Showing posts with label Wolfenstein: The New Order. Show all posts
Showing posts with label Wolfenstein: The New Order. Show all posts

August 25, 2014

ShootStravaganza!! Wolfenstein: The New Order

Video games may be an art form, but it’s hard to separate them from the mechanical underpinnings.  Yeah, that’s probably true of every art form, but given that games are built on technology, it’s more than a little pronounced.  So while in a lot of ways, it’s easy to understand why there are so many shooters (even if you’re not willing to welcome them): the mechanics are the simplest way to create a relationship between a real player and a virtual world.  Take aim, pull a trigger button, and things happen.  It’s a hard formula to screw up, even if it is less than preferable to others.

I’m not even going to pretend like I know everything/anything about shooters, but I can do something like that for fighting games.  Even if you don’t have any skill with them, it only takes a glance to realize that there are systems and particulars that go into each one, making them different across the board.  True, there are lessons and concepts that carry over from game-to-game, but Street Fighter 4 is not the same game as, say, Street Fighter X Tekken. 

There are surface-level elements, like those unique systems; there are deeper elements, like preparation and tactics; there are elements that you have to learn on the fly, going from one match to another (someday I’ll learn how to fight Chun-Li) -- and then there’s the super-deep stuff like frame data, proration, and more.  Fighters may have seen a renaissance over the past half-decade or so, but that’s partly because they’ve got the depth -- at every level -- that can satisfy a player.  It’s what makes fighters one of the purest game genres out there.

I bring all this up because I think that’s part of the appeal of Wolfenstein: The New Order.  And it’s part of the reason why it’s not only the best game I’ve looked at for the ShootStravaganza, but maybe one of the best next-gen games so far…even though that doesn’t really mean very much at this stage, but whatever.