Kind of casting a wide net here, I know. But whatever.
This should be fun.
Obviously, I come from a background/rich history
of video games. There’s been a push for
photorealism for a while now, but past or present the medium is full of
artistry and animation. Style can
compensate for raw horsepower, and in fact outstrip it; what’s being shown on a
screen is incredibly important, and that’s made possible by a strong creative
vision made possible via the thrills of animation. Or, alternatively, it’s what breathes life
into characters. That’s true of stuff
like Street Fighter and Guilty Gear, but you don’t have to look
at video games for every last good example.
I haven’t seen Big
Hero 6 for myself -- because I’m terrible at life -- but I have seen stuff
for it. And when I do, I can’t help but
feel a sense of awe. Even in still
shots, the characters are teeming with life.
Some of the
environments in San Fransokyo are remarkable. It just makes me feel every time I get a glimpse of it, and now I’m eagerly awaiting
the tied-in level in Kingdom Hearts 3 (whenever
that comes out). I guess I shouldn’t be
all that surprised, though. Frozen was also pretty strong in the
visuals department, as was Tangled. It’s almost as if the company backing them
was an animation giant or something.
I think that my appreciation of animation stems,
at least partially, from my emphasis on characters. They create opportunities, of course, and a
well-written one goes a long way. BUT
when you’re dealing with audiovisual mediums (and even then), there’s so much
more that can be done, if not should be
done. That level of expression is
something that I live for, and love seeing when it’s done well. As an example: there’s a funny scene in Tales of Zestiria that becomes even
funnier because of the lively animation, itself on top of a game that’s among
the best-looking the series has put out so far.
Granted that kind of loses its impact when you remember the sterling displays in Tales of Symphonia, but at least there’s
been some real progress.
As I’ve mentioned before, I downloaded the 3D
rendering software Blender as a way to try and make some of my characters come
to life. I haven’t started doubting the
power of the written word, but it takes a level of investment for people to
even want to read, let alone read far enough to feel the characters. So maybe if I get good enough with Blender, I
can express my heroes and heroines in a whole new way. You know, to have them express themselves and
show who they are in five seconds tops.
That’d be cool. I wouldn’t mind
doing that, if I’m being honest. But
either way, I have no problems admitting that I’ve got deep respect for animation.
But do others?
And if not, then why not?
I know there’s a stigma around animation, in the
sense that people think it’s for kids or whatever. Or, alternatively, it’s automatically of
lower quality and credibility because it uses drawings or CG or…I don’t know,
stick figures. That’s not true of
everyone, I know (or at least hope), but it’s probably a very real concern that
keeps the style -- or styles -- down.
And that strikes me as something that’s concerning at best, and
backwards at worst.
I’ll be frank: if some of my stuff ever reached a
point where it made it to the big screen, then ideally it would be
3D-animated. Not ALL of my stuff, mind,
but I imagine some of it would make the process a lot easier; plenty of CG
would be on display, along with esoteric creatures and world-warping
events. Plus, almost half the cast is
barely out of middle school, so I doubt there are a lot of big-name actors who
could play the role (especially since those roles would feature a fair bit of
fighting). It just seems easier to have
the characters rendered in 3D, so that the crew could find the perfect voices
for each hero, and they could render
the characters with 100% loyalty to the source material without fans crying “they
shouldn’t have cast him, they should’ve cast him!” But hey, that’s just
me. I’m no Hollywood bigwig.
But the immediate obstacle is an obvious one:
putting out an animated movie that’s actually serious (or leans toward
seriousness) is basically asking for failure, isn’t it? True, the Pixar movies and others have gotten
away with loading up their movies with some seriously heavy stuff -- Up is probably a legend in that regard
-- but just think about the marketing for it.
The seriousness and depth took a backseat to…Carl’s bare ass getting
dragged across glass. Even if the movie’s
an award-winner, it was sold as something that may, arguably, be beneath the
final product.
I don’t know.
I mean, Disney, DreamWorks, and Pixar have all done some fantastic work
over the years, haven’t they? There
should be a sense of legitimacy to them now, I hope -- and I assume there is,
given how much positive buzz can surround these movies. But maybe those studios are to blame --
unable, or unwilling, to sell more than comedies with a mix of action and
drama. In my personal experience, I’ve
got a brother who tried desperately to get me to see Terminator: Genisys. I told
him I would if we went to see Inside Out. Neither of us budged, so neither of us was
satisfied. I don’t think I need to
explain why I didn’t want to see Arnold’s latest and “greatest”. But why didn’t he want to see Inside Out? Because colors? Because cartoons? Because “childish”?
I didn’t press him on it, but it’s not hard to
imagine why if we assume he got swept up in the stigma. Animation can tell you a lot in a short
amount of time, but the tradeoff is that its expressiveness doesn’t sync up
with everybody. So even if the
adventures of Joy and Sadness are a cinematic marvel, the problem is that Joy
and Sadness still look like, well, Joy and Sadness -- abstractions brought to
virtual life, in a way that’s not all that appealing to MANLY MAN MEN. So maybe the problem is that even if
animation is good, it’s steering into the skid.
It’s regularly slotting into the roles everyone expects of it --
sneaking in that quality and heft instead of putting it out in the open.
So I guess what I’m meandering my way towards is
this: is there a market for serious animated films?
I feel like there should be a definite space out
there by now. And yeah, there kind of is
one if we look at the anime world (also, memo to self: start watching RWBY).
But in a broader sense and space, it feels like there’s a whole world of
animation -- and stories -- that isn’t being tapped as well as it should. Maybe that’s because historical precedents
have implied that that’s a bad idea; that movie Titan A.E. apparently did not
do well, for example. And beyond
that there’s…uh…Disney’s Dinosaur,
maybe? Okay, there’s also a suite of Don
Bluth movies, but recently? What have we
gotten? Epic? Legend of the Guardians? Oh,
shit, wait -- Legend of the Guardians is
the one with the owls. I wanted Rise of The Guardians, with Jack Frost.
So I guess the state of the union is…sound?
I don’t know.
Like, I’m sure there’s more stuff out there I’m overlooking or
devaluing, but it kind of feels like there could -- and maybe should -- be
more. Animated stories are bursting with
potential by default, and I hate thinking that they could be ignored or
stereotyped (externally or internally) just because that’s the thing to
do. They deserve every bit of praise
that they can get, because there’s so much art that they can put on
display. I’m not about to doubt any of
the pro actors out there, but the human body has its limits. Animation doesn’t.
Well, that’s another rant down. So feel free to weigh in at your
leisure. What do you think about animation? A godsend?
Godforsaken?
Underappreciated? Overrated? Feel free to go all in. Also, this is a golden opportunity to go full
ham with your favorite animated whatever,
so do it. Do it hard.
Draw your line in the sand here. Ready?
Set…comment!
Maybe I could’ve saved myself 1500 words if I just
stuck to spamming JoJo gifs. But I don’t have a large enough catalog of
those. Yet.
In the meantime? Guess I'll have to make the best of a bad situation.
Yes. Now THAT'S art.
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