After playing through
and witnessing hundreds of matches in the iterations of Marvel vs. Capcom 3 over the past year, I’ve come to a decision.
Marvel vs. Capcom 3 is a game about shenanigans.
You pick characters who’ll
give you access to shenanigans, and use their abilities to create shenanigans
in a match so you can win. But in order
to win, you have to defend against your opponents’ shenanigans -- and at the same
time, you have to pass up their shenanigans to get them to fall for your
shenanigans by creating a thin layer of mini-shenanigans. Some shenanigans are low-risk, low
reward. Some are high-risk, high
reward. And then there are some
shenanigans that are high-risk, low reward; the reverse is true for plenty of
other shenanigans. Whatever the case, if
you’re smart you’ve already prepared your own special shenanigans -- an ace in
the hole in case all your other shenanigans fail. Your ace shenanigans combine with the in-game
shenanigans to create SUPER SHENANIGANS, and all it takes is one quick, Hail
Mary application of your shenanigans to overwhelm your opponent’s
shenanigans. And then you win! Or…maybe you end up losing at the last second
because the clock runs out. In which
case you stop calling them shenanigans and use a more suitable synonym, one
commonly used as an exclamation of anger.
I just can’t think of the word right now…
So you stew for a
while, hating the fact that you lost (or hating the fact that you won even
more). Sometimes you wonder why you play
this game. Other times you wonder why
nothing ever goes your way. And there
are times when you think “What have I become?” or “Man, when did fighting games
turn into this?”
But that’s all
right. Because in spite of all that, you’ll
keep coming back. You’ll win by any
means necessary, or lose with a smile knowing that you made it onto the stage
with your favorite character putting on a show.
Complain and whine and cry all you want, but you know it’s a part of you
now.
So eat shenanigans and
die. Or…live. Yeah, living sounds better, do that.
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