When I got my hands on Ultimate Marvel vs. Capcom 3, I --
through some beginner’s luck -- pulled off a few wins with Phoenix Wright. Since then, I haven’t duplicated the same
success (though I’ve made a turnabout or two).
Maybe it’s just my lack of skill in fighting games, but often winning
with Phoenix Wright can be like climbing a mountain without arms or legs. But
that’s all right, because 1) he’s still the lead in one of my favorite franchises,
and 2) holy crap Ace Attorney 5 is
coming.
Capcom’s made a lot of…iffy decisions, but I can’t help but
love the company. They’re THE developers
of stylish crazy action and hyper combos; it’s like every game they make has to
overflow with pizzazz or they’ll explode.
Ace Attorney is no exception,
and I have high hopes for the next installment.
With a sequel comes a chance for improvement. Not just new stories, but a chance to fix old
mistakes. And of course, there’s plenty
of reason to believe that the game will pop up on the 3DS -- new technology for
new experiences.
But then I thought to
myself. “What if Ace Attorney 5 WASN’T a 3DS release? What if it came out on consoles?” And just that, a big smile started to spread
across my face.
Mommy yes! New areas to explore!
First, I want to say
that the Ace Attorney series isn’t
bad. I like it, as do a lot of people,
and plenty could argue that it’s a stellar series -- a sort of bastion against
the stereotypical FPSes that flood the market.
But Phoenix and friends can go even further; whether it’s from a leap to
high-powered machines or just mixing up the gameplay mechanics, there’s room to
improve. Just like with any game.
The possibilities are
savory indeed (provided Capcom doesn’t get too lazy). For example, one of the things that I’d like
to see is a more well-defined setting.
There are plenty of places to visit in the Ace Attorney series, sure -- a circus, Kurain Village, the museum
-- but those are things that are picked out of a list. It’s hard to gauge where those things are in
relation to each other; more importantly, it’s hard to have a real
understanding and appreciation of the area.
Granted, the game could still use a map/quick travel feature to get
Wright around (much like Persona 4), but
in this dream sequel, they could go even further. What if they had a full world to
explore? Well, not world per se, but a city and hotspots with plenty to investigate?
Comparisons have been
made between Ace Attorney and L.A. Noire. Why not use that as a basis? Phoenix is pretty much a detective in his own
right, so he could search for clues in the same fashion. It would be a chance to give the city a
character and aesthetic worthy of a spiky-haired lawyer. And most importantly, it would give players a
chance to experience a life outside the courtroom. You know, getting burgers with Maya. Or maybe checking in with Adrian Andrews. Or, hey, how about the chance to hang out
with your favorite pal Gumshoe? Exploration
on a high scale could add more to the story.
But you know what could really help?
Oh baby! Multiple characters!
Nobody knows what’s
going to happen to Apollo Justice.
Personally, I think he’s a fine character in his own right -- Phoenix
may be cooler and the OG attorney, but I can’t say I hate Apollo. Opinions are still split though, and with
Capcom following up Apollo’s first game with two games starring Miles
Edgeworth, it’s hard to have hope. At a
glance, it looks like Apollo’s going to become the Remy to Phoenix’s Guile.
Ace Attorney 5 might be the best way to fix that. Why not give gamers BOTH characters to play
with? With two branching yet connected
storylines, Apollo could have things go one way on his end while Phoenix goes
about investigating and crime-busting on another end. They could meet, converge, and trade
details. Or maybe they’ll end up on
opposite sides, and one of them allies with the prosecution. I envision it as playing out like Sonic Adventure 2’s Hero and Dark
stories, more or less; get through both stories, then unlock a final chapter in
which everything comes together (and considering how many details the series
has brought to a head in the past, I’d say it’s feasible). Even more so than screaming “Objection!” and
pressing witnesses, the story of the Ace
Attorney games is one of its strongest suits. Tweaking that through new tech/opportunities
could mean a better game. And speaking
of which…
Could it be? Side cases!
If there’s one
complaint that I have to address with the Ace
Attorney series, it’s that once you clear the game there isn’t much of a
reason to go back. Sure, you could treat
it like a book and play it for the sake of another “read” of sorts, or you
could screw around and see what characters say if you choose wrong
answers. Still, it’s hard to find any
more surprises when you know the answer is “it’s in his wheelchair.”
Not so with a simple
addition: “side cases.” The main story
in Trials and Tribulations runs
through about five cases; fair enough, as they’re pretty entertaining. But what if -- in the same sense that Skyrim has sidequests -- Phoenix got to
spend time sorting through other cases?
Supplementary materials suggest that he’s a popular defense attorney, so
it follows that he’s not starved for work.
They wouldn’t even have to be full cases; they could just take out a
part of the gameplay, like pressing a witness or searching for evidence, and make
that the core of the mission. Still,
they could offer plenty of bonuses besides extending gameplay time or
entertainment. Maybe winning a case
could add special evidence that could indirectly help Phoenix in a main-story
trial. Maybe they could boost Wright and
Co. Law Office’s credibility, and offer new cases, special in-game bonuses, or
unlockables (I bet people would KILL for the game’s soundtrack).
Or it could just be an
excuse to shoot the breeze with Gumshoe.
That guy needs his own game.
Smokin’ Sick! Graphics!
Make no mistake: I
don’t have a single problem with Ace
Attorney’s sprite-based style. Far
from it; the art style is among one of my favorites ever. The sprites lend the games a distinct character, and allows for a
level of expression that other games don’t bother to bring to the HD
plateau. But making sprites is hard, and
it can put a bind on quantity of awesome motions for the sake of quality. Whatever the case, if Capcom decided to have
Phoenix Wright jump to 3D, I’d be okay with that.
Bear in mind that this
is the same company that sanctioned Street
Fighter 4’s jump to 3D. They know
what they’re doing (usually); I can easily imagine Phoenix’s jaw going all out
of whack as if he ate a Metsu Shoryuken, or maybe a witness’ eyes bulging out
of their head like a K.O.ed Blanka. And
a 3D engine would lend itself to exploring a 3D world -- a vibrant, colorful
world with as much activity as the Skyscraper Under Construction or the
Drive-In at Night.
Or maybe it could go in
the opposite direction. For the purists
who love sprites, how delicious would
it be to have HD sprites on par with a game like BlazBlue or Skullgirls?
It’s a perfect chance to rope in the naysayers who think 2D is dead, while
staying true to the franchise if so desired.
Still, improved graphics are a given and a side-note; a new-and-improved
sequel might give players access to…
Cool beans! Branching options!
Okay, I have another
problem with Ace Attorney. Sue me (pun intended). Sometimes you have to make some pretty big
leaps in logic in order to get to the answer the games want; I only know of a
few instances where there are multiple answers.
Anything else will get your health bar blasted by the judge.
Maybe it’s time to
change that. And not just giving players
multiple right answers to accommodate other lines of reasoning; I’m talking
real options.
Here’s a scenario. Two friends in real life, Mack and Joe, meet
to discuss a case that they’re working on at the same time. Mack says that he investigated the office
building to collect a watch, an envelope, and a candy bar wrapper as evidence,
but got hassled by Edgeworth before he could get anything else. Joe
says he took a different route; he headed to the zoo and found a wallet and
a cell phone, but had to bail because the whip-happy Franziska showed up. Who’s got the right evidence? Neither one, of course; they just have to use
what they have to their advantage, just as Phoenix would. Who knows?
Maybe the players could stumble upon completely different witnesses and
face off with different prosecutors. Of
course, that would imply that this hypothetical supra-sequel would entail…
The bee’s knees! New gameplay
mechanics!
Justice for All added Psyche-Locks, where Phoenix used evidence to
break through a person’s wall of secrets and lies. Apollo
Justice added the Perceive System, where the titular lawyer ogled the crap
out of a witness until they revealed a nervous tic that signaled they were
lying. Maybe the next game in the series
could introduce a new weapon: the “Pressure” system. To be fair, this is just an extension of the
text that’s in several Ace Attorney games,
but maybe it’s time to make that more distinct.
Here’s how it works: Phoenix
is trying to put the squeeze on someone he thinks is the culprit. But the culprit is at the top of his/her
game; he’s having a hard time getting the confession he needs. What does he do? He’ll have to force the culprit to crack -- evidence
that would get him blasted by the judge may have a special effect on the
culprit. Presenting that evidence (in the courtroom, or
out of it) might draw a special reaction out, and from there the culprit starts
slipping up, little by little, until he/she’s just words away from a
self-conviction. But -- as if life
wasn’t hard enough for Mr. Wright -- the prosecution, or maybe the witness,
could do the same to you. Leading you
astray, and forcing you to keep your wits about you; you wouldn’t have another
bar to monitor, making it both simpler and more high-stakes by making your
mistakes all the more possible. But
maybe the player could do the same to the prosecution. How awesome would it be to outwit Edgeworth
and make him lose his cool -- not just because you’ve neared the end of the
case and BSed your way through, but because your mind was sharper than his?
Exploding reality! User-created
content!
This one’s a bit of a
stretch, but work with me here.
People love playing
through cases with Phoenix and friends, to the point where there are
fan-created projects across the net. Why
not put that power in the players’ hands?
Let them make cases in the same way that they can make missions in Infamous 2 or storylines in Smackdown vs. Raw, or…well, anything in LittleBigPlanet 2. It could be a lengthy endeavor typing out all
that text, and I imagine there would be some sacrifices here and there (quality
of content chief among them, more often than not), but there could be golden
cases released if only some artisans had a canvas. Plus it’s a way to add more gameplay hours
without artificial padding -- and a way to spread the joy of finger-pointing.
Now, don’t get me
wrong. Ace Attorney 5 will no doubt be a great game (GOTY if Gumshoe gets
a secret case). The developers will
probably make tweaks and improvements that I couldn’t even dream of; still, I
can’t help but dream. Phoenix Wright and
all his pals deserve more exposure, and a chance to stand on the same stage as
all the console mainstays. With style
and satisfaction in spades, all it would take is one “Hold it!” to get
everybody to take notice.
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