Showing posts with label Animorphs. Show all posts
Showing posts with label Animorphs. Show all posts

February 19, 2012

The Second Animorphs Essay! Burning Up!


Last time on Cross-Up…things were posted!  Bad jokes were made!  Art was made in Paint, and I’m actually surprised that it was better than just a stick figure!  Also, Animorphs was mentioned ad nauseum!  Will this blog continue to hold the decade-old series on a high pedestal?  Or will a nostalgia filter blind me as badly as the documented world’s oldest stripper?

Find out now, on Cross-Up! 

(insert guitar riffs here)

February 6, 2012

My First Animorphs Essay? Let’s Party!


It’s no secret that I friggin’ love Animorphs.  Besides mentioning it on this blog once or twice, I’ve gone on record in real life saying that it’s better than hot dogs (and I am a man who enjoys his occasional hot dog).  Well, that and the whole “the series is the reason I want to be a writer” and “it’s such an inspiring series” and “Cinnamon buns, oh yeah!” thing.

I could gush all day and night about the things that make it great.  Cool, deep characters with differing opinions and clashing ideals.  A blend of action, comedy, and drama that’s tastier than any strawberry shake.  Enemies and odds that pose a serious threat; on that note, the David story arc is probably one of the series’ high points, keeping in mind that this is a series that consistently strokes the stratosphere.  I suppose that, once again, I have to give credit to K.A. Applegate.  Even though the series is ostensibly for children, it’s still a satisfying read for young adults/man-children.  Conversely, it’s shocking to see all the complexities that she presented to children…even if they didn’t catch all the subtleties back when they were nine.

An emblem of capitalist greed.

But as I go through my collection, reading and salivating and remembering a time when I used to get issues of Nintendo Power every month, I started to realize something.  Obviously, there are a lot of complex themes at play -- war and its effects, idealism versus cynicism, etc. -- but one thing in particular started to appear more blatantly than anything else.  (Blatantly, in the sense that it might be the main idea behind the series; not so much as OH HEY GUYS LOOK AT THIS COMPLEXITY IS I A GOOD WRITER YET DERP DE DOO.)   It’s all about “roles vs. reality.”

Let’s be real: when we have characters in a story -- which is kind of often, as you’ve noticed -- we anticipate them to fulfill certain expectations and traits.  We expect the brave knight to slash some dragons and save the princess.  We expect the nerdy loser to beat the bullies in the end (and maybe save the universe).  Or maybe the weary soldier will do his final duty and bow out.  Whatever the case, every character has a role to play.  Animorphs is no exception, and probably not the first or last to play with its roles.   Regardless, it not only plays with readers’ expectations, but with the characters’ as well -- namely, in how well (or poorly) they manage to live up to their roles.

If you’re not familiar with the story -- for shame -- or just need a refresher course, here’s the gist of it.  Five normal junior-high schoolers on their way back from the mall have a run-in with an alien who gives them the power to morph into any animal they touch.  Why?  To go head-to-head against the Yeerks, body-snatching slugs that are using the kids’ town as a platform for their invasion.  It’s up to them to hold off their assault until reinforcements can arrive.  And thus, the battle for earth begins.  Also throw in androids, a race of millimeter-sized aliens, an indirect clash between two cosmic beings, and a dimension of absolute nothingness for good measure.

At any rate, we have our six heroes.  Jake (the best one of the six, IMO) is the leader.  His cousin Rachel is the pretty one, but also the gung-ho fighter.  Marco’s the sarcastic joker.  Cassie’s the nice one and the animal lover.  Tobias is…well, I’ll get back to him eventually.  And once he joins the group, the alien Ax is the loyalist.  They all have a job to do in the context of slowing down the Yeerk invasion.  They all contribute their parts when it’s time for action.  And every last one of them -- heck, even some of the side characters -- ends up taking issue with their roles at one point or another.

But enough of this preamble.  Let’s get right to it, yeah?  Hit the jump for more.

January 12, 2012

Those Wacky Yeerks


So over the past month, I spent some time at my grandma's house.  My family's visits to Beaumont have their perks and downsides.  The downsides include no internet, being forced to share a room with my brother (who refuses to go to sleep at a reasonable time), and of course hearing my grandma's catch phrases: "Huh?" and "I don't know what you're saying."  Because you haven't lived until you've tried to explain the plot of James Cameron's Avatar to a 93-year-old woman who has trouble discerning if you're saying "yes" or "no."

But there IS a certain perk that makes it worthwhile.  See, a few years ago I took a certain step to make sure that -- even in the absence of the internet, or ready access to the video game console of my choice vis a vis limited space for packing -- I have something to keep me busy.  This, of course, was long before I had my laptop, and as I recall even before I had a Nintendo DS; in other words, something that I could use even without voltage running through it.

Books.  A handful of Animorphs books, to be exact, to be nestled between a pair of bookholders near my bed in Beaumont.  At the time, it seemed like a sound strategy: it had been a while since I'd read them, but they were too precious to just throw away.  Bringing them to Beaumont -- and then, sacreligious as it may sound, LEAVING them there -- would ensure that I could relive some fine memories every now and then.  I could blast through a full installment in a night, relive the good old days, and come time to return home I'd leave them there in the archive.  Then, whenever we'd return, I'd have my old friends waiting for me.  Friends that I hadn't read in ages, given new life and new merit by virtue of inaccessibilty.

It was the perfect strategy.  Too perfect, in fact.  Because this time around, when I cracked open Animorphs #22: The Solution, I found more than a little nostalgia, or a little entertainment.  I realized that there was a reason why I loved the series so much; why I refused to give my copies away; why, even as I type this, I still have roughly half the series nestled in a shoebox a foot away from me.

Animorphs is just too good.  


Suspect 3D effects aside.