Showing posts with label What An Amazing Character. Show all posts
Showing posts with label What An Amazing Character. Show all posts

September 10, 2018

A Good Case for Bad Heroines (Gundam Edition)


Don’t be fooled by the title.  Even though SNK Heroines: Tag Team Frenzy just came out (as of writing), this isn’t a post on that.  How could it be?  Until it adds King -- sans sketchy costumes or her clear discomfort -- the product is fundamentally flawed at best, with a strong lean toward “worthless”.

Believe it or not, this doesn’t have to do with video games.  Well, not entirely.  I’m sure I’ll find a way to shoehorn a few into the discussion at some point, because I’m me and need to spend some time in a strait jacket.  No, the real spark for this post was…video games, technically, but another catalyst intervened.  And I’ll say upfront that the fact that it’s even the spark in the first place makes my soul ache.

So.  Let’s talk about Gundam Build Divers.

April 5, 2018

Let’s discuss Kamen Rider Ex-Aid (Part 3).

Here’s a friendly PSA for any anime fans reading this: Gundam Build Divers is out and about online, and you can watch it for free either on Crunchyroll or via the GundamInfo channel on YouTube.  The same goes for Gundam Build Fighters -- the first season -- Build Fighters Try -- the second season -- and all sorts of bonus, post-season content.  The Battlogue episodes are as non-canon as it gets, but each one is a sight to behold.  Least of all because the budget for each 11-minute segment seems to have gone Trans-Aa.  YIKESY MIKESY, some of those moments are slobberknockers.

It’s been a while since I’ve seen anything Build Fighters related, but having taken the plunge with the supplementary stuff -- in preparation for Divers’ drop -- I’m reminded of how much I freaking love this installment to the Gundam franchise.  Granted I’ll gladly admit that Try is a step down from the first season, but seeing these guys in isolated instances shows what a deep appreciation I have for the overall cast and affect.  We’re a decade out from Gurren Lagann (feeling old yet?), but GBF is holding the hot-blooded mecha action down.  All hail Tryon-3.

If you’re wondering why I’m talking about Gundam in a Kamen Rider post, it’s because I need a release valve for the scorn and disdain I feel for a not-insignificant chunk of the cast.  So let’s start off this post with a few words on tone.

LET’S SPOIL!
BAD SPOIL!
DEAD SPOIL!
WHAT’S YOUR SPOIL?!
THE SPOILERS!

August 24, 2017

Valkyria Revolution: It’s So Bad (Part 3)


So I have a question to start off: why do things suck?

By “things” I mean, of course, products in the media and entertainment industries.  Movies, TV shows, books, music, video games -- all of that and more.  One would think, or at least hope, that if a product is allowed to grace store shelves (physical or digital), then it should be good enough to merit that.  The gatekeepers on all walks of entertainment should, in theory, do their jobs and keep the trash from becoming available for purchase.  Right?

But even if we overlook the business aspect of the equation, there’s still the creative input and vision that goes behind the stuff that sucks.  As of this post, it’s 2017.  Media consumption is easier than it’s ever been thanks to various technological advents -- and it’ll only get easier from here.  Creators and audiences alike should have an idea by now of what works and what doesn’t.  What’s good and what’s bad.  What’s appreciable and what’s unacceptable.  Audiences should be able -- if not willing -- to call out fouls in a product.  But they shouldn’t have to reach that point in the first place, because good content creators should have the skill to avoid some of their respective media’s worst vices.

That’s how it should be.  Except it isn’t.  Valkyria Revolution is proof of that.

*sigh* Let’s talk about the main character.

September 8, 2016

Let’s discuss Uncharted 4: A Thief’s End (FINALE).


[heavy drinking intensifies]

Let me ask you something: why is Sam in this game?

No, seriously.  Why is Sam in this game?

[remorse intensifies]

September 1, 2016

Let’s discuss Uncharted 4: A Thief’s End (Part 2).

I know this is a post on Uncharted 4, but I feel like I should start off by mentioning Who Killed Captain Alex.

I saw it basically under the same circumstances that introduced me to Dinosaur Island -- i.e. “celebrating” the holidays with bad movie night.  But even though I went in expecting the worst, I found myself getting into the movie.  The story behind it is bizarre, to say the least, and that’s before you get into the actual movie -- which to put it simply is a Ugandan kung fu murder mystery.  Despite that (and the utterly absurd “dub”), I couldn’t help but grasp characters, motivations, and themes.  It was as much about “mortal combat” as it was about understanding the impact of the late captain, and what it meant to exact revenge for him and those closest to him.  Coupled with the sincere effort and energy infused into the film, it’s hard not to feel a sense of admiration.

Even if Who Killed Captain Alex is held together by pocket change, used floss, and a whole lot of hope, it still manages to impart something on an audience.  No matter how deep of a read you make, there’s still something to enjoy -- something to respect despite (or maybe because of) the pitiful visuals.  So while it is technically a bad movie, it doesn’t quite come across as one.  Why?  Because it’s proof that it doesn’t take much to win people over.  It doesn’t take much to win me over, even if my posts have suggested otherwise over the years.  Good stories come in many forms, regardless of the money or resources poured into it.  Still, that’s the immutable end goal: to tell a good story with the means available to you.

So here we are with A Thief’s End.  And disagree if you will, but I’m convinced that it either has a terrible story, or one so baffling that even now I have yet to grasp it.  And this is coming from someone who could grasp Who Killed Captain Alex.