This would be the part where I’d say “Boy, I am
late to this”, but I learned something very important. You see, neither you nor anyone else can
point out how late you are as long as you refuse
to acknowledge that you were ever late to begin with. It’s
the perfect system.
Anyway, Pokémon
Sun and Moon. Let’s get to it.
It’s worth noting right off the bat that I’m
playing through (but certainly not finished with) Pokémon Moon. Similarly,
it’s actually my brother’s copy of the game; he got it right around release day
and put some hours into it, but ended up cutting his journey short due to lack
of interest. As of late, he’s been consumed
with Persona 5, Breath of the Wild,
and no shortage of other console games -- meaning that his extended gaming time
has led to my contracted gaming time,
at least when it comes to PS4 and Wii U offerings. So as a compromise, he suggested that I give Moon a try.
I ended up accepting a couple of days after his
offer, but to be honest? I’ve been wary
of diving in. The reason for that is
because, well, I’m pretty sure Pokémon in
general is a “forbidden” franchise for me.
I never got to own any of the Game Boy or GBA installments, to the point
where the very first cartridge I could ever hold in my hands was Pokémon Black. And as I’ve said before, I was pretty much
addicted to that game -- all too eager to burn through 88 hours of my life, and
waking up and falling asleep with DS in hand.
I’m pretty sure if I kept my copy, then I would’ve self-destructed
harder than Electrode ever could.
But that was then and this is now. Surely I’ve learned my lesson; surely I’ve
matured enough to realize the value of moderation, and
To be fair, I haven’t put as much time into the
game (yet). I’ve got other things to do,
writing well among them, so it’s not as if I’m going to sacrifice time on the
clock that could be spent pushing out novels.
With that said? Yeah, I have lost
some time. There have been instances
where I’ve thought “Yeah, I should write something” and five minutes later went
“NOPE! POKÉMON!” Likewise, there have been instances where
I’ve fallen asleep and woken up to the sight of those glowing twin
screens. As a reenactment:
“All right, what should I nickname this
Zygarde? Maybe I’ll go with --”
ZZZZZZZZZZZZZZZZZZZZZZ…
“Eh huh wha?
Oh, right. Nickname. Let’s see.
I already used --”
ZZZZZZZZZZZZZZZZZZZZZZ…
“Wha huh shit!
I need to give it a nickname, though!
Then I’ll sleep! I must endure!”
I don’t know why I was so hung up on it. I don’t even plan to put Zygarde in my party.
In any case?
I doubt it needs saying, but yes, I think Pokémon Moon is a good game.
Really good. I’ll admit that I’d
probably rather be playing Persona 5 instead,
but that’s only because I’ve got that Phantom Thief fever
(and an increasing, corruptive desire to see the waifus on display, even though
Ann is already pretty high-tier IMO). Until
then, Moon is a good stand-in. I don’t think it’s perfect, but I’m more
focused on the good than the bad -- as I should when a game is doing its job
right.
So the main rub of this game is that you’re a
newcomer in the Alola region, which might as well be Hawaii: Fantasy
Arrange. It’s not long before you spring
into a journey to travel across each of the islands, taking on trials and ace
Trainers as part of the “island challenge”…even though you’re only, like, 11,
and your mom signs off on you navigating what might as well be a continent with
minimal adult supervision. I know this
point has been belabored for the franchise, but Christ. If I had tried that
when I was 11, my mom would’ve chained me to a boulder.
Anyway, the island challenge takes your avatar
across towns, routes, and oceans in the name of glory and fun. But there’s more to it than that for intrepid
Trainers to deal with this time around.
On one hand, you’ve got Team Skull, a band of popping, locking, wannabe
rappers whose thuggery is spreading across Alola. On the other hand, you’ve got the blooming
threat of the Ultra Beasts -- interdimensional beings whose increased activity
is acting as the precursor to dangerous times for the sun-soaked islands. Three guesses as to which one is more of a
threat -- though to be fair, it wouldn’t surprise me if the “numbskulls” found
a way to integrate with and tap that otherworldly threat.
Playing through Moon has made me reconsider storytelling in the franchise, and how
it’s conveyed from game to game. I’ve
heard from a reliable/handsome source (shout outs to burnpsy) that this gen has
a really great story, and I’m willing to believe that. But as someone who’s still more or less a
greenhorn to the franchise, I’m wondering how I should approach it. Pokémon,
like a lot of Nintendo games, puts emphasis on the gameplay instead of a
straight narrative. That’s not to say
that they can’t have good stories or
anything resembling a narrative (see: Skyward
Sword), but it’s not hard to see where the focus les. And yeah, it’s as much a Game Freak
production as it is Nintendo, but I think the point stands. Out of the 20+ hours I’ve put into Moon, I feel like a fraction of that has
been devoted to figuring out what the hell is going on.
I’m not saying that to try and be some contrarian
asshole (this time). I’m saying that
because if I had to graph my mindshare of Moon,
it’d be 80% gameplay -- trials, battles, leveling up, et al -- and 20%
story. Even then, I feel like that’s a
generous estimate. And to be clear,
that’s not exactly a death knell for the game; it IS a game, and if your
systems are good enough, then you can have that dip on the proverbial
scales. I think my issue is that I’ve
been wondering what the Ultra Beasts are supposed to be, and have been since
their reveal way back when. Having
started the game, my brain immediately jumped to the only viable conclusion it
could:
“Oh, so they’re the Septentriones from Devil Survivor 2.”
And that’s a good-ass conclusion for me to
reach. The idea that the Pokéverse is
going up against alien invaders; the fact that distortions in space and
wormholes -- complete with shattering skies -- are a genuine factor; the
possibility that the seemingly-noble (but probably evil, because fiction)
Aether Foundation might go into vicious Knight Templar mode because its leader
Lusamine has a messiah complex; there are a lot of plot points that can be
expanded upon, and I’m VERY excited to see where the story goes. Part of that has to do with the fact that,
even though I’m 20+ hours in, I feel like I haven’t gone anywhere at all.
But maybe that’s the wrong approach to take. It sounds like I’m slamming the game -- and
to be fair, it’s an issue that’s left me a little frustrated at times, in the
sense that it feels like I’m on a “where’s the plot?” quest that plagued me in Final Fantasy 15. Still, this is why I feel like I need to
approach the game’s story in a different way than I normally would. Stuff is happening. Points are being followed. But I feel like Moon is less about that structured beginning, middle, end and more
about the ideas. The concepts. The feel
of a story, if not the story itself.
And on that front, things have long since started coming together. It leads me to believe that things are
seriously about to start popping off.
When they do, there’ll be fireworks.
I don’t want to overreach right now, because I
still have a ways to go before I reach the end of Moon. Still, I think that
the crucial point here is that the devs wanted to discuss the importance of failure
and losing as much as -- and likely more than -- success and winning. Rival character Hau is one way that they
chose to accomplish that, especially when stacked against Team Skull. Probably Gladion, too, but I haven’t seen
enough of him to make any definitive statements. Either way?
I feel like I could make a full post on Team Skull, because for one
reason or another they’ve wormed their way into my heart. Team Plasma?
Pfffffffffffffft. Nah, son. These guys are my boys.
So how’s that gameplay, then? Well, it’s Pokémon, so you know what you’re getting into here. Build a team of six. Dive into one-on-one (and occasionally
two-on-two) turn-based battles. Attack
while mindful of enemy/move types so that you can exploit strengths and
weaknesses. It’s a formula that works. I’ll be the first to admit that I’m no expert
on the franchise or its battles, but if I had to guess? I’d say type advantages are some of the most
important aspects to the whole system.
If you know them, you can land one-shot after one-shot against your
foes. If you don’t, then…well, see the
Stone of Triumph clip above.
These days, I’m of two minds about it. There have been times where I thought, “Oh, I
should just switch to this type so I can win instantly.” That’s not the most glowing situation to be
in; I like a bit of challenge, strategy, and thought to go into my games, after
all, and I’m wary of when a game railroads me towards a blindingly-obvious solution. (To Moon’s
credit, though, there have been plenty of instances where dual-typing and
abilities have forced some strategic reconsideration. I appreciate that.) But typing is such an intrinsic part of the
franchise -- a “nature of the beast” sort of thing -- that I can’t imagine how
you’d completely step away from the system.
Or even if you’d really want to.
I say that because, on the other side of the coin,
there’s a hidden advantage here. Battles
are a core part of the experience, but not the only part; it’s as much about
taking down opponents small and large as it is bonding with your Mons of
choice. If there was no type advantage
system, then there would be a much lower incentive to switch out your team
members. Forcing you to adapt to situations
and opponents builds up the core part of the franchise: forming bonds with your
pocket monsters as you progress further and further down the road of mastery.
It’s not something that you’re supposed to
consider consciously, if I had to guess -- but it is the conclusion I’ve come to, given that Moon features the Refresh mechanic.
Thanks to the power of the 3DS, you can take stylus in hand and give
your Mons a good rub, clean them up after a battle, and even remove status
ailments without sacrificing an item. It’s
a bonding exercise outside of picking your attacks from menus and/or winning
the fight du jour, and it works way better than it should. Seeing a Mon’s happy face after learning what
spots they like having stroked touches some special pleasure center in my
brain; it’s to the point where I feel bad whenever I don’t take time out to see those hearts fly from their heads.
I get it now more than ever, Refresh or no. Pokémon
is about those battles, and those trinkets gained after each major foe
(especially in this case, by virtue of earning the super move-enabling
Z-Crystals). But it’s about building
bonds with your partners -- your avatars, and the extension of yourself -- as
you go on a massive journey. I’m not
just keeping a Crabrawler in my party to fill a type niche, or hold out until I
can get him to level up; I’m happy to have him punching foes by my side. I’m not just keeping a Golduck in my party to
justify the time spent leveling up a Psyduck; I’d almost call it an honor to
have something so cool in the midst of my quest. And it’s impossible to overstate how fond I
am of my Decidueye, since he’s been with me from day one as an innocent little
Rowlet.
Like I said, I’m not done with Moon just yet. I probably won’t be for a while. And as much as I’d like to kick my addiction
before it’s intervention time, I’m happy to be able to keep traveling through
Alola with my new friends on my side. So
inevitably, you’re probably going to see more from me on the game. Maybe not for a while, but it’ll happen. And I hope you’ll stick around for it.
Till then?
Uhhhhhhh…I don’t know. Can we
just talk about Guzma for a second? I
mean, I remember getting stopped cold when I saw his Golisopod for the first
time. Literally had to stop myself from
going “WHAT THE HELL IS THAT?!” when his insectoid devil-beast popped out. And the less said about Totem Mimikyu (or any
Mimikyu, arguably), the better.
Pokémon. Gotta stave off the embrace of the Old
Ones catch ‘em all.
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