Gotta go fast?
Nah, son. Gotta go at a measured
and moderate pace, accelerating when necessary.
All right.
Now let’s talk about Sonic Mania.
I have issues and concerns when it comes to
nostalgia-bait games. How much attention
would they pull for themselves if they weren’t piggybacking off of older, more
established titles? Is their quality
really based on what these new entries have to offer, or have they just
reproduced the well-worn ground laid by Game X, but with a twist? How much originality has had to be sacrificed
for the sake of a safe, sure bet? I
don’t know. But the fact that the term
“Metroidvania” has gained a huge amount of groundswell has to stand for
something.
There’s a lot that can be done with the
medium. Sure, financial restraints and
finite time and resources mean that Little Jimmy Xbox can’t pound out a
blockbuster AAA game in a weekend. There
have to be concessions, which in turn can inspire creativity despite
adversity. And that creativity shouldn’t
inherently lead to “It’s Sonic, but
with X” or “Here’s Metroid, only now
you can do Y”. I like Metroid too, you guys. But we have
Metroid games, and we’ve already had them in the past. Maybe we should opt for something that tries
a bit harder to break the mold.
So that puts me and Sonic Mania in a weird place.
What does it say about me when I willingly slapped down cash to get in
on the most blatant of nostalgia trips imaginable -- a way for Sega and/or Sonic
Team to admit (outside of Sonic Forces,
whose quality remains to be fully judged) that they don’t know what to do with
the fabled franchise? Does it make me a
massive hypocrite to take part, and clap my hands like a drunken seal whenever
I get the chance to go “SONIC IS 2D AGAIN, YAY” or “THAT’S A THING FROM AN
OLDER GAME”?
The answer is yes.
But the answer is also shut the fuck up, because the game’s pretty good.
Near as I can tell, the plot is pretty bare bones
-- more “context” than an actual, straight-up story. Eggman and his squad of robots are messing
around with time and space. It’s up to
Sonic and Tails (and
Knuckles) to throw a wrench into their plans, free their captured animal
friends, and save the world while grabbing rings and spinning signs. Pretty standard stuff -- though I’d imagine
that you’ll unlock a little something extra if you grab all seven Chaos Emeralds. Otherwise, you can probably look forward to
Eggman taunting you and telling you to git gud.
(Certainly, that’s my impending fate.)
As you’d expect, the game shines when it comes to
gameplay. Sonic Mania will have you running, jumping, and spin-dashing your
way through stages old and new.
Critically, even if you recognize some of the stage names, you might not
recognize every element of their layout.
Whole chunks of them have been remixed and revamped to make the
nostalgic elements superficial at best -- especially when you go from Act 1 to
Act 2. So yes, Chemical Plant Zone is
back for another round -- but this time, things work pretty freaking
differently.
So mechanically, Sonic Mania is exactly what you would expect. Loops!
Springs! Power-ups! Rings!
They’re all there in spades. But
what makes this game such a treat is how frequently and effortlessly it manages
to surprise the player. New elements and
tweaks pop up at a furious clip, in stages old and new; you’ll shoot Sonic out
of a gun, shrink him to the size of a baseball, and vault into the distant
background of mechanical worlds. It does
beg the question of what sort of staying power the game has; Sonic Mania doesn’t come off as the sort
of game you can (or should) play once, which means that the novelty can dwindle
on repeat -- and necessary -- playthroughs.
Then again, first impressions are important, and they’ve been nailed
here.
Make no mistake: this is an exciting game to
play. But for me, it’s also a
frustrating one in both the best and worst ways possible. If the point of video games -- and art in general
-- is to get an emotional reaction out of the audience, then you bet your sweet
bippy that Sonic Mania got me…agitated, to say the least. I was pretty much silent while playing
through it, but my internal dialogue -- during both ridiculous, unexpected moments and instances where my gaming "skills" failed me -- was so filled with swears that you could
replace it with a single, continuous sound effect bleep and no one would fault
you.
I know that the common phrase is “gotta go fast”,
but that’s not always the key to success.
Arguably, you SHOULD slow down and try to explore a bit, at least before
you’ve committed each Zone’s layout to memory.
If you just go left to right (give or take a detour) as fast as
possible, then sure, you’ll clear a level with a good time. But part of the game’s fun comes from
exploring the multi-layered levels, and seeing what each area has to offer --
not just because you’ll up your chances of reaching a Special Stage and a
chance to score a Chaos Emerald, but just for the sake of seeing what those
higher plateaus can offer you.
The tradeoff is that so much of the game seems
hell-bent on disrupting your progress and flow.
You can’t begin to imagine how many times I hit top speed and started to
feel pretty good about the sensation, only to get roundhouse-kicked out of the
experience because of a random enemy or set of spikes. I’m not even joking here; the enemy and trap
placement here is so fine-tuned that there will be a flow-disrupting,
ring-robbing obstacle EXACTLY where you need to be or where you’re going to
land.
I’d imagine that part of the reasoning behind
their placement is to connect one high-speed section to another; once you know
that they’ll be there, you can bop baddies on the head to keep up your
momentum. But that demands that you know
what’s coming ahead of time -- and I’d wager that given the screen’s
perspective and rate of motion, you’re not going to know unless your reflexes
are faster than Sonic’s.
Is that really a fault with the game, or something
to detract points over? No, not
really. It’s annoying as hell, but it
does ultimately incentivize players to learn the layout. And on top of that, it doesn’t change the
fact that the game at a base level is still ridiculously fun. Can you go fast? Naturally.
But I feel more like an explorer with blue spikes grafted to my skull
than the expected speed demon. That
ability to enjoy the game on multiple levels, and to craft the experience you
want out of each session, speaks volumes about its quality…even if the
occasional glitch does force a restart, but there’s no way I’m salty about that.
also fuk u
And that’ll do it for now. See you next…
Er…
Uh…
Wait, hold on.
Is it just me, or is this post significantly
more abbreviated than most?
The answer is yes.
I mean, what is there to really talk about here? It’s not like there’s a dedicated story. The gameplay speaks for itself. It’s a good game with good visuals and good
music. Overall, I don’t feel like
there’s much I can say about Sonic Mania. And I probably shouldn’t say much, because it’s not as if I’m an expert on the
franchise. So what the hell else is left
to talk about?
…
…So how’s Sonic
Forces doing?
I haven’t been following it too closely, I
admit. I know details about it -- you
can create your own hero, fight with an array of gadgets, team up with Classic
Sonic again and take on a brand new story mode -- but thus far nothing about it
has gotten me salivating. Given the gap
in time between the last 3D Sonic and this one, I’d assume (or maybe hope) that
Sonic Team has refined the formula so that there can be no doubt about the blue
blur’s credibility. I hope that’s the
case. Poor Sonic seems like the last
video game icon that deserves such a lashing -- even if game after game has
earned such ridicule.
I have high hopes for the game, but with that
said? I honestly can’t bring myself to
get too excited about it. I have many other games to play, with another
recent Sonic game now well among them.
If anything, I feel like the release of Mania makes anything else redundant; the most recent modern
releases have had 2D side-scrolling segments to try and recapture the feeling
of the past (friendly reminder: Generations
was BUILT around that concept). My
hunger for more Sonic has been sated.
Why bother with a game that seems eager to make fun of
itself? Or otherwise invite derision like it's hosting a barbecue with free beer?
I don’t know.
I don’t know what the future holds for this ancient, storied
franchise. It almost seems like Sega and
Sonic Team are trying to hedge their bets, have their cake and eat it too, and throw these two in a Texas Cage
Match at the same time. There’s room for
both to exist! But if one fails, we have
another to fall back on! Oh, but
whichever one does better will signal what the fans want, and what we should
prioritize from here on out. What are
you supposed to do? What are we supposed
to do, especially given that -- as far as I know -- Sonic Team was barely even
involved with Mania but that didn’t
stop it from making waves through the industry?
Again, I don’t know. But even if I’m not really interested in Forces right now -- which is weird for a
guy who enjoyed the crap out of Colors and
fights the temptation to replay Adventure
2 Battle on a weekly basis -- I am interested in seeing what the future
holds. Sonic will not die, even if
it’s just because the sheer willpower of his executive overlords keeps
resurrecting him. I’m okay with that
dark immortality as long as we get good games out of it. We have one with Mania, which is good.
Hopefully we’ll get one with Forces,
which will also (maybe?) be good. And I
hope that those two inspire confidence in the brand -- not just because of a
company’s stubbornness or an audience’s desperate attempts to keep the past
alive, but because Sonic earns their
trust and favor. No matter the style of
game to follow, that’s the best outcome anyone could hope for.
There we go.
Now we’re done. See you next -- no, wait, I have a confession
to make. Having learned that there’s an
Episode Shadow coming to Forces (the
trailer for which featured a remix of “Supporting Me”), I was reminded of how
much The Biolizard creeped me out as a little baby Voltech. Nowadays, not so much. Maybe because I think its theme song is too
cool.
Say what you will about the games’ quality, but
the music? UNRIVALED.
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