Having beaten the
Blue Lions’ campaign in Fire Emblem: Three Houses, I can now confirm
that I’m 33% qualified to talk about the game with some semblance of
ethos. Well, 33.3333333333% qualified. Can’t round up to 34% here, but all of those
extra threes have got to count for something.
I mean, I was
ultimately successful in achieving my end goal: making Dedue (the best
character) into my husband.
[sweetvictory.mp3
intensifies]
Now that that’s out
of the way, though, I have questions about this game. And this franchise. Important…ish questions. Questions that will be asked and (potentially) answered here in this very post. Chief among them:
What’s next for Fire
Emblem?
I’ll be honest: if
you’re skeptical about the game and don’t think that Three Houses is
worthy of the hype (and memes), then that’s fine -- but I’ll go ahead and tell
you right back to believe the hype. The
game is good. Quite good. If the circumstances were slightly different,
it would be holding the top spot on my Game of the Year list. Devil May Cry V is still sitting
comfortably on the throne; we’ll see how long that lasts once Astral Chain drops,
though. Because Stand cops.
Let’s get some of
the negatives out of the way first.
Chief among them: Three Houses is laughably easy on the
standard difficulty. Well, I say as
much, but barely a week ago I watched my brother say the same thing, only to
have him blow all of his Divine Pulse charges saving his characters from
easily-preventable deaths, only to lose his ace and end up needing to restart
the mission from scratch. So I guess it’s
laughably easy as long as you’re paying attention. With the various units, abilities, equipment,
and customization options, you can not only approach battles with an army of
supermen, but also have the odds shoved in your favor by way of
borderline-broken stat and RNG elements.
Some units will take
zero damage from nearly every type of attack, some will simply dodge
everything, and I have a sneaking suspicion that no matter what kind of Byleth
you make, you’re going to have a war machine in your pocket. Mine was.
She had the highest HP, absurd strength values absurd defense, and a
crit chance that generally ranged from 40-70% in every battle. I have screenshots on my Switch of her doing
anywhere from 160-240 damage…so in a way, the difficulty is so easy it warps
back to being entertaining because of just how hilarious it is.
Also, fun fact: my
bro named his Byleth “Carl” after the character from The Walking Dead. I followed suit, so I went with “Maggie”. I’m at a point in my life where I’m keen to think
of Maggie as the canon name. Don’t hate
me for it.
In any case, this
is probably the best-looking 3D FE yet (unless you count Tokyo Mirage
Sessions, if only by virtue of its aesthetics). That’s not saying much, though. I’m fine with the way the game looks, and it’s
not like it’s irredeemably awful, but outside of the character designs and some
striking cutscenes, there’s not much to boast about. Considering how bleak the game can get, it
makes sense that, for example, the color palette and visual design isn’t the
most vibrant. But I still remember the
hype from the 2D games’ critical animations, and it’s a shame to see anything
of that caliber MIA here. There are a
couple of good ones, sure -- get a character on a horse, and he/she may do what
might as well be a 360 kickflip atop their steed -- but it’s pretty workmanlike.
Same goes for a lot
of the in-engine cutscenes. Characters still
have some animations, and thanks to the anime stylization they’re all capable
of emoting. On the whole, though? They’re nothing to write home about, between
some pretty uninspired camerawork and stock motions shared across the entire
cast. What gets me the most is that when
you have everyone from your house in one place/cutscene, pretty much all of
their characterization gets pared down to the most basic outline possible. Annette will say something earnest! Then Sylvain will start talking about cute
girls! Then Ingrid will be proper and
responsible and tell Sylvain off!
Mercedes kind! Felix aloof! And so on, and so forth.
It’s a disservice
to the game, because 1) generally the writing is pretty strong, and 2) it’s
been a while since I played a game with a cast I like this much.
I don’t know how
the other houses fare, but I’m totally satisfied with my Blue Lion crew. The support conversations do tons to
make these characters more than improbably-coiffed students. That’s not to say that the main story doesn’t
help (it does, albeit with a much wider scope), but I’m all right with
admitting that at times, the battles and general gameplay are only ancillary
compared to the Persona-style content.
Pretty much everyone shows their true colors, and broadens their
understanding of the world, and evolves over time, and -- of course -- bonds
with others. Crucially, there’s more to
these people than their tropes and quirks; in the right conditions, any one of
them could have been the main character of their own game.
Everybody has shit
going on in their lives outside of the main plot, Dimitri, and your stand-in
Byleth (which is more than I can say about Fates, but I’ll get to
that). I mean, Felix is still my least
favorite of the crew, but I can’t imagine going without him even if he
wasn’t a ridiculously good unit. The
devs could have started and stopped with a fusion of Sasuke and Vergil, but
they didn’t. Well, they kind of did, but
in a way that more or less grounds his character. He’s rude, standoffish, and effectively
unapproachable, but it loops right back around and becomes an interesting,
important part of his character.
It’s hard to call
Felix anything else besides “asshole”, but it’s worth noting that more often
than not, the guy is right. He doesn’t
buy into the idealistic imagery and deified chivalry of knighthood, which he’s
not entirely wrong for doing; between the personal losses he’s endured and the
fetishization of aristocratic/militaristic/religious dogma, he views things
more clearly than comrades who buy into those fairy tales like Ashe or Ingrid. Critically, he’s able to accurately call out
and assess characters’ natures -- Dimitri’s well among them.
He’s…not wrong for
being distrustful.
You can’t spell “characters”
without “care”, and Three Houses goes a long way toward making you
care. While I wouldn’t say this is the
best-written game ever made (though a lot of the voice acting is shockingly
good, IMO), the amount of work that went into making these drawings and polygons
feel like real people is worth a round of applause. Their personalities, their goals, their likes
and dislikes, their classes, their abilities, their homes, their friends and
family, their histories; again, these guys have more going on than slobbering
over “the professor”.
Not only does it
make for better characters, but it also helps the game as a whole feel more
mature. Even if it might as well be (or
start off as, at least) Anime Harry Potter, the exploration of its ideas
makes it more than mere fluff. That
extends to the main story as well, not just the side content. Societal pressures, inequalities, lingering
grudges, the ties that bind and the frailties therein; I’m extremely satisfied
with the way the Blue Lions’ story ended, and the only thing I’m hungry for is
knowing how the hell the other two campaigns play out.
I’ll be blunt. I was worried about this game prior to release
because the last one in the franchise I played was Fates (the Birthright
version). To this day, I’ve yet to beat
it. Not because it’s too hard, oh
no. The thing about that is that I’ve
got a file with the final mission all loaded up and ready to go -- but I can’t
be bothered to slog through a similarly-easy game and beat a one-dimensional
villain for a story I’d stopped caring about ages ago.
I won’t soon forget
any of the Blue Lions, and even a couple of guys from the other houses left a
strong impression. In stark contrast, I’m struggling to remember the
guys from Fates. I remember some
character designs, and I remember some of my stronger units, but very little
about what made them distinct. That’s
kind of a problem, because one of those units was literally my time-displaced
son.
I’m inclined to
believe that Fates was a misstep.
Even though I haven’t played that many FE games, Fates is
the only one I have active disdain for these days; I’ve got fond enough
memories of the older ones, and felt like trash when I let any of my comrades
bite it because of my bumbles. I lost
two guys in Fates and ultimately went “Ah, that sucks. Well, whatever.” I lost zero Blue Lions thanks to
myriad game mechanics (and having to redo a mission when the timer ran out on
me and kept me from undoing Annette’s death by a fog of war-abusing Assassin
shitheel). Had I lost anyone in Three
Houses, it would have been an unacceptable, abject failure of an
outcome. I cared. I was on the hook. I wanted to protect all the smiles. Especially Dedue’s, but he’s just one slice
of a delicious pizza.
So to go back to my
earlier question: what’s next for Fire Emblem? How do you follow up a game as strong as Three
Houses? I mean, Nintendo -- with
backup from Koei Tecmo -- pretty much has to deliver a follow-up. The game is too popular,
accredited,
and
(presumably) profitable to simply let fall by the wayside. Granted this is Nintendo we’re talking about,
and they’re no strangers to doing what’s bizarre or runs counter to industry
trends. On the other hand, it’s not like
they’re completely out of touch. Arguably,
that’s why we’re getting Breath of the Wild 2: Electric Boogaloo.
Yeah, it’s too
early to start banging on tables and crying for more FE. But for a franchise that was on its last legs
a few years ago, we’re seeing a resurgence and momentum that’s got to be hard
to ignore. If I had to guess? I’d bet that there’s more DLC coming down the
line -- a stopgap solution until we get a proper follow-up, be it in this
universe or starting fresh with a new scenario.
The latter of the latter might be more viable from a storytelling
standpoint, because it’ll sidestep the fighting game problem of “which ending
is canon”. But if it’s a hard profit
that the devs are after, and a profit as fast as possible? Getting DLC out there has to be the way to
go. Then again, they already
have something planned; there’s an eShop option right there on the
main menu, after all. Will they pump
more out? We’ll see if Three Houses has
some legs.
Where should
the devs take the game from here, though?
I don’t know who they got to write stuff out, but 1) they found someone
good, and 2) that writer or writers wasn’t paid enough. Someone fish out some extra coins between the
couch cushions and toss them over, if you devs are strapped for cash. So if they follow the trends, pace, and tone
set by Three Houses -- and thus throw everything about Fates into
a shredder -- then they’ll be better off.
It’ll be the sort of waifu and husbando simulator you can take home to
meet your parents.
What about
gameplay, though? That’s a little more
complex, I think. The weapon triangle is
gone, meaning that you don’t have to stress as much over optimal/sub-optimal
skirmishes between units just because of a bad match-up with weapons. Note that I said as much; magic users
will rip through your heavy units and pure physical attackers, but they’re
countered by fliers (Pegasus/Falcon Knight Ingrid is busted), and
potentially other magic users -- and meanwhile, fliers are countered by
archers. You can’t just power through
every mission with whoever you want…in theory, but my Byleth Maggie,
even before reaching her final form as a Warrior, was tanking and soloing whole
maps.
I guess what I’m
getting at here is that the difficulty in Three Houses comes from
properly moving your units into safe and optimal positions. If you can do that -- staying mindful of
their strengths and using them to exploit enemy weaknesses -- then you’ll be
way better off. Unfortunately, that
means your victory on a map is less of a challenge and more of a foregone
conclusion -- mowing through the opposition until you reach the enemy
commander. Like, you know how in Jojo
the battle against an enemy Stand user is pretty much over once the heroes
get within attack range? It’s like that,
only the struggle to get there is WAY less interesting.
Getting back on
track, though, I hope that there’s something in the next game to buff the
difficulty. And no, I don’t just mean “add
a harder difficulty”; obviously the game’s going to be harder if you
play on Hard. I want the decault
difficulty to present a challenge that starts off manageable, but steadily and satisfyingly
escalates in tune with your character’s abilities and your blooming skills. The counterargument, then, is “what do you do
about it?”
FE is a stressful franchise because of the pressure
behind its permadeath mechanic. Now that
we’ve seen how good the story can get with such a colorful cast, it’s going to
be more crucial than ever to keep them alive…but how are you supposed to get
those exciting stories if or when one of them bites it? Moreover, how do you make the game harder
after this? Three Houses features
quality-of-life, anti-frustration features that let you make better moves than
ever before (you can see who’ll get aggro if they move into an enemy’s attack
range, for example). Would making the
game harder mean taking away those improvements? Probably not, but game devs have done dumber
things than that.
I’m not a spy crawling
around any game devs’ HQ, so I have no idea what the future holds for this
franchise. I’ll say this much, though:
it really says a lot when I’ve only just completed one slice of their latest
release -- an effort that took more than 66 hours -- and my first reaction is
to stick out my hand and say “MORE PLS”.
Remember, this is coming from someone who gave up on Fates, and
didn’t touch another franchise installment until this one dropped. Now?
Not only am I back in, but it’s actively starting to rub off on me. I even picked up Ike in Smash Ultimate. That’s how in I am.
Time will tell what’s
next. But for now? Nintendo?
Koei Tecmo? Intelligent Systems? You did a good job, and
I hope you savor the moment. Keep up the
good work, and maybe next time, you actually will put out my Game of the
Year.
...As long as you don’t
release in the same year as a Platinum game.
I’m not saying this
is my GOTY, buuuuuuuuuuuuuuuut…well, it IS a Platinum game…
No comments:
Post a Comment