I’ve been at this for a while without any major
arguments or controversies. So, time to
jeopardize that in one shot with this post.
Because if there’s one thing I wouldn’t mind doing, it’s rustling tail feathers
so much that the flesh will peel right off of the bone.
Ready?
Incendiary opinions, HO!
So our current president (citation needed) is
basically a molding, pseudo-sentient orange whose spreading scent could
overpower the average landfill. The idea
that something like that could happen in my or any other life time is, on some
level, the sort of thing that makes my mind snap into pieces (and it’s not as
if my mind was exactly pristine to begin with).
Still, if we’re forced to have people on the news or in articles say
“President Trump”, then I guess we’ll have to deal with it. For now, at least. I’m licking my lips in anticipation over the
seemingly-inevitable header of “Trump Removed from Office”.
But boy, that day feels like it’s still a long way
away. I’ve been trying to hoard and
gobble up whatever news I can get from the online space and TV; like, I never
imagined I’d reach a point in my life where I’d voluntarily watch CNN, but here
I am. And because of my quest for
knowledge, I’ve found that I’m not the only one hungry for info (and having my
productivity slashed because of it). By
the same token? People on all rungs of
society, whether they’re just concerned citizens -- Americans or otherwise --
with phones in hand or political experts who are watching the blackest history
unfold before their eyes, are all trying to posit answers. To find the truth. To understand, quite simply, the key to one
simple question.
How the hell did we get here?
There are a lot of theories and reasons based on
evidence, analyses, and a straight knowledge of the sociopolitical world. An exploited loophole in the Electoral
College; blooming resentment from a voting populace whose presence went
unnoticed until voting day; propaganda that built up one candidate as it broke
down another; apathy and malaise that convinced people of the futility of the
government, which created a self-fulfilling prophecy; the list goes on and on,
and we’re not going to have a single definitive answer until the history books
are written up. Side note: oh God, we’re going to have history
books that have to explain how and why we’re in the Donald Trump Arc. Could we maybe take, like, sixty more
episodes of the
Namek Saga instead?
As someone who’s basically built a reputation
(citation needed) for dumping on video games, I’m not the person anyone should turn to when
it comes to discussing politics.
Granted I wonder if it even matters anymore, given that our
commander-in-chief doesn’t
seem to know anything about the Civil War, but I’d like to think that
making any conclusive statements should be done when you have something conclusive
-- and, you know, good -- to
say. So I’ll refrain. And, more importantly, I’ll contextualize
this issue in a form that’s easier for me to do. That form will, of course, include myriad
references to Kamen Rider. Such is my way of life.
I’ve always thought that the biggest determinant
of one’s outlook -- if not one’s way of life -- isn’t necessarily their class,
or status, or family, or education, or even personality. Well, that third one’s still pretty
important, no question. Still, I’m of
the opinion that art (and its best buddy culture) touches people in a way that
few other things can. I’ve
argued as much before, and optimistically.
But there is a dark side to art having so much sway over others, and
here it is -- something embodied by Trumpty Dumpty in the Oval Office.
In a nutshell?
As good as art is -- and as absolutely, irreversibly vital as it is --
it’s still way too easy to become a
slave to it. If you can’t think a single
centimeter beyond a base enjoyment of the art you adore, then you’re setting
yourself up for a fall. And by the looks
of things, you just might take someone down with you.
As of writing, we’re about five months into the
Trump administration (and I swear, typing that out just shaved 4.3 years off my
life). To say that there have been
issues, debates, and controversies that have popped up within that timeframe --
and even within the first hundred days -- would be an understatement the size
of Jupiter. But despite that, some
interesting statistics have popped up. Apparently,
a recent poll has shown that, of those who responded, 96%
of Republicans who voted for Trump would do it again. And as much as I value free will and
differing opinions, the fact that so many people at that stage in the game
would still claim “Yep, this is our guy” is precisely the sort of assertion
that should, presumably, break reality in twain.
Uh…possibly.
I don’t understand it at all -- and yet, I
understand it completely. As foolhardy
as it is, I can’t help but draw parallels between gaming culture (if not art
appreciation in general) and culture in general. I’d think that this election has shown that
it’s not about facts or logic or reason anymore, but instead about whoever can
reach out and touch someone’s heart…however dishonestly. Feels over reals, as they say. Guess what?
That’s exactly what art is out to do -- and while I’m not about to give
Trump any credit or praise, the fact that he’s gone from a “mogul” with
multiple bankruptcies and failed business to a wannabe tyrant (albeit one whose
malice or incompetence could cost
millions of people their lives) has to stand for something.
It’s all too easy for people to get roped in by
something that seems airtight on the surface.
Trust me, I know; I’ve been suckered more times than I care to
admit. What’s important is being able to
overcome that state -- to realize that mistakes were made, to put in an effort
to correct them, and most importantly, to learn from them for future
reference. I’m of the opinion that,
whether the Trump administration (HRRRGKH) lasts for a few more months or for
all eight years (HRRRGKH), the
pendulum is going to swing so far back in the opposite direction that it’ll
smash grandfather clocks across the ocean.
But the process is going to be a lot easier if we
start learning an important fact -- of art, of culture, and of life itself --
as soon as possible: that thing you like
sucks. And that’s okay.
I don’t mean that in the objective, analytic
fashion. Citizen Kane doesn’t stop being a world-renowned film just because
some idiot blogger with a puffy afro said so.
What I mean is threefold. First
off: we need to recognize more readily that the things we like aren’t
perfect. Second: we need to understand
that not everyone out there likes the things you like -- and may even hate
them. Third: we need to stop associating the things we
like with our identities, so that attacks on it aren’t perceived as attacks on
us.
This should be the simplest damn thing in the
world. It really should. But the fact that everything can and will
turn to crap on forums and comment sections across the internet over something
as piddling as a video game suggests that, as a society, we aren’t there
yet. We have vices that can’t be
overcome by common sense. And as
trifling as it may appear, think about the escalation here: if people get
ultra-butthurt whenever somebody dares to criticize some game or movie or TV
show or whatever, then how are they going to stay civil and reasonable in the
high-stakes world of politics? You know,
the world where people’s lives are on the
line with every decision made?
It starts with art. With culture.
With thought. If we can’t change
the minds of others for the better, then we’ve got no shot at changing the
Earth for the better. And again, maybe
it’s silly to conflate these two separate, distinct worlds. It has to be even sillier to suggest as much
just because “my team” lost the election, and I’m residually salty despite
having more than half a year to accept my loss.
I get that. On the other
hand? I’ve read stories and comments
again and again, explaining how there are droves of people who have dug in
their heels and defended Team Trump even in the face of increasingly-overwhelming
evidence that he
doesn’t belong in the White House.
Some of those stories come off as legitimately
scary, going into how reasonable, intelligent, and/or well-off people --
friends and family members alike -- have bought into movements and
propaganda. When it comes to Trump,
they’re willing to shut off rational thought.
And because of it, they’ll lash out at their “attackers” instead of
think for a second that, hey, maybe there’s something wrong with this
situation. Not even “Trump is a
treasonous traitor who sold us out to the Russians.” Just the minor idea, the possibility that something he did wasn’t an instant ticket to the
pearly gates.
When did we become these people? When did we get so eager to bury our heads in
the sand over trivial things, to the point where we’d bury our heads in the
sand over crucial things? I don’t know.
Maybe we’ve always been those people, and it’s only been exposed in the
modern age. The instant, constant,
prevalent spread of information may have revealed our true nature -- and that
nature has only been exacerbated, if not nurtured, by the media and technology
we consume.
All this talk about echo chambers, and safe
spaces, and the like, coupled with concepts like groupthink…it’s
the sort of thing that makes my soul hurt.
It hurts because I’m not just dealing with a bad day or a stroke of bad
luck, or a nasty downturn in a story I like.
No, I understand it completely.
I’m not just dealing with nebulous notions or imagined
preconceptions. I’m not even dealing
with a clouding, unrealistic air of cynicism.
I’m dealing with reality now. And I have to do something about it.
As unreasonable as it sounds, I feel guilty -- and
even personally responsible -- for Trump’s win.
Did it happen because of circumstances beyond my control? Or was it because I didn’t do enough to make
a difference? Did I honestly think that
it would be over if I just got out and voted for Clinton? Did I truly push back against a man, a
campaign, and a hollowed-out creed I was so violently opposed to? Or did I sit back so that others could do the
work for me -- so that the guy who thought he was weak and cowardly could stay weak and cowardly?
I don’t know anymore. But I have regrets and pain in my heart that
I’m struggling to handle. Having seen
what I’ve seen, and knowing what I know with each venture online, I can feel it
deep within. Trump, his administration,
the GOP, his Republican enablers -- their constant, baffling, heinous actions
have kindled a flame inside of me.
Anger. Passion. A hunger for justice and order. A desire to see the America I envision, with
all of its ideals preserved. With every
last one of its people rightfully served.
I believed that I didn’t have the power to do
much. I still believe that, to be honest
-- because despite everything, I’m a coward who would cling to apathy for the
sake of safety. But every so often, when
the need calls for it, even a coward can fight for what’s right. And that’s exactly what I plan to do, in the
only way I know how. In the only way I
can.
I’m going to write. And I’ll use my words to change the world --
starting with these.
…
…Uncharted sucks,
The Last of Us is passable at best,
and Naughty Dog is the most overrated western developer in gaming history.
To this day I’m still utterly baffled by the fact
that Uncharted managed to become a
tour de force in the gaming world. I
would assume that the answer comes from its “pioneering” usage of cinematic
storytelling and pulse-pounding setpieces, but the first game came out in 2007,
well after stuff like Sonic Adventure and
Metal Gear Solid tried to rewrite the
book on what games could do. So I guess
the deciding factor is the production values involved, i.e. throw lots of money
at a project to make it look pretty enough to turn players into drooling, clapping
dullards. I’ve seen praise for A Thief’s End based on the fact that you
can see the light shining through the cartilage in Nate’s ear, but who gives a
shit when it’s married to terrible gameplay and a story that insults at every
turn?
Whether it’s the 2007 entry or the 2016 finale,
the gunplay is rote. The difficulty is
nonexistent. The puzzles come off as
busywork. The climbing makes the game
drag, but not nearly as much as the endless array of gunfights. The movement feels clumsy and imprecise, with
deaths that happen just because you jumped toward the wrong space in the
level. Melee combat somehow got
progressively worse over the course of the series. The setpieces are all a bunch of smoke and
mirrors, especially when they’re repeated
smoke and mirrors. Each one of these
games is totally dated, with A Thief’s
End getting it worst -- mostly because it pulls features from other, better
games to cross points off of the focus test-approved AAA checklist.
But as bad as the gameplay is -- and it’s bad
-- the story comes off as truly soul-crushing. The main character is supposed to be a
charming rogue, but he’s written so inconsistently that he’ll change into a
mindless murderer, a waffling pansy, or an enlightened saint depending on what
the scene demands of him. If I were a
woman I would be genuinely insulted by their depiction in the series, given
that one of its leading ladies comes very close to becoming a nagging, scorned,
and bitter ex -- and the other one wants to hump Nate’s bones just ‘cause. The villains are universally poor, as are
their sidekicks. Over the course of four
console games, there’s only one character that rises to the level of decent --
and said character was almost completely absent for the second game.
The story makes no sense. Things happen for no reason, whether it’s
spawning enemies out of nowhere, ancient mechanisms that couldn’t have possibly
been built with the technology or resources of the past, or minute-to-minute
actions whose sole purpose is to make setpieces and explosions happen. Every game past the first has ridiculous
padding issues, wherein nearly every step of the treasure hunt ends with “Oh,
now that you’ve found this hidden alcove spoken of in legends, let me show you
where you actually need to go.” There isn’t a single shred of self-awareness
in the entire series, with Nate’s kill-frenzies never adequately discussed and
actively whitewashed away in the fourth game.
There are no consequences, nobody learns anything (except love the
girl…except when you can abandon her for the possibility of treasure), and half this series ends with a return
to the status quo. Because the adventure
continues or some shit.
I would go off on The Last of Us, but I’ve already blown four paragraphs and almost
600 words hating on Uncharted. Time to move on.
It should go without saying, but that stuff up
there? That’s my opinion. It’s not the truth. It’s not the law. It’s just what I think about one franchise that
I played
through (barring Golden Abyss)
and ended up hating more than nearly anything else in the world. My opinion comes from a hands-on experience
with all four games, and the conclusions derived from them coupled with a
disdain so great that I’ve basically got a boulder shackled to my neck. It goes to show you how much I hate Uncharted, but it’s also a glimpse of
how I perceive something based on individual thought -- not just blind
acceptance or following along with the crowd.
Simply put? I know that Uncharted has a strong following, with
fans that can and will lash out at anyone who disagrees. But they need to understand two things.
First of all, Uncharted
isn’t perfect. Nothing is. There are always going to be faults with
anything, especially with art and media.
Pretending like something is perfect (or, alternatively, downplaying its
faults until nothing is left but a fine powder) just because you like it is
only going to hurt you in the long run.
Second, it shows that it’s possible to have a differing opinion --
however unpleasant, however extreme -- on a subject. Someone, somewhere, for some reason, doesn’t
like the thing that you like. And
instead of treating that person like an enemy, especially when you don’t know of their existence besides hearsay,
you can try accepting them as well as their point of view.
Once again: that thing you like sucks, and that’s
okay. I can say as much, because that
thing I like also sucks, and that’s
okay too. You know, this thing:
The Tales
Series is on its way to becoming the JRPG equivalent of Call of Duty. Bandai Namco keeps pumping them out at a
stupidly-fast pace with few breaks in between, and the cracks have long since
started to show. The graphics aren’t
making large enough leaps despite added horsepower, and either stagnate or
regress entirely in terms of technical execution. You would think that they would be doing
better by now, given that they’ve loaded up each successive game with more DLC,
but I guess they need to buffer the cost of hiring the next pop star or rock
band for their intros. World maps are
MIA, some of the field areas have some serious copypasta issues, and composer
Motoi Sakuraba needed to go on a break three games ago because his soundtracks
are getting ludicrously stale.
They keep changing the battle system mechanics and
features, but it’s all in a desperate attempt to do something about the eternal
button-mashing frenzy that’s practically woven into the franchise’s DNA. So far they’ve failed, and the option they’ve
chosen before is to limit the freedom and combo potential for reasons just a
hair above arbitrary. Most enemies are
punching bags, while most bosses will completely blow through your attacks with
ridiculous amounts of super armor. And
good luck getting the AI to coordinate with you…or at the very least avoid
casting magic an inch away from the troll that’s trying to smash them into
creamed corn.
For a franchise that prides itself in subverting
common JRPG tropes, it still crashes headfirst into plenty of others. The eternal anime aesthetic has bled into the
brains of the developers, so that each successive cast feels less like a group
of real people and more like a dozen DeviantArt OCs mashed into one -- with the
gaudy costumes to match. Maybe if it
focused on telling its own original story instead of skewering the conventions
-- and sometimes wholesale plots -- of other, more popular games, then it
wouldn’t take hours for the game to move out of Cliché County and into
something good. By extension, I hope
that someday the devs realize that the best way to write a story with a plot
twist is to not have a twist at all.
I don’t know what god decided to forsake them or
which angel spit into their coffee, but the devs have a serious hate-boner when
it comes to religion; nearly every time it pops up in their games, you know
it’s just a matter of time until the big reveal has the church officials
turning heel (or into flat-out monsters) or tasking the heroes with killing a
god. I guess that’s par for the course,
though, since the Tales games seem to
take pride in coming off as goofy and immature.
The average gamer is supposed to be in their early thirties by now, but
this franchise would have you think that we’re all eternally 13 with Naruto headbands in one hand and spite
for authority in the other.
…There we go.
An eye for an eye. See how easy
it is?
It doesn’t take much to guess which one of the two
I prefer. Still, my criticisms for both
franchises come from a real place -- and part of that realness is based on a
desire to prove potential worth. I’m a
huge fan of the Tales Series, but
having played through so many games, I’m well aware of the faults (some of
which are positively glaring). I think I’ve earned the right to criticize
them because of my service; even if I hadn’t blown through them, I could still
leverage complaints for the sole reason that they exist. Art -- and the
things we like, generally speaking -- need to be taken under scrutiny so that
we can get a better understanding of its worth.
If it can withstand that scrutiny (which it
should), then you have proof of quality and merit -- and on top of that, the
chance to build a deeper, more genuine bond with the thing you like. If you feel like you have to coddle,
insulate, and otherwise protect the thing you love from the scrutiny of others
-- or even yourself -- then there’s a simple question that needs to be asked:
was it ever good to begin with?
Can you justifiably and properly defend something
from others if you can’t tell if there’s anything bad about your precious
idol? Can you do that without spewing
hatred and slander on your opponents, as if they’re
the ones at fault merely for having a difference of opinion or status that
doesn’t sync up with yours? And
crucially: if you can’t tell what makes something you love bad, then why would you ever stand a chance at naming what makes
something you love good? Why should anyone take you or your opinion
seriously when all you can say about a subject is “I like it, so it must be
good”?
The simple answer is that no one should. It’s a losing battle for both parties; the
defender becomes the attacker, the attacker becomes the defender, no one
reaches a worthwhile conclusion or understanding, and everyone walks away
angry. That’s how it is in the online
space. And as much as I’d like to
pretend otherwise, that’s how it is in reality.
Again, and again, and again, and again.
I would hope that it wouldn’t carry over into the political world,
but…well, here we are.
I don’t know about you guys, but I want out.
If you’re reading this post, then it’s basically
guaranteed that you’re not the target audience.
I doubt that the target audience will ever find this post, much less
read it from start to finish. But for
now, this is my power to change the world -- to make it a better place, by
cultivating the culture that we all enjoy.
I may not be able to do much to have an impact, but who knows? Maybe I’ll be the spark that charges up a
couple of others -- and they’ll spark in turn, and others will spark too. And so on, and so on, and so on.
To that end, I want to end this post with a call
to action. A challenge, even. I dare you -- you, reading this, right here
and now -- to strike out. Think of
something that you really love -- a movie, a game, a TV show, a book, a comic,
a character, a song, or even a politician -- and play devil’s advocate. Put your feet in their shoes and try to
rationalize why someone might hate the thing that you like, the same way I did
with Tales. If you can do that, maybe you can find some
new appreciation for it. If not? Well, I don’t know. I’m sure there’s plenty of other things you
could become a fan of.
It’s a wide world.
Let’s not narrow it down to a single, binary, with-me-or-against-me
mentality. Instead, let’s do what we can
to make the world a better place.
By the way, this was my 800th post on
this blog. Thanks for reading. Now let’s celebrate.
Man I love that song.
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