“We Madoka now.”
I remember using that line to describe Kamen Rider Gaim a few years back, and
with good reason. For those unaware, Gaim -- a tokusatsu series carrying the Kamen Rider torch -- was spearheaded by
Gen “The Butcher” Urobuchi, who by then had long since stolen the spotlight
with his now-infamous magical girl anime, Puella
Magi Madoka Magica. Confession time:
I haven’t seen the latter series, but I have seen the former. And cultural osmosis has made me suspect that
there are more than a few parallels between Gaim
and Madoka…which I’ll spare you
of here, because spoilers are involved.
Parallels or not, Gaim went on to become a fan favorite with plenty of spinoffs to
its name. I’m mostly okay with that; I like Gaim,
and I can see why people would absolutely love it, but to me it’s not the be-all
and end-all. Good, but not outstanding;
strong, but not without flaw. It did
give us Micchy, one of KR’s best
characters (IMO), but it also gave us Kaito, one of KR’s worst characters (IMO).
My thoughts aside, it’s not hard to imagine the showrunners wanting to
reproduce the success and fame that Gaim brought
in -- especially as a follow-up to the less-than-stellar KR Ghost.
Enter Kamen
Rider Ex-Aid -- which at a base level is “We Madoka Now: Revengeance.”
But if you cut even an inch deeper, it’s Gaim 2.0. But if you cut two
inches deeper, then you might have the same opinion I do: Ex-Aid is the bizarro-Gaim. It’s good for the reasons that Gaim was bad…and bad for the reasons
that Gaim was good.
…In my humble opinion, of course.
The story follows Emu Hojo (no relation), an
intern at Seito University Hospital.
While he may be a klutz and constantly dunked on by others -- including
the children that are supposed to be his patients -- he’s still a good guy who
always tries his best. But he also
happens to be an avid gamer -- so much so that his “alter ego” of sorts is the
so called Genius Gamer, M. Normally that
wouldn’t be something you’d add to a resume, but in Emu’s case the
circumstances pretty much demand it.
The “Bugster Virus” has started to run rampant,
infecting people with the lethal Game Disease.
Victims of it suffer from extreme pain and AV glitches you’d expect from
a video game. More importantly, a victim
who suffers from it for too long -- or has their symptons intensified by stress
-- ends up becoming a host so that the Bugster can manifest in the real world,
killing the host in the process. To
combat the Bugsters, Seito University Hospital sets up the Cyber Rescue branch,
and arms its members with Gamer Drivers so that they -- with the help of
game-themed Gashats -- can turn into Kamen Riders. The catch, of course, is that CR is significantly understaffed (for
plot-related reasons). Luckily, as the
Genius Gamer, Emu proves to be a perfect Rider candidate -- and thus becomes
Kamen Rider Ex-Aid.
Uhhhhhhhhhhh…wait, let me try that again.
Okay, there we go.
In case it wasn’t glaringly obvious, Ex-Aid is a weird series, even among KR installments. It’s a medical drama built around video
games; you’d think that wouldn’t work in the slightest. But you’d be wrong, because the show manages
to have some of the most thematic heft and command of its underlying ideas I’ve
seen yet out of KR. I’ve seen more than my fair share of
installments (this is my 10th, though I tapped out on Ghost), but some of the events and story
beats here are among the best I’ve witnessed.
Grisly stuff happens, but it’s so in sync with the theme this time
around that I had to fight the urge to pump my fists -- so I just made do with
a big stupid grin.
A lot of that entertainment value comes from Emu
(as it should), but not for the standard reasons. Yes, I think he’s a good character worthy of
the leading role, but he comes with a caveat -- and helps prove why his show is
the bizarro-Gaim. My thoughts on the predecessor included the
belief that Kouta was interesting at the start, but became less interesting as
the show went on. Now in Ex-Aid, Emu is less interesting at the
start, but more interesting by the show’s end.
That’s not to say that he’s bad;
it’s just that he’s a basic, standard good guy without much going for him. The higher the episode count, though, the
more you learn about and appreciate him.
I won’t spoil what happens, but let’s just say that in an alternate universe,
Emu becomes the villain midway instead of staying the hero.
Speaking of villains? As good as Emu is (or becomes), it’s the
baddies this time around that nearly steal the show. KR is
no stranger to sympathetic villains -- Drive
is a good example -- but the guys in Ex-Aid
aren’t inherently people you want to root for or see succeed, or even like
by standard definitions. While Gaim struggled on this front, Ex-Aid shines with a tighter focus on
its troublemakers and gives them some
standout characteristics. They’re petty,
childish, hypocritical control freaks with a loose grasp on reality, and the
uncanny ability to ham it up when the time calls for it…and, you know, when it
doesn’t. That doesn’t stop any of them
from being major threats -- though to be fair, the last of the baddies does
overstay his welcome. He at least made a
good showing, though.
It should go without saying, but overall Ex-Aid is a fun show to watch and listen
to. The soundtrack has some real
standouts in the mix -- so much so that the songs keep getting pulled from
YouTube (thanks, Toei!). True to the
video game theme, you get to see all sorts of special effects and flourishes,
and some pretty creative
integration with the plot. And some
of the fights here are nothing short of spectacular, including a late-game one
I can’t help but watch repeatedly. It’s
definitely a step up from Ghost,
least of all because the power-ups this time around are much more varied
instead of “shoot gun”, “shoot gun differently”, “shoot gun but now there’s two”,
and “shoot gun even more”.
But I’d be a damn liar if I said that the show
didn’t have its problems (irrespective of Ex-Aid’s default costume). Tonally, the show is all over the place --
which if I remember right wasn’t a problem I had with Gaim or virtually any other KR
series. And that’s saying something. Ex-Aid
is technically a medical drama, but
there’s not only goofy stuff that happens throughout; there’s a clash of moods
and airs so that one episode can have the feel of three different episodes
jammed together. Even in serious
moments, the design and writing choices hamstring the effect they’re going for;
imagine how it feels to have po-faced characters in life-or-death situations repeatedly say “Poppy Pipopapo”, and you
understand about 50% of my pain whenever it happened. And while the visuals are there -- barring KR’s consistently unimpressive CGI
monsters -- the aesthetics from start to finish are…regrettable. Ex-Aid is one (bad) thing, but I don’t
understand why the villains had to be palette swaps of one of the
least-threatening Riders in history.
The bigger issue is, once again, the reverse of
what Gaim dealt with. Gaim had
a healthy cast of likable, enjoyable heroes, even if its villains weren’t up to
snuff. Conversely, Ex-Aid has Emu and…that’s pretty much it. No one ever gets to be as grating as Kaito
(shut up, he’s stupid and I hate him), but they sure try their hardest to reach
that lofty plateau. Rather than learning
from their mistakes -- elements from their backstories or arcs that would
develop their characters -- the “good guys” somehow manage to double down on
their vices. Even when they become
moderately more tolerable, they’re still sorely lacking in charisma. And before you ask? Yes, I’m mostly talking about the other
Riders, but the supporting cast doesn’t do that much to endear.
And that brings up two personal pet peeves I can’t
ignore. First off: Ex-Aid pulls the same trick that Gaim did (and thus the same trick that Madoka did), but with vastly diminishing returns because they give
the boot to one of the more likable characters.
It just feels like a cheap ploy and a way to show that “things are
serious now” -- among other faults, but I’ll get to them another day. It’s also worth noting that, once again, a KR series has problems with its female
characters. Okay, sure, you don’t
necessarily have to have them suit up and fight evil to be good characters -- which
was one of the things Ghost did well
-- but they stumbled here by making its girls just kind of there at best. I’d
go into more detail, but that’s spoiler territory. And it would force me to type out Poppy
Pipopapo again, so I’m in no mood to risk an aneurysm.
I can think of more negative things to say about Ex-Aid (and I will), but at the same
time, I can think of more positive things to say. When it’s on point, it’s on point. When it stumbles, it stumbles. Does that make it an uneven show? Arguably.
But the general story -- kept steady and afloat by Emu’s hand -- is
definitely something worth experiencing.
There are rough spots and missed opportunities, and as a would-be
writing hero I’ve already thought of ways to smooth them over. Still, you should accept a story for what it
is, and as it is. To that end? Ex-Aid may
be reminiscent of Gaim to me, but it
manages to have its own identity well before the last episode’s credits roll.
I went into this show thinking -- and hoping --
that it would be the one to dethrone KR
OOO as my favorite installment (partially because OOO was my first, so the bias factor is real). It isn’t the one. Maybe it’ll be Build. Maybe it’ll be
whatever comes after Build. But for what it’s worth, Ex-Aid is still a good show in its own right. The same applies to Gaim, of course, but I’d personally rank Ex-Aid above Gaim. Putting it lower would be an absolute insult
to the positives on display.
It’s a fun show that’s interesting, thoughtful,
and touching. It’s hard to walk away
from until you’ve seen all 45 episodes.
It’s bizarre, frustrating, and flawed, but never so much that it becomes
intolerable. Ex-Aid has a very specific story it wants to tell, and it does so
even if it occasionally drops its proverbial paintbrushes and canvas into a
dirty puddle and scribbles in crayons to try and make up for it. I can’t help but respect the hustle. And I hope that at some point, you get a
chance to respect the hustle, too.
…I still think Ex-Aid looks like shit,
though. I just can’t get over the
hotpants.
And that’ll just about do it for now. Tune in soon…ish…for more, because I’ve got
plenty more (spoiler-filled) thoughts on Ex-Aid
to dish out. Hope to see you
again. But before that? I don’t know.
We’ll see what happens.
I’m kind of in a SWITCH-y mood, you know?
It’s gonna be great. That’s
gonna be great.
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