It goes without saying, but I feel like The Last Guardian is a litmus test for
what kind of gamer you are.
If you’re reading this, then you know the story
behind it. The game was announced about
a decade ago, and drew plenty of eyes across the medium. The crew behind Ico and Shadow of the
Colossus -- two central pillars for the “games are art” argument -- are
getting together to release a brand new installment? Sign me up, we said in droves. And we waited, and waited, and waited. But The
Last Guardian pole vaulted right over the PS3, and landed on the PS4 in
2016 -- well into the console’s lifespan.
Was it worth the wait?
I can’t imagine how many reviews featured the “was
it worth the wait” line as a lead-up.
For me, though? It was always a
given that The Last Guardian would be
something special -- like I had no reason to worry because of the minds and pedigree
behind it. “GOTY 2016 incoming,” I
thought on occasion. I thought that it
would be the latest pillar in the art debate, without question. I thought that I could rest easy, because
Team Ico and the rest of the funky fresh crew had it in the bag. Imagine my surprise, then, when some
reviews gave it
a decent(ish) score
instead of an avalanche of TENOUTTATENs -- not enough to change the
conversation, but Metacritic
can be telling at times. And imagine
my greater surprise when it
got a permanent price drop, which seems to signal all sorts of unfortunate
implications.
So I pretty much went from “YEAAAAAAAAAAAAH!” to
“WELP.”