Showing posts with label Street Fighter X Tekken. Show all posts
Showing posts with label Street Fighter X Tekken. Show all posts

July 13, 2012

Lollipop Chainsaw -- Or, What Makes a Character Attractive?



This is probably going to be the most asinine thing I’ve ever written (with the emphasis on ass), but bear with me here.  What I do, I do for the sake of…well, not science, but just to gauge the opinions of fellow gamers.  Or writers.  Or kung-fu cassowary slayers.  I know you’re a niche audience, but you guys need some love too.

Anyway.  A while back, the snafu with Jessica Nigri and Lollipop Chainsaw got me thinking.  The game’s lead heroine, I’d wager, was designed with a specific goal in mind to convey a specific feel for the game.  Say what you will about how many zombie games there are (too many, in my opinion) but there’s a contrast that I like in seeing rotting, moaning hordes of the undead going up against a cute, bubbly cheerleader.  As if to hammer that point home, this same character attacks with a roaring chainsaw, yet fires off rainbows and hearts just as quickly as she does zombie blood.

Juliet fulfills certain requirements that need to be checked off -- and at a base level, she does so with her looks.  She’s lithe and leggy, befitting her cheerleader status; in fact, some art I’ve seen depicts her as being roughly eight heads tall compared to the usual five or six.  (It’s a design decision that evokes thephilosophy of the much-discussed Bayonetta.)  In addition, being a blonde comes with all its own tropes -- doubly so thanks to the twin pigtails.  She was designed to be identifiable and quantifiable ten seconds after first meeting her, as she would if you were in high school and you cane face-to-face with a cheerleader.  In the case of “judging a book by its cover” Juliet makes an unabashed statement. 

April 21, 2012

Street Fighter X Tekken has left me with...

*deep breath*

PROFOUND...SADNESS!  SADNESS!  Sadness!  Sadness!  Sadness!  Sadness!  Sadness!  Sadness!



I took the beatdown of a lifetime when I tried online play today.  No matter what I did, nothing seemed to go right with my Heihachi/Marduk team.  You could argue that it was because of lag that I couldn't get anything started (and indeed, that probably factored into it a bit), but all too often it seemed like my efforts were thwarted by

a) mashed-out jabs and reversals

b) shenanigans with Hugo, Rolento, and/or Ryu

c) me trying to anti-air an opponent, but eating a cross-up for my troubles

d) a never-ending string of attacks

e) my utter confusion as I think to myself "Where did all my health go?"

To be fair, this was the first time in about a month I'd played the game.  It was the first time I'd tried online play.  And I'm still trying to get used to an old MadCatz pad.  But all those are just pansy-pants excuses; I lost, and if I'm ever going to figure out how to turn my luck around, I need to figure out why.  And how to get better.  And fast.

In spite of all my losses -- or maybe because of them -- I'm already thinking about jumping back into the fray.  I need to fight harder, and smarter, and fiercer; I know I can win if I just go a little bit farther.  I just need something that works.

But enough of that.  I've got some more new content coming up soon -- as you know, I've got the market cornered on Final Fantasy XIII hate, and rest assured you'll have a new post on that by...no later than Tuesday, in the worst-case scenario.  And I've got some chipper little fiction ready for you to read, if you so desire.

Be a hero.  Come back soon for some hot stuff!

April 10, 2012

Capcom and the Art of “Why Would You?”


…And the war on Capcom continues.  Their defense?  Again, from EventHubs:


“While Capcom did not advertise this feature with respect to the Xbox 360 version, it understands that some fans may have believed this mode to be available across all platforms. Unfortunately, due to time and resource constraints, Capcom was not able to include that feature in the XBox 360 version and it apologizes to those players who were looking forward to it. Because of the scale required to implement this feature, Capcom has decided that it will not do so, and will not be providing a patch for this feature.

Further, while none of the packaging or other advertising collateral for the Xbox 360 version of the Game advertised the ''4-player co-op mode,'' Capcom has discovered that the game manual included in the SFxT Special Edition package inadvertently references that feature. (We note that the manual is not available for customers' pre-purchase review, so do not believe that the manual could have influenced any purchasing decision.)”

Sigh.  I’m not mad, Capcom.  Just disappointed.

I'm also capable of distorting my face like Silly Putty.