post a Comment