Showing posts with label Until Dawn. Show all posts
Showing posts with label Until Dawn. Show all posts

November 19, 2015

In Search of Majestic Games


I’ve been thinking about Until Dawn recently, even though -- as of this post -- it’s been more than a month since I finished it.  Part of the blame is on the recently announced VR installment, Rush of Blood.  I don’t know what to make of that, because I haven’t followed VR developments too closely; still, the fact that Until Dawn is seeing more play than a one-off release inspires confidence.  It’s new, it’s different, and even if there are some serious flaws, overall it’s still a good game.  I’m glad it came out, and I hope it gives Supermassive Games the freedom to branch out.

People are going to have different reasons as to why they like Until Dawn (thanks to that pesky thing we call “free will”).  Some wanted horror movie tropes, and got them.  Some wanted an adventure in the vein of a Quantic Dream title -- minus the Quantic Dream -- and got that.  But even if people give different reasons, I have one of my own.  I don’t think anyone’s going to fight me on it, but it might be the reason why the game succeeds overall, on some basic level.  And beyond that, Until Dawn is a good reminder of what a game can be, because its makers remembered what a game could be.

The word of the day -- or close enough to it -- is spirit.

November 9, 2015

Let’s discuss Until Dawn (Part 2).

Previously on Let’s discuss Until Dawn…        

Oh man, I am so qualified to talk about this game, because I think horror movies are dumb.

Now it’s up to the gang to solve the mystery…and it’s up to you, the player, to keep them alive.

My theory is that Supermassive Games didn’t want to make a horror game.

*ominous sound*

I think the biggest thing about them is that I like what they represent instead of liking them because of who they are.

But let’s give Supermassive Games the benefit of the doubt.

*jump scare*

You should judge a game by what it is, not what it isn’t.

*cut to black*

…That would have worked a lot better if I had a cutscene to sync up with those words.  But forget it.  Have some more words and forget about it.  And also HAVE MORE SPOILERS.

November 5, 2015

Let’s discuss Until Dawn (Part 1).

Oh man, I am so qualified to talk about this game, because I think horror movies are dumb.

Well, maybe that’s too strong of a claim.  It’s not like I think every movie in the genre is dumb, or that the genre in its entirety is dumb.  But I’ve had some bad experiences in the past, and not because I got scared out of my gourd.  I actually WISH I’d been scared out of my gourd, because in theory that’s what horror movies are about -- making you forget that there’s a screen between you and the action, and making you feel just as vulnerable as the victims du jour.

I’d like to think that horror movies aren’t just vehicles for gore and murder, because that’s not what horror movies are about.  (Nor is it about busting out the baps, but that’s neither here nor there.)  Call me naïve, but I would have thought that a horror movie that can’t scare is a terrible horror movie, just like a comedy that can’t amuse is a terrible comedy.  But I got dragged to see The Thing remake, the Friday the 13th remake, Legion (ostensibly), and sat through no shortage of offerings on TV.  Too many of them have been a slog, and I’m ready for a change.  I’m ready for the good stuff.

That brings me to Until Dawn -- a game that I can’t decide is amazing or awful.

September 14, 2015

A Lickety-Split Housekeeping EX Shuffle


You know, I’m a little bummed out that the phrase “lickety-split” has fallen by the wayside.  Someone needs to bring that back.  I’d say that I’d do it, but I’m lobbying for greater circulation of my quasi-catch phrase of “yikesy mikesy”.

All right, that’s enough irreverence.  Let’s do this fast.