Forgive me, readers, for
I have sinned.
I’ve always lamented
that, in spite of being an anime fan, I’m more of one in theory than
anything. I mean, the last series I
watched from start to finish was Attack
on Titan, and that’s only because my brother spotted it on Netflix and
wanted to check it out. Before
that? It was the miserable Devil Survivor 2 anime. And that’s it. Season after season has come and gone, and
dozens of shows have completed their runs without so much as an episode seen by
me. I’m no true fan, it seems. (In my defense, I have plans to watch the
recent Jojo’s Bizarre Adventure adaptations,
and Samurai Flamenco on
recommendation.)
But recently, I heard
about a show that piqued my interest. I
heard comparisons to Kamen Rider and
sentai/tokusatsu fare, so I was willing to buy in. And the central premise seemed at once like a
joke and the most potentially-amazing thing ever created. So one night, I decided to give it a
look. Care to know what I saw?
I
watched a show called Ore, Twintail ni
Narimasu! (Gonna Be the
Twintail!) And I liked it.
Shit.
Pretty
much everything you need to know can be summed up in three sentences. One:
evil alien invaders have come to Earth to steal the essence of girls who wear
their hair in twintails. Two: a guy obsessed with twintails gets
a bracelet that lets him henshin into a super fighting little girl. Three:
with his twintailed comrades, they fight against the forces of…uh, sexual
harassment, I guess…to protect the sanctity of one of anime’s most iconic
hairstyles.
I
suspect I wouldn’t have liked it as much as I did if not for my weak point for
toku shows, but for all my talk of standards and quality and possibilities, I
can’t say it’s a show without merit.
Don’t get me wrong, it’s not perfect by any means; premise aside, the
first episode has characters as stock as it gets, the humor needs work (i.e.
not eat up a swath of an episode with boob jokes) and I expected it to go much
farther than it actually did in terms of absolute insanity. On the other hand, said first episode made a
strong enough showing to justify giving the second and maybe even a third look.
So
to reiterate? Shit. I need some Kamen Rider Drive to regain my honor.
Twintail could go either way, but no
matter its quality at its run’s end, there’s one thing in particular that
sticks out to me. The question the show
needs to answer immediately is “Okay,
so why twintails?” And believe it or
not, there are a lot of ways that the show could handle it -- farcical or
otherwise. One of the characters
mentions that the aliens steal the twintail “attribute” from their victims,
removing the drive and will for said victims to even care about twintails, much
less wear them. So on that note, you’d
think that the aliens are the least dangerous invaders fiction has ever
known. “Oh, they just want to go gaga
over a hairstyle. Big deal. Let ‘em have it, then.”
Here’s
the thing, though. The show’s lead notes
that each girl who wears their hair in that style has different properties;
they have a different affect, for one thing, but it goes beyond that. A certain level of care has gone into plenty
of twintail sets, meaning that their wielders have some element to them to show
to the world. A certain level of pride,
if you will; they have a characteristic they want and need to put on display,
as a statement of who they are.
And
really, you could say that about a lot of attributes. Appearances matter, much as we hate to admit
it. How they’re treated and cultivated
say plenty about their owners -- not to mention their very presence. In the case of Twintail, I can’t help but feel like it’s limiting itself. Okay, sure, what I’ve said just now can be
something the show can explore in greater detail. But they’re missing a huge opportunity here.
It’s
sometimes unavoidable, but in an audiovisual medium, characters can come down
to a collective mass of attributes.
Granted the ideal state is for said characters to have those attributes and branch off from them via things like
character arcs and conflicts, but when that’s not possible -- even though it
should be more regularly -- it’s necessary to lean on those attributes. They could even turn into a jumping-off point
for those arcs, and conflicts, and even personalities at large. Those can be the possibilities any story
needs.
So
what does that mean for Twintail? Well, imagine this: what if the aliens
weren’t just out to nab one single anime hairstyle, but the exemplars of any given anime attribute? Think of all the design aspects out there
ripe for the picking: huge eyes, sharp eyes, big breasts, small breasts, long
hair, short hair, eye colors, hair colors, shortness, tallness, youth,
adulthood, thickness, thinness, and more.
And
then you get into traits and archetypes that are even juicier: clumsiness,
aloofness, shyness, boldness, sportiness, haughtiness, aggressiveness, and many
more. What happens when you take that
attribute away from a character? Who are
they without the things they’re built on,
in-universe or out of it? There’s INSANE
potential in that, if you ask me. It’d
be something like removing the Hulk of his will -- and maybe his very ability
-- to smash.
If
you ever needed proof that I read way too damn far into things, you’ve got
it. I’m likely asking too much out of Twintail, but what’s important is that
it’s accomplished something any good story should, regardless of the medium: it makes you consider new possibilities. I can’t say I’m a twintail-convert, but it’s
confirmed the importance of the basest factor of a character. No matter how much character development you
give a lead, they’re still going to be a mass of attributes -- aspects that’ll
either let someone buy in wholesale, or shrug off entirely. Example: I’m in the camp that thinks Street Fighter’s Ryu is a pretty cool
guy, but I can see why there are those who would assume he’s just Boring Karate
Man.
And
that’s why attributes are so important. Street Fighter doesn’t exactly have the
luxury of a continuous, developing storyline -- well, at least not one it pays
constant attention to. It sells itself
on its gameplay, sure, but when it comes to people choosing their trusted fighters
for the first time? It’s a matter of
deciding whose attributes are best. And
because of that, the player gets introduced to concepts -- possibilities --
that wouldn’t be considered in other circumstances, or with other characters,
even in the bounds of the game. So I
take in concepts on a subconscious level by playing as T. Hawk (power of
conviction!) and Dee Jay (get lost in the beat!), but the tradeoff is that I
can’t imagine speedsters like Guy giving me anything I could want. Basic stuff, once you think about it.
To
Street Fighter’s credit, though, no
player is ever left wanting for a certain suite of attributes. With Ultra
well in our midst, there’s no shortage of characters, and because of that
there’s no shortage of possible concepts one can take in. That really is an ideal state, in the absence
of things like a dedicated story and the depth that can follow.
Playing
through Arcade Mode can give you insights into a character (and let’s be fair,
we have to appreciate that Capcom at least offered prologues/endings for
everyone), but the hidden benefit of video games -- fighting or otherwise -- is
that they let you be the
character. You take in those attributes,
and can appreciate them all the more as you go on adventures and triumph over
foes. Well, assuming that those
attributes are worthwhile, and not overblown or overused.
And
that, ladies and gentlemen, is why it’s so important to have diversity in
games.
I
would think that by now, I’m just stating the obvious here -- saying what
everybody knows, and knows by heart. But
it can never be understated how crucial it is to offer more than just the norm
or the expected, especially when the norm is NOT what we expected, or even
want. In a world where developers have
to fight not just
to get women in games, but on the
covers of games, and even real
women in focus testing, that’s
not normal. That’s just wrong.
Limiting creative aspects limits potential concepts, which limits
possibilities, which limits the potential effect on an audience’s hearts and
minds. Arbitrary restrictions beget
small-minded thinking. Or to put it
mildly, ignorance.
This
would be the point where I bring in even more obvious examples that there might
be -- maybe, just maybe -- an overarching problem with the gaming zeitgeist on
all levels that should be discussed sooner rather than later, because what the fuck is going on, seriously. But I’ll just assume you’re keeping up with
the news, so let’s keep our focus on twintails.
Okay,
so what’s the solution, then? What can
we do as gamers -- as the lowly, unheeded masses? And really, there’s a good chance that
there’s not much that can be
done. I’d think that the
collective shouts of the people have forced
others to take heed (however begrudgingly), which is good. But until the day comes when a
rightfully-indignant gamer can reach into the dev room and slap everyone silly
until they mix things up, we’re not exactly in a seat of power. Change takes time and effort, so it’s a
little hasty to expect sweeping reform just because of one post or one article
or one video.
That
in mind, there is action that you, I, or anyone can take. Individually we don’t always have the power
to change others, but we do have the power to change ourselves. So I’m going to make a proposition. If you’re still reading this (for whatever
reason, which I’d guess is boredom),
then I’ll ask that you think of ONE character that, to you, has one particular
attribute to him or her: “striking”.
What
does that entail? That’s up to you. It could be any number of things -- physical
things, sure. It could be some factor of
their character, or personality, or mentality.
It could be something they do, or something they’ve been through. I’m not going to be picky. I just want to see what you come up
with. Why? Curiosity, partly. But I’m hoping if I can bring forward
memories of striking characters in others -- the way characters should be, by
default -- then it’ll serve as a point of comparison from here on. When you know how good games can be, it’s
hard to give a pass to those that seem almost eager to avoid putting up a good
effort.
For
the sake of keeping this post going longer than it needs to go -- and to repent
for watching an anime arguably about twintail fetishism -- I’ll go ahead and
give an example of my own. Granted there
are many different examples I could use (fun fact: this post was damn close to
being focused on Rosalina), but there’s one experience that I had semi-recently
that I can’t help but share. Basically,
this striking character not only let
me see her in a new light, but opened my mind to plenty of new possibilities --
ideas that I might not have gotten anywhere else. Who is it?
Here you go.
It’s
The Scandalous Superstar Idol, RISE
KUJIKAWA!! And -- wait a
second. She’s got twintails, too.
…SHIT.
It’s
been a while since I’ve played through Persona
4, and while I hold the game in high esteem, I’ll be the first to admit
that Rise wasn’t my favorite character back then. I didn’t hate her or anything; I just liked
some of the other characters more (I suppose you could put me in the “Yukiko is
best girl” camp). I’d bet that it has
something to do with Rise not being playable in P4, and an out-of-the-way supporter until the additions made in The Golden. Or more than likely, it has something to do
with her being a full-fledged fighter in Persona
4 Arena Ultimax -- because cripes a la mode, it feels like I’ve missed a
LOT in terms of this character.
Her
animations, her move list, her play style -- it all comes together to exude a
level of charm and energy that not a lot of characters can match. It was strange at first (in my first run with
her, I was ready to call her “more Faust than Faust”), but as time passed
I gained a genuine appreciation for the character. In a medium designed to be fun, she’s a
pixilated embodiment of it -- sure to put a smile on the face of anyone who
uses her. Maybe not those who play against
her, because she strikes me as a pain-in-the-ass opponent, but you get the
idea.
In
an audiovisual sense, Rise kills it. (You could say the same about everyone else
in the game, because -- as you know -- sprites are so godlike.) But things get even crazier just minutes into the story mode. You get to see Rise taking on some idol
training and business matters with her agent.
But shortly thereafter, you get real insight into her character; she
spent vanilla Arena as a captive, and
she’s aware of how useless she was -- to the point where she’s going to make
damn sure she’s on the frontlines this time around. That’s cool, man.
I
can’t help but think back to Ocelot saying “I’ve never felt a tension like this
before” in Metal Gear Solid 3. Using that to describe Rise? Admittedly, it’s a bit of an exaggeration,
because it’s not like she’s suddenly become my favorite character in anything
ever. But the important thing is that
she’s striking on her own
terms. Exciting. She uses her attributes -- idol, twintails,
what have you -- to leave a strong impression, as a character should. And it’s because she’s such an impressive
collection of attributes that she becomes more than just a character, or an
archetype. She’s an idea that promotes
more ideas, and emotions, and an understanding that there’s more than one way
to do things than what you’d expect.
And
really, that’s what it’s all about.
We’ve
reached a point where “the same old, same old” is losing its viability -- as if
it hasn’t been lost already. What’s the
simplest solution? There isn’t one. But there doesn’t have to be, because there
are infinity possible solutions. Creators and content-providers have a power
like no other mother, and even the most groan-worthy of them has to realize
that on some level. They can offer up
their answers, and whether it’s today, tomorrow, or even years on, they can
evolve to give us something we never even knew we wanted. That’s just one road to the diversity we’ve
all been hankering for -- because we have the ability to appreciate more than
just the same standard attributes.
I’d
bet that some of the people reading this have no drive to become creators in
their own right, and that’s fine. Doing
a good job likely takes dedication that borders on madness, lest you get
nitpicked into oblivion. But just
because you play or watch or read something doesn’t mean you’re an entirely
inactive participant. You can still
engage with a product, and gauge every last one of its attributes for yourself
-- as one should. And when that’s done
-- when you get sucked into the rhythm of a yet-unconsidered factor -- then
you’ll walk away with something more.
Much more.
And
that’ll do it for now. I’m out. I think I need to play some BlazBlue; I’ve been slacking on it for
months, and I need to make sure my Platinum’s ready to go online. And -- wait, hold on. Doesn’t Platinum
have twintails, too?
…SHIT!
Japan loves their twintails. XD
ReplyDeleteIn any case, this is definitely one of my favourite shows for the series. Not my overall favourite, though, since a certain other show's running this season.
It really is amazing how many twintails there are in Japanese media. Who would have guessed that one hairstyle would gain so much traction?
ReplyDeleteThough I suppose if you think of it like that, it's a wonder that Ore Twintail has only JUST gotten an anime. Or have twintails only now reached the epitome of sanctity, and transcended the world of fashion into a higher power of unquestionable caliber?
Someone should run a survey on that or something.
Japan has some odd fixations. Striped panties, for example. >___>;
ReplyDeleteI don't think there's ever been a more appropriate time to use this.
ReplyDeletehttps://www.youtube.com/watch?v=rLa5c7swv7g