This one’s been months in the making. But first: a story.
Yes, I love heroes. I love good guys -- and as you can tell, that
includes some of the most pure-hearted, noble guys that fiction has to
offer. Even so, I recognize the issues
and the common complaints. “He’s just so
boring!” “He’s too pure!” “Look how American he is!” As much as I hate to admit it, there’s a real
problem that the squeaky-clean hero has to overcome that some of the
anti-heroes out there (or even characters in between) don’t. It’s a matter of trajectory. Of scope.
As an example -- from a guy who really doesn’t
know enough about comics to use said example -- just look at Captain
America. In his 2011 movie, he started
out as a guy willing to jump on what he thought was a live grenade to protect
his comrades. Where the hell do you go
from there? A lot of character arcs are
about people who start off with obvious flaws or issues -- an unwillingness to
put his or her life on the line for a good cause well among them -- and
overcome them to stand as the heroes their tales desperately need.
You know the drill. The coward becomes brave. The loner becomes friendly. The bastard becomes noble. But Captain America doesn’t get to go through
that, and by nature he suffers for it.
So basically, some people can buy into his brand of goodness wholesale,
and follow along with a smile as he throws his mighty shield. Others aren’t quite so easy to please; they
need someone with more complexity. More
change. More struggles.
I think that’s why, in terms of video games, we
get more guys with shades of gray. And
that’s why we have someone like Joel from The
Last of Us.
But I think that’s the wrong mindset. I actually
think we need more stuff like this:
Before I go any further, there are a couple of
things I need to say. First: this post
is going to have some SERIOUS SPOILERS,
so proceed at your own risk. Second:
this post is also going to have some SERIOUS
OPINIONS, most of which go against the grain of gaming culture’s general
consensus. But that game has been out long enough for us to be able to voice our
thoughts without fear of repercussion -- and if you’re reading this, then I
imagine that you’re sensible enough to not
want to cram a javelin down my throat and chain me to a submarine. I’ll be respectful, and I hope that those
reading this will do the same. Okay? Okay.
If you’ve read my stuff before, you may know that
I didn’t like The Last of Us. I can understand why people like it, but for
me? It didn’t click. It felt as if the game was at least twice as
long as it needed to be, the messages and themes wore out their welcome in the
first hour, the subtext was as subtle as a brick to the face, the “tension”
mentioned in practically every review on the planet was nonexistent, the
gameplay was functional and little else, and it took the efforts of Left Behind to make me like or care
about pretty much anyone in the cast.
And yet, the games I’ve experienced since have
made me more receptive toward TLoU. It’s NOWHERE NEAR PERFECT, but it’s still
vastly preferable to a lot of other stuff out there. It’s just that I would never, ever play it again, because it would
make me go on another adventure with Joel…who, in the absence of a last name,
I’ve decided to dub Joel Grumpybuns. You
can probably guess how I feel about him.
Put down your pitchforks, people. I’ll come back to him in a minute. But first, I need to introduce his
competition.
At the start of Kamen Rider OOO, Eiji Hino is pretty much a penniless drifter --
and a weird one at that. Dressed like a
pauper and thankful just to have a pair of clean underwear for tomorrow, he’s a
nice guy who gets thrown into a conflict well out of his depth. The Greeed -- alchemy-born creatures based on
animals and powered by “Core Medals” -- rise after hundreds of years, and wreak
havoc for the sake of regaining their missing Core Medals and becoming
complete…which, incidentally, will make them even more powerful. To facilitate that, the Greeed create
Yummies, monsters who seek out humans and help fulfill (and manipulate) their
desires to create Cell Medals, which en masse will also give them more power.
Given the amount of damage one well-placed Yummy and the manipulated
human du jour can do, stopping them is probably
a good idea.
The trick is that one of the Greeed -- Ankh, who
at the start is just a creepy red monster arm -- goes rogue to seize the power
of the Medals for himself. But being
just an arm, he can’t do much on his own.
Luckily, Eiji just happens to be at the right place at the right time, so
Ankh decides to use him as a stooge to beat his enemies for him. As such, Eiji goes from a guy caught by the
police wearing nothing but boxers to Kamen Rider OOO (pronounced like
“owes”). And so begins the duo’s
whirlwind adventures, many of which are resolved with liberal amounts of dive
kicks.
So as you can guess, we’ve got two fighters in the
ring this time. In the red corner, we’ve
got Joel Grumpybuns, the bearded survivalist who well before game’s end becomes
a walking armory and pals around with a girl who doubles as the potential
savior of the human race. And in the blue
corner, we’ve got Eiji Hino, a goofy-as-hell superhero who dons an
animal-themed suit to fight alchemic nightmares and play guidance counselor to
pretty much everyone he meets -- which puts him at odds with the monster arm
that takes over a dying detective’s arm just so he can have legs of his
own. Place your bets, people. Who’s gonna win it?
The answer is neither. Neither one wins. Objectively speaking, Joel isn’t better than
Eiji, and Eiji isn’t better than Joel.
They’re from different worlds (quite literally), and both the characters
and their creators were out to accomplish different goals with their
stories. That in mind, I have to say
that in my opinion, Eiji is the better character. I’m not just saying that because I’m a Kamen Rider fan (and OOO was actually the one that got me into Kamen Rider in the first place),
or because I like squeaky-clean heroes.
I’m saying that because Eiji accomplishes more than Joel ever could,
even if Naughty Dog decided to ruin everything and give TLoU a sequel. Side note:
Naughty Dog, please don’t give TLoU a sequel…even though you’ve long
since started teasing it and IGN
isn’t helping with the “secret-keeping”.
But I’m getting ahead of myself. Let’s focus this post on Mr. Grumpybuns.
Given how much love TLoU has gotten, it almost feels like a waste of time to go over
Joel’s particulars. But for the
uninitiated: he’s a self-proclaimed survivor who finds himself neck-deep in a
zombie apocalypse one night. In the
midst of a desperate escape, his daughter gets killed, and Joel begins a
downward spiral over the course of twenty years. When the game proper starts, he’s a callous
and jaded man who’ll take on whatever job will keep him alive and the peace
(such as it is) in place in his zombie-filled world. But it’s not long before the plot comes
knocking on his door, and he’s entrusted with carting the genetic miracle Ellie
across America.
Joel Grumpybuns makes it clear almost as soon as
he’s able that he’s not a good guy -- a survivor first and a decent human being
second. In that sense, he’s a cut above
a lot of other gaming leads; whereas other characters like Aiden Pearce get
carte blanche “reasons” to go on murder sprees while pretending to be the hero,
TLoU is at least honest enough to
push Joel as a less-than-altruistic person.
It’s just that, as these things tend to go, he forms a bond with his
surrogate daughter, and she manages to bring out the best in him (from a bit of
levity to the mere ability to trust others) over the course of their journey.
Now that I’ve got some distance from the game,
it’s hard to heap too much hate on Joel.
I can’t say that I agree with every choice he (or his creators) made,
but I can partly understand why he did the things he did. “Endure and survive” is the mantra he lives
by, and in a lot of ways he’s right to engage in such violent acts against the
people he meets on a regular basis. He
lives in a world where diplomacy will always
fail, and he’s more likely to meet a bullet than a new friend.
Maybe that’s why Ellie becomes so precious to him
-- because there are so few people he can trust, it makes the few bonds he can
make that much more precious. And yes,
I’d be lying if I said there weren’t some good moments in the game when they’re
actually together. (Or any scene that
puts emphasis on animals; there’s just no beating the giraffe scene.)
Here’s the thing, though: even if I can defend
him, I still can’t like him. Not because
he’s a bad man, though; it’s because ultimately, I find him boring.
I’ve always thought that the main character is the
one that makes or breaks a story -- the one who defines it, sets up ideas, and
resolves the plot beats. And sure, Joel
Grumpybuns does manage that; the problem is that I don’t find it all that
interesting. I mean, I just think about
the stuff that happened in the game, and then I find myself saying “Really,
guys? This is what everyone’s excited about?” I get that it’s a zombie story that’s not
about the zombies, which is fine. It’s
about the characters, and the journey, and the bonds. But it all feels so flimsy, and I can’t help
but blame Joel for that.
I get that he’s a damaged man, and that the world
has changed him for the worst. But he’s
not a compelling character to me; he feels more like some tour guide who hates
his job than an actual member of the cast.
He’s dry, serious, and focused, but the tradeoff is that he’s got no
charisma -- nothing to make him stand out from any number of survivors who might
be running the same trip off-camera. His
relationship with Ellie helps, but that’s because Ellie actually has a spark to
her. She pulls the weight of the duo,
the story, and the game. Joel just
punches and shoots his way through it.
This is the problem I have with characters like
Joel, and plenty of other anti-heroes: they don’t give a shit about
anything. That doesn’t make them better
or cooler because “they’ve got nothing to lose”; it makes them dull. A character that doesn’t care about anyone or
anything almost immediately loses his or her stakes in a plot or a
conflict. Or to put it a different way:
a Superman that doesn’t care about saving people might as well not be Superman
at all (or simply the Man of Steel variant).
I mean, imagine what sort of person Joel would be
like if Ellie wasn’t in the game. He
wouldn’t stop to look at the remnants of the past. He wouldn’t have anyone to push him out of
his comfort zone. A lot of conversations
would be pretty bare-bones, assuming he had them at all. Basically, he’s not a complete character
without Ellie, in the sense that there would be no game (let alone a good one)
without her around.
As is the standard, his character arc is about how
his new charge impacts his life and makes him a better person -- how he goes
from a low to a high. Well, in theory;
in practice, I posit that Joel is the
same ol’ Grumpybuns he is at the end of the game as he is at the start. Remember, at the start of the game (after the
prologue), he’s a self-serving survivalist who’ll torture people to get what he
wants. And at the end of the game he’s
-- drumroll please -- a self-serving survivalist who’ll torture people to get
what he wants. The key difference is
that he cares about Ellie now, but even then it’s hard to praise him. Arguably, Ellie ends up filling the same role
as Tess did in the opening hours; Joel substitutes one gun-slinging partner for
another, with the added bonus of replacing his flesh-and-blood daughter.
For a game that’s won so many awards and accolades
-- and a game I was excited for, once upon an E3 -- I expected Joel to offer up
something more than what actually got offered.
I guess at the end of the day he’s not a bad character, and his game
isn’t bad; it’s just so by-the-numbers.
Safe. The most interesting
wrinkle about him is that he likely (if not definitely) needs Ellie a lot more
than she needs him, but I feel the same way about the so-called brick
master. She raises the game up, but he tugs
it way, way down.
Maybe I’m being crazy here, but I felt like TLoU really dragged its feet. I mean, I went into it expecting to see the
blossoming relationship between Ellie and Joel Grumpybuns -- but it took way
longer than it needed to. It was like I
spent half the game waiting for them to deepen their bond, and for the elder to
actually appreciate the presence of the junior.
Imagine my surprise, then, when Joel seems unwilling to think of Ellie
as anything less than a package he has to deliver -- that just happens to talk
-- well into different seasons. I know
that arguments are inevitable in relationships, but why are these two still
chewing each other out when lives are on the line?
Yes, I know that there are good moments in there
like the driving scene, the horseback riding, and even Joel’s impromptu lesson
on teaching Ellie how to work a rifle.
But the number, length, and quality of those scenes are disproportionate
to the hours spent moving junk around, killing dudes and zombies, and traveling in silence. This is why I said that TLoU needed to be half as long, or at least more focused; the good
story beats get hamstrung by the gameplay beats that practically segregate the
two.
I guess the crux of my problem is “Can I care
about this character?” All things
considered, I can’t. I don’t dislike him
because he’s an anti-hero, though; I also don’t dislike him because he’s a hard
person to sympathize with. In my eyes,
he only becomes an interesting character at the end when he chooses to kill the
Fireflies to save Ellie -- and even then, the ending didn’t have that strong of
an effect on me. “Oh no, this character
is doing something selfish and unorthodox in terms of main characters and video
game leads! How…uh…exciting?” I didn’t expect that ending or its aftermath,
but I didn’t find it all that shocking.
It just came off as another event.
For my tastes, Joel Grumpybuns is too simple of a
character. Too direct. Too even.
He lives in a world where killing is a viable (if not preferable)
option, and commits to it -- at the cost of offering up anything
different. He builds a relationship with
Ellie over the course of practically a year, and while appreciable, it still
feels insubstantial -- partly because Ellie is the only person we can expect
him to have a meaningful conversation with.
Despite being the main character of the game, it feels like anyone with
a small armory and a thick enough sonar-beard could take his role -- and they
wouldn’t have to have so much baggage.
And even that baggage isn’t very compelling after a while-- not in the
face of a Rider
installment with a grim examination of isolationism, acceptance, and even
depression.
When I finished TLoU way back when, I pretty much declared that I hated Joel
Grumpybuns. I don’t think I’m as down on
him as I used to be (in light of abominations like Aiden Pearce or Machina
Kunagiri), but I still can’t say I like him.
I appreciate that he showed plenty of gamers that games can have
well-realized characters, but Joel is one of the LAST examples I’d name. There’s just so much better out there, even
within the medium. But I guess to help
illustrate my point, I’ll have to gesture toward something outside of it.
So. How
does the star of one of 2013’s biggest hits lose to a guy who does this?
Well, I’ll gladly explain -- next
time. Because I imagine that a fair
number of people reading this have weaponized murderous rage. In which case, I’m off to my safe haven in South
Dakota to weather the storm.
What?
Everyone has a safe haven in South Dakota, so it’s only natural that I
make one as well. I still haven’t
forgotten that time I got called an “overly sanctimonious asshole” for
criticizing Watch Dogs, so imagine
what’ll happen if I take shots at the gaming culture’s darling.
Yup.
I can hear the ICBMs now. Better
drown it out with a hype-ass video.
Yeah. I've never been more ready for death.
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