All right, show of hands: how many of you reading
this has a backlog of games whose size routinely leaves you in the depths of
despair? Don’t be shy. It’s fine to admit it. I’m in just as deep as anyone else.
I’m a lover of video games -- and a connoisseur of
them, if you want to give me even a shred of credit. I write about games to try and show what the
medium can offer; that usually means that I have to derail and talk about the
garbage that plagues the medium, but every so often I get the chance to sing
praises about this mechanic or that story.
The problem is twofold, as you’re likely all too aware. First: there are a lot of games out there nowadays, and anyone who wants to play them
all has a massive task ahead of them. As
if that wasn’t bad enough, there’s the second issue: it seems like a pretty big
percentage of games these days require a pledge that runs deeper than wedding
vows.
Want to see everything Metal Gear Solid V has to offer?
Cool! Say goodbye to 50 hours of
your life! Want to get comfortable with
Kum Haehyun in Guilty Gear Xrd? Better get ready to hit the Training Mode
dozens of times so you can maybe win
hundreds of matches online! In my case, I’m
putting time into Tales of Berseria and
Final Fantasy 15 -- two JRPGs, which
means that (as per the genre) I’m going to be out 100 hours even if I power
through them both. Not the most enticing
prospect.
So you know what?
Let’s do something different.
Here’s a big dumb list of games I want to play.
To be clear, it’s not like I’m dropping Tales, and I’m certainly not dropping FF15 (since
ranting about Final Fantasy was
pretty much the genesis of my stint as a blogger). But in a perfect world, I’d be able to clear
the majority of a game -- not 100% completion, but at least reach the end
credits -- within a reasonable amount of time so I could get to the next
one. And in that perfect world, I’d be
able to write about a multitude of games instead of focusing on one
obsessively, for good and for ill.
Mostly ill; I could write, like, half a dozen posts on Tales of Berseria, and my potential
audience would probably reach the same number.
Still, it’s not as if those two games are going to
keep me busy until the end of days. At
some point I’m going to finish them, and that means I’ll be free to move on to
something else -- ideally, something that puts a smile on my face, but who
knows? Either way, you can probably
guess what that means: if I play a game enough to form a solid opinion on it
(or if I take away something that I feel is worth discussing), then that means
you’ll get a post from me. Not a bad
deal, since I’m pretty much doing this for free.
Granted this isn’t a complete list, since some of
the givens like Breath of the Wild and
NieR Automata aren’t on here. Likewise, there’s no guarantee I’ll get to
every game on this list -- or even any game
-- but you can still consider this an informal docket. By extension, that means that if you have any
suggestions -- if there’s a game you want to hear me talk about -- then now’s
your chance to sway me. Comment away.
Till then?
Here’s my big dumb list. Starting
with…
Resident
Evil 4
So I may have a legitimacy problem.
My brother managed to drag out of me my opinion on
the Uncharted series. He loves it; I hate it; you can probably
guess how well that conversation went.
As usual, he went with his brilliant argument of “You just don’t like anything”, which is the one surefire way
to make me go berserk. I countered by
saying there are plenty of things I like; he countered with “Do you like Resident Evil 4?” It was the most out of the blue,
cherry-picked question he could have uttered -- and I had to answer by saying
that I’d never finished it. “How can you
be a game reviewer if you haven’t played Resident
Evil 4?” he asked. And the argument
pretty much ended there, because I share blood with an internet troll.
I guess he had a point, though. Can I really probe modern video games if I
haven’t played a pivotal entry in the entire medium? Do I have a leg to stand on when one of the
classics -- a game Capcom will probably re-release until the heat death of the
universe -- has constantly slipped past my radar? Uhhhhh…I’m probably okay, because RE4 isn’t the be-all and end-all of the
medium, and I’ve presumably played enough games to compensate for my terrible, terrible transgression. But it would be nice to see where we once
stood. How well does the game hold
up? Why was it such a hit? I want to find the answers for myself.
Also, side question: you guys know that I’m not a
game reviewer, right? Like, that’s specifically not what I am. But hell, I’ll play any game if it gives me
the chance to shut my brother up.
Resident
Evil 7
This is the only logical follow-up to RE4.
Well, relatively speaking, considering the huge story, gameplay, visual,
tonal, audial, and authorial departure.
But it’s still got RE in the
title, so I guess I’m duty-bound to dive in.
It’s probably worth noting upfront that the
franchise isn’t really my jam (if that wasn’t implied already). RE5 was
the first one I ever cleared, and only because of a co-op run. I guess I could’ve gone back to the older
titles at any point, but playing through the disaster that was RE6 (and not even completely, since I mentally
checked out long before the hidden lab full of giant evil Beyblades) made me
swear off the franchise forever. But if RE7 is as hard a swerve as I hear, then
maybe it’s time to jump back in and give it a second chance. No more baggage, no more missteps, and no
more chasing after the specter of Call of
Duty.
On top of that?
I’ve never really had much experience with horror games, survival or otherwise. The closest I’ve gotten, generally speaking,
is The Evil Within (which I dropped),
and Until Dawn (which was mostly teen
slasher shlock -- but shlock I enjoyed nonetheless). Maybe it’s time for a change. I just hope my heart can take it…
Pokken
Tournament
The good thing about fighting games is that it
doesn’t take upwards of 50 hours to complete the story mode -- assuming that
they even have one. The downside? The time spent in single player gets traded
for time spent in multiplayer and personal practice, meaning that the
hypothetical How Long to Beat page would list the total time as infinity. I don’t envy the fighting game pros, because
they’ve likely put in dozens of hours to compete in the arms race -- and yet
it’ll never, ever be enough.
But I do enjoy the genre. On top of that, I enjoy Pokémon -- so playing this one should be a total no-brainer. I don’t know the mechanics super-intimately,
but I have a grasp of the basics; as simple as it may appear on the surface,
we’re talking about a title that earned the attention of FGC legend Justin Wong
and narrowly
missed earning another spot at EVO this year. It’s the “simple to learn, hard to master”
mentality that helped Smash Bros.,
and I’m eager to give it a closer look someday.
Also, it has Blaziken, who’s pretty much the coolest Mon and only
becomes cooler in this game by having a Rider Kick.
Devil May
Cry 3
I don’t know if they’re the best posts I’ve ever
written, but my stuff for Devil May Cry 4
is definitely some of my favorite content.
People on Destructoid seemed to like it, and the same held true for my
posts on Bayonetta 2 and Metal Gear Rising. It’s almost as if someone giving character
action games their due time is an immensely appreciable service -- in which
case, I’m inclined to do it again for DMC3.
I’ve never been an execution monster, so extensive combos are
well beyond me. Then again, I’m the sort
who’s just happy with being able to complete levels without being fed my own
ass on a platter, so as long as I get to rock with Nevan and Beowulf again, I’m
happy. I’m also interested in seeing how
Vergil holds up as a character; DMC3 was
my introduction to him, and many Saturdays were spent running through the first
third of the game to replay Vergil battle one. I wouldn’t mind reliving the glory days. And while there have been teases of more Devil May Cry on the way, I’m more than
willing to go back to the place where it all began.
I’d say “for me, at least”, but I actually have a
used copy of DMC2. So I was tainted beyond redemption from the
first minute on.
Tokyo
Mirage Sessions #FE
WELP. Throw
another JRPG onto the pile.
To be clear, I actually did start playing Tokyo Mirage Sessions a month or so
after its release. And I enjoyed it,
too. But it had to compete for
time/space with Xenoblade Chronicles X
-- the game I’d been neglecting for ages -- and that, in turn, had to compete
with my marathon session with every single console game in the Uncharted series. Once I cleared A Thief’s End, it was back to Xenoblade…and
poor TMS got left in its case, day
after day, night after night.
I need to fix that. A lot of noise has been made about
“censorship” and the executive meddling therein, but I actually agree
with some (but
not all) of the changes made, and -- more importantly -- they don’t change
the fact that it’s still a really solid, really enjoyable game. I’m bummed that I didn’t get around to
finishing it within its release window, and now I’m worried about having to
play catch-up in the face of the REAL showstopper, Persona 5. But I owe it to
myself to at least try to get back onto
the stage. Who else will help Tsubasa
fulfill her dream of being a marketing tool famous idol, if not I?
Watch Dogs
2
This is my honest reaction to
the mere existence of this game.
Why? Because I’ve made it no
secret that I absolutely despise vanilla Watch
Dogs; I honestly thought that it was (and still is) the worst
western-developed game I’ve ever played, whose mediocrity was so aggressive
that it made me swear off Ubisoft games for ages. I’m residually salty over the fact that the
game sold enough to earn a sequel, especially since I’d wager that nobody gave
a toss about the first game a month after release.
But I have to be fair. I’m not exactly tripping over myself for the
chance to give the sequel a second chance, yet I feel like I’d only be
hamstringing myself by ignoring it. Even
if it’s always going to feel like Ubisoft said “Oh, well, now that we have your
money, we should actually make a good game”, it doesn’t change the fact that
they might have done what they should have the first time and build something
worthwhile. So I guess it’ll be
something I’ll have to investigate.
However, good or bad, I reserve the right to call the company -- as a
corporate entity that’s all too eager to peddle mediocrity -- a band of
assholes.
Nioh
I keep missing the Dark Souls train. All three Dark Souls games, Bloodborne, Demon Souls, and the DLC attached to them have all
successfully evaded me -- which to be fair probably wouldn’t have happened if I
wasn’t a huge coward that was too scurred
to take on a real man’s challenge, but whatever. I played Bloodborne
the most out of the bunch, and thoroughly enjoyed it, to the point where I
was ready to label it GOTY (alongside Xenoblade
Chronicles X) despite my absolute bumbling.
The Souls series
may have wrapped up -- for the most part -- but that’s a niche that plenty of
competitors are going to try and fill.
It looks like Nioh has stepped
up first, with the praise to show for it.
Even if From Software’s baby has eluded me, I’ve got some familiarity
with the Ninja Gaiden series -- and
based on the little footage I’ve seen, it seems strikingly reminiscent of
that. Granted it seems like I’m in for
even more punishment than ever, given that that
franchise is famous for crushing spirits, but…ehhhhhhhhhhhhhhhh, I’m sure
it’ll be fine. I get to be a samurai, or
something!
Fire
Emblem: Awakening
Okay, real talk.
Somebody, anybody, tell me upfront: are waifus and husbandos choking the
life out of Fire Emblem?
I don’t know.
That’s the impression I’ve gotten from some stray comments I’ve seen
around the internet. Still, it doesn’t
change the fact that the last two mainline games have seen some pretty high
review scores -- and as far as I’ve heard, it was either Awakening/Fates or the death of the franchise as we know it. That would be a massive shame, because
there’s incredible value in a series full of high-stakes, high-tension strategy
battles. So even if the affect is
different (if not controversial), I’ll go ahead and assume that the gameplay is
on point.
I’ve actually played a little bit of Fates, and it seems solid. Admittedly I didn’t get far enough to choose
my country of allegiance, but I’m keen on pledging my loyalty to Camilla
figuring out how Corrin would reconcile the blatant vileness of Nohr and its
crusty monarch. With that said, I feel
like I can’t leap frog to the future until I play hopscotch with the past --
which means that number one with a bullet would be to play through Awakening. Sometimes you’ve got to know where you’ve
been to know where you’re going, even if that means playing with a bunch of
waifus.
Spec Ops:
The Line
People keep telling me that I need to play this
game, and I keep putting it off. Because
reasons. Dumb, mostly nonexistent
reasons. I mean, this is the game that
put Call of Duty, Battlefield, and
other modern military shooters in the crosshairs, right? It masqueraded as one of the big boys, only
to brutally eviscerate what it means to be a part of that genre (out-of-universe)
and a soldier on a mission (in-universe), didn’t it? If that’s the case, then I feel like I owe it
to myself to give it a look.
It’s hard to say how much of an impact it had on CoD and its ilk, and the players who
enjoy them. Activision’s baby is still
going, after all; yeah, its popularity and sales may have waned, but going from
“tops the charts and makes a billion dollars in a couple of weeks” to “stays on
the charts and makes millions of dollars over a month or two” isn’t exactly the
slung rock that’ll take down a goliath.
So on one hand, Spec Ops fought
a futile battle that didn’t do much to change the status quo. On the other hand, it did its best to leave
an impact -- to tell a story with meaning and vision -- and I want to honor that. Because presumably, the alternative is to
“get Bloppy” with Black Ops 4. Or 3
again. OR whatever I’m roped into
playing next.
Yakuza 4
I’m so mad at myself for letting the Yakuza series slip by me. There was a time when -- having noticed a 7-ish
review score for Yakuza 3 posted on
IGN -- I was wary of the franchise’s quality.
Then I played Yakuza 3, and I
was basically like “WHOOOOOOOOOOOOAAAAAAAAAAAAAAAA!” I had the same reaction to Yakuza 4, but sadly never got around to
finishing it…or even making it to the third of four playable characters. And that would cause a thunderous domino
effect. Because I never finished 4, I’d barred myself from playing 5; because I never finished 5, I barred myself from playing 0.
It’s only going to get worse with 6
coming down the pipeline.
It doesn’t take much for me to see the
appeal. It always felt like the Yakuza series had an old school,
arcade-esque style neatly packaged in a quasi-open-world RPG. On one hand, you get to explore the streets
of Kamurocho and indulge in the society therein. On the other hand, you get to fight some
dope-ass battles on your way to the top (i.e. a shirtless battle on the roof of
Millennium Tower, AKA the ironclad proof of one’s manliness). Basically, RPG battles in this franchise are
3D beat-em-ups with some of the most bone-cracking super moves ever committed
to a disc. What’s not to love?
Valkyria
Chronicles
I know I already used my one “real talk” token
earlier in this post, but…seriously, real talk: why don’t more games look like Valkyria Chronicles, or at least try to?
Granted, it’s not like I expect or demand every
game to adopt the picturesque, sketchy style of the first Valkyria game; that’d be redundant, get old fast, and spoil the
magic. But I thought that the point
behind that game was to show what the then-fresh PS3 hardware could do. I thought it was a chance to let games push
the envelope on visual styles and aesthetics so we could enter a brand new
era. Then the majority of that
generation (and a chunk of this one) devolved into The Brown and Gray Show with Grimy Textures Featuring Bloom.
I’d wager that visually, VC1 -- even the original release, which I still have despite the
prison of dust encasing it -- holds up today.
Still, I want to engage in the gameplay more than anything else; it’s a
mix of turn-based battles and real-time gunplay that left me intrigued when I
started a playthrough (years after the initial release, because I didn’t even
have a PS3) that still intrigues me to this day. I’m also eager to see what the story is like;
I’ve heard that it falls apart after a while, but I have fond memories of the
affect and camaraderie between Squad 7.
Serve me up some more of that, and I’ll be happy…especially if we’re
doomed to never receive another Advance
Wars.
The Legend
of Zelda: Ocarina of Time
And this is how you bookend a post. I started with a question of my legitimacy,
so I have to end it with a question of my legitimacy. Because, to be perfectly honest, I’ve never
finished Ocarina of Time. Honestly, I’m pretty sure I’ve never even
done a genuine playthrough. I just
watched my brother clear it, and then didn’t do much with it besides faff about
on his completed, fully-stocked save file.
That’s not something I should admit with any sort of confidence (if at
all), but here I am.
I know I’m not the first one to try and analyze Ocarina of Time, and I won’t be the
last. Still, stepping away from such a
seminal part of gaming history is a bigger crime than putting a dog in an ugly
Christmas sweater. Beyond that? I only just played Majora’s Mask in full for the first time a few years back, and that
immediately rocketed to the top of my favorite games list. Who’s to say the same won’t happen again with
its predecessor?
Granted the same thing could happen with its
successor, Breath of the Wild,
but…hey, it ain’t March yet.
And that’s pretty much what I’ve got. What do make of my list? Any reactions? Any suggestions? Feel free to weigh in, and make a case for
your recommendation if you’ve got one.
It’s a wide world out there, and only a true deity could hope to play
every last game out there.
And at best, I’m only a deity in Tekken 5 -- which, admittedly, I only
managed to reach through luck and perseverance.
But a win is a win, right?
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