Sometimes in order to go forward, you have to go backward.
I can’t keep doing this anymore. I can’t keep dancing in the palm of a company
that can’t tell a competent, straightforward story. Not even amazing; just basic competency. And since this is a video game we’re talking
about, then maybe it could be saved by some stunning action and adventure. After all, I don’t bemoan the Tekken games for their flagging
narratives because their gameplay more than makes up for it. But FF15
couldn’t fulfill that promise. It
couldn’t even come close.
It’s as if this company has completely forgotten
what made it tick once upon a time.
It does beg the question, though: what did I
expect? Why did I even bother when it
seemed like a foregone conclusion? The
short answer is that FF15 represented
a sort of final hope -- the pivot that would decide whether the franchise could
grow and survive, or would continue its long since-confirmed stagnation and
decay. Deep down, I wanted to believe
that all it would take to bounce back from the dreaded Lightning Saga was a
fresh start. Given that it went from Versus 13 to 15, I thought that that meant something substantial.
It didn’t. It was just a stopgap effort -- a way to make
headlines and promises alike. I may
never know how much or how little of the original Versus 13 hides inside 15’s crumbling
shell, but I’m inclined to believe that it was the worst of both worlds. Pull from the old era, and you run into the
utter madness and contrivances of The Lightning Saga. Pull from the new era, and you bloat your
title with blandness and every conceivable detail obscured by miasma. They needed a fresh start, yet all they did
was spray some perfume on a bunch of month-old bananas.
For me, FF is
over. I wanted to believe, and I got
smacked in the face for my effort. For
my faith. But again, I should have known
better. I should have expected nothing
less than abject disappointment. So why
did I go back to the well? Why did I
even think about giving the game a shot, given the foregone conclusion? Why is it that I couldn’t quit this company
-- and arguably STILL can’t quit it until the release of Kingdom Hearts III? The
simple, obvious answer is probably one that a lot of people would admit to, and
gleefully.
Once upon a time, Final Fantasy meant something to me. Something that I’m only just now realizing.
If it wasn’t for Final Fantasy -- FF7 being
a notable example, though 8 is just
as valid -- I might never have wanted to be a writer, AKA the dream that I’ve
held in my heart to this day. I’ve said
as much before, as embarrassing as it is to admit. What kind of idiot derives his hopes and ambitions
from a boxy-modeled, unevenly-translated role-playing game that would crash on
a whim if you tried to use one of Cid’s limit breaks? And you know what? That’s a fair question to ask. It’s not as if I owe everything that I am to
Squaresoft’s long-released title; it’s one
influence, not the main one. But it came to me at exactly the right time,
and gave me exactly the message I needed to hear.
So here’s the thing about me: I’ve always been an
overachiever. Always doing more work
than necessary, even if (especially if)
it’s to my detriment. I can’t help
myself. If there’s work or a task put in
front of me, I feel like I can’t be satisfied until it’s done 100% thoroughly,
and 100% perfectly. I guess in a way,
you can think of me as a workaholic -- and worse yet, someone who’s willing to
obsess over tiny details and slight issues for no reason. Paradoxically, that tends to lead to me
making bigger mistakes elsewhere (namely in the amount of time I spend on
something). But yes, I have tunnel
vision that makes me rigidly zero in on one thing, and to hell with everything
else. I’ve been like that since
elementary school. You know -- the place
where I should’ve been more content with playing tag and gliding down slides.
School was…stressful for me, to say the
least. As you can imagine, I was an A
student. Was that because of natural
talent, of inherent intelligence? I don’t
know. But I’d imagine that it had more
to do with the amount of work I put in -- and more importantly, my abject fear
of achieving anything less than the highest grades possible. I’ve legitimately risked getting hit by cars
because I was too busy brooding over Bs (and god forbid, Cs) while crossing the
street. On some level, I was convinced
that I had to get As simply because I
was me. Because that was what people
expected from me. The pressure from the
outside was unspoken, but ever-present; what might have been a throwaway line
spoken by people nearest to me ended up becoming something that would keep me
up at night, or wake me up hours before my alarm clock would go off.
Succeeding in school was a way to secure my pride,
but it was also a way to make sure I met everyone’s expectations of me. When you’re smart -- when you’re a part of
the “gifted and talented” camp for as long as you can remember, and dropped
into all of the special schools and classes -- you have to prove that as many
times as you can, whenever you can.
Parents will prop you up as their golden boy. Teachers will nod knowingly at you. Peers will come to you for answers or
advice. Everyone, everywhere, will count
on you. It doesn’t matter how old you
are, or what grade you’re in. When
people see you as a genius -- a genius, instead of a person -- you have to turn
their ideals and perceptions into reality.
If you don’t, you’re not a genius.
You’re nothing.
Nothing was ever done on my terms. That was true before I even hit middle
school; I got shuffled into every special class along the way, because I was me
and therefore I could (supposedly) do everything without flinching. But even if I wasn’t, the weight of school --
of academia, of curricula, of expectations -- pressed down on me. When I was in second or third grade
(certainly before the halfway point of third), my school kept pushing this
program called the “New Standards”. In
hindsight, it was probably nothing special in terms of mental stress or tests
of knowledge; just a fancy way of convincing the district that kids were
getting a top-notch education -- and preparing for state-wide tests, a HUGE
factor in many a teacher’s lesson plan -- by upping the intensity on math,
English, and the like. So before long,
it wasn’t enough to solve math problems correctly; you had to solve math
problems, and then write five to eight paragraphs explaining the reasoning
behind it.
Maybe that wouldn’t have been so bad if I hadn’t
found my personal release -- if I hadn’t awoken to a passion I didn’t even know
I had. Third grade for me saw the rise
of the New Standards in full, but there was still a gap; alongside the rest of
my class, I got the chance to make my own, personal, original story. And I indulged. As did everyone else, given that we had three
opportunities to do so throughout the year.
But I got a kick out of it, and pushed nearly 20 pages each time when
everyone else was content with a quarter of that (and this being third grade,
you could get away with doodles taking up half the page).
Granted I took heat the first time out because I
basically wrote Sonic fanfiction --
unaware of the marvels of copyright infringement -- but after that, I worked
exclusively on original content. And it
was amazing. I never knew how much I
could learn to love writing about cows going to space -- complete with full-on
training montages and veteran bovine astronauts -- or cockatoo mechanics
getting their hands on secret formulas to turn cars into Mach-speed
machines. (Weirdly, that stuff is less bizarre than what I’ve planned
now.)
So yeah, I had fun. The problem is that over the next three
years, that was almost exclusively all
the fun I got to have.
I was denied my release, again and again. I never got to experience the joys of
creative writing -- at least, not without drastically
bending the rules -- until the very last gasps of fifth grade. Everything after that was focused solely on
making sure that we elementary schoolers were made into scholars. I mean that quite literally, because I was in
a program where anything from uncouth statements to trains of thought were called out as being “not scholarly
behavior”. And sure, I get the intent;
better to have an educated youth than a tiny imbecile. But you know what? If I had to guess, I’d say that a lot of
people out there -- across the age spectrum -- would have no problems admitting
that they hate or hated school. I
wouldn’t blame them at all. Not when so
much of it is devoted to aggressively pushing standards and agendas that could
break the minds of would-be lights of the future.
And I say as much because, honestly? I think I actually did start to break; I was certainly on the cusp of it in the early
years, but I either stayed on that level or degraded as time went on. When I was ten years old, I would get so frazzled
and frustrated by the work -- especially when I didn’t have an answer, or
screwed up too hard -- that I actually started getting terrible migraines. It got so bad that my parents thought there
was something wrong with me, and took me to get a CAT scan. Near as I can tell, there wasn’t anything
wrong. So I guess I assumed that I was
being a big crybaby about it, and needed to hunker down. I needed to work harder. Do better.
So I did, even if it meant countless tears
shed. Even if it meant panic attacks
that got so bad they left me hyperventilating.
Even if it meant getting up before sunrise, with hands that shook for
hours at a time. Even if it meant
dealing with a nervous twitch for the back half of my middle school years. Even if it meant homework well into the
night, and sacrificing dozens of lunch breaks to study in the library. Even if it meant trips to the counselors’
office to try and keep “such a good student” from falling apart. Everything I did was worth it if it meant
getting those As. Every sacrifice was
worth it so I could live up to the expectations of others. So I could do what I was meant to do.
In that sense, a lot of the particulars around
school became painful for me -- painful, stressful, and always forcing me to
walk on the razor’s edge. Even something
as simple and rewarding as reading a book threatened to become my noose. I couldn’t just grab something that caught my
eye and disappear into another world; I had to worry about book reports,
reading comprehension tests, and meeting massive quotas or suffer a failing
grade.
It wasn’t enough to enjoy books for what they
were, or the stories they wanted to tell.
I had to pore over everything, analyze everything, review everything,
reason everything. It was all in service
of the next class, the next assignment, the next test, and the next grade. What should have been a relaxing, revelatory
pastime all too often became a way for school -- for the phantoms within and
without -- to keep their chains wrapped around me. For someone who distorted “overachieving”
into “the bare minimum needed”, I needed something else. I needed an escape -- something that no one
could touch, in a realm far beyond that of overshadowing grades and grinning
onlookers.
And I found that.
On one hand, I found writing. On
the other, I found video games.
I found Final
Fantasy.
It was thanks to FF7 and FF8 that I had my
mind opened -- that I saw a new, infinite world of freedom waiting to be
explored. That world wasn’t real, of
course, but it could be made real. It
could feel real, with the right moves
and elements. Brave heroes. Dastardly villains. Sprawling worlds. Epic adventures. Action-packed battles. Those games -- and indeed, plenty more -- let
me see the soul that storytelling could offer.
And in turn, I felt my soul resonate.
I was inspired. I had a newfound
lust for infinity, of the potential that could shake a heart right out of the
body.
There was a time when I told people -- teachers,
parents, and everyone who would ask -- that I wanted to be an architect when I
grew up. I’m pretty sure there are still
people out there who believe that I went down that path. But I didn’t.
Instead of getting in deeper with math, engineering, and computer-aided
design, I worked in secret on my own stories.
Inevitably, they were heavily inspired by JRPG fare -- probably to their
detriment, given that they borrowed gameplay mechanics wholesale. But even if I started off with an idiot’s
view of what makes a story good, I still took the key lessons to heart.
I was trapped.
I couldn’t have broken free of my bonds, and my prison, even if I
tried. But even if someone had locked me
up and thrown out the key, I didn’t need to escape. I could still stay right there and imagine
what I wanted, and create what I wanted, and reach that infinite world I so
desired. I could stand shoulder to
shoulder with my inspirations -- with my heroes -- and make something on my own
terms. If I wanted my freedom, and my
hope, and my happiness, I only had to do one thing. I had to write. And write.
And write, and write, and write, and write.
I had seen what my heroes had done for me. And because of it, I wanted to make heroes of
my own. I wanted to be a hero.
I still do.
Because my heroes are dead.
Sometimes I can’t believe that Final Fantasy has reached this state --
if not objectively, then at least on a personal level. The lord of JRPGs, the franchise of
franchises, has to spend a decade to maybe
reach the level of basic competency.
And to what end? To pretend like
it still rules the roost? Dozens of
JRPGs have come out in the time between Versus
13’s announcement and 15’s release;
while not all of them have been winners, there’s still a decidedly high number
of them that are. Acting like those
don’t count when there’s overwhelming evidence to the contrary smacks of idiocy
of the highest caliber.
And here’s the kicker: it’s because of that huge
swath of time -- and everything before, and everything after -- that I’m still
here today, pursuing my dream. There’s
still a lot of work that needs to be done, and so much to prove to a world so
eager to give in to despair and resist the tides of change. But it’s not something I have to do. It’s
something I want to do -- that I want to do -- so that I can keep the
cycle of heroes, inspiration, and hope spiraling on. No matter how bad things have gotten, and no
matter how much pain I’ve faced, I’ve still had heroes who continue to guide
me, and show what can be done with that infinite world.
Yes, Final
Fantasy inspired me to be a writer.
But Persona inspired me to be
a good writer.
Yes, I owe a lot to Persona 5. I owe a lot to Persona 4. I owe a lot to Persona 3. To Lost Odyssey. To Baten
Kaitos. To Baten Kaitos Origins. To Dragon Quest VIII. To Kingdom
Hearts. To Eternal Sonata. To Mana Khemia 2. To Ni
no Kuni. To Xenoblade Chronicles. To Xenoblade Chronicles X. To Devil
Survivor. To Devil Survivor 2. To The World Ends with You. To Pokémon
Black. To Pokémon Moon. To Etrian Odyssey III. To nearly every single Tales game that’s released in the west. To more JRPGs than I can even list in a
single paragraph. To more games than I can even list in a single
paragraph.
I’ve seen the soul of those games. I’ve felt it -- and because of it, I’ve felt
something in me. When I play FF15, I don’t feel anything
anymore. Nothing positive, at
least. On a good day I might not feel
anything negative -- but then again, I’m at risk of feeling pure emptiness if I
turn the game on again for another session.
And yes, I would love for the franchise to be back. I’d be back on board if FF16 turns out to be the true fresh start, one that discards all of
the foibles and vices Squeenix has cultivated for years. But as long as they’re willing to scamper
back to the safety of the past, even if they can’t reclaim it -- as long as
they’re willing to turn their backs on infinity -- then I have no faith in
them. Final Fantasy and I, as far as I can tell, don’t have a future
together.
But that’s fine.
I just have to make my own.
You would think that making such a declaration and
forgoing a seminal part of my psyche would leave me a broken mess, ready and
waiting to drown my sorrows. But I’m
not. As I sit here and type this, my
eyes are bone dry. I don’t feel bad
about saying goodbye to Final Fantasy,
at least on a deeper level. I guess I
already knew that I’d come to this conclusion, even if I hadn’t really admitted
it in writing. At least, not recently. I’m pretty sure I did the same thing with 13-2 and Type-0, but those were both predicated on the promise of 15 being good. Since it’s not, it’s time to let it go.
So I have.
When it comes to FF15 -- and
all future FF games, at least for now
-- I’m walking away. I have better games
to play. More importantly, I have better
things to write. I’ve got a manuscript
that needs tending to, and the sooner I finish that, the sooner I can fulfill
my dream. And also, push the dream
project I’ve had in my heart since I was 11, and is in no small part influenced
by Power Rangers shenanigans. It’ll be a fun story, I think. A lot of people might enjoy it.
And that’s where I stand. Once again, I’m walking away from future FF games. But with that said? Read that last sentence again.
I’m walking away from future FF games. Why?
Simple.
Sometimes in order to go forward, you have to go backward.
See you soon.
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