It’s like
this. You know those trust exercises
they have you do with someone else? The
one where you fall backward, and count on your partner to catch you or
whatever? If Indivisible were
that partner, then you’d fall flat on your back -- but instead of hitting
concrete or dirt or tile or carpet or whatever, you’d just take a little spill
onto a cushy mattress. Yeah, you were
let down by someone you trusted, but it’s fine.
You’re still in a good enough place regardless.
I can’t bring
myself to hate Indivisible, or even dislike it. I’m glad it exists. I’m glad it got crowdfunded
successfully. I’m glad it’s pushing against
the grey goo
apocalypse that is the modern AAA game industry. The problem is that, simply put, it has
problems. I’m not one for game
development, but I’m not confident that the issues are solvable with patches
and updates down the line; it seems like the sort of stuff that’d take a
complete overhaul, if not a sequel to start fresh.
I talked about the
story last
time. Now for the gameplay this
time. And let me say this to start: it
was a mistake to play Tekken 7 in the same timeframe as this.