Showing posts with label Sega. Show all posts
Showing posts with label Sega. Show all posts

November 23, 2017

What’s the Deal with Sonic the Hedgehog?


This is, like, the fourth post on Sonic that I’ve done in the past couple of months.  Does that mean that this is a Sonic blog now?  I hope not.  I’ve still got more bellyaching to do about Squeenix, and my hunger for vengeance shall not be sated.

In the meantime, though, I have to ask.  What’s the deal with Sonic the Hedgehog?  What deal?  Come on.  You know exactly what deal.  The memes; the OCs; the stigma; the scorn thrown the fanbase’s way; there’s so much orbiting around the blue blur that it’s actually overshadowed the character and his franchise at large.  Now that it’s infected the mainline games, there’s no point in even daring to ignore it.  But for the sake of this post -- and my presumably-life-threatening curiosity -- I want to unpack things however I can.

So that’s what I’ll do.  I’ll warn you upfront though: this post won’t be complete without mentioning Sonic Dreams Collection.  If you don’t know what that is…be grateful.  But I’ve been sitting on these thoughts for a while, so we might as well get through them together.

November 16, 2017

Let’s “discuss” Sonic Forces.

When I was nine years old, my mom got me an electronic thesaurus/dictionary to help me with my homework.  See, my third grade class tossed out tons of vocabulary assignments week after week; since we didn’t have a good computer or internet connection at the time -- and I wonder if dictionary.com was even a thing -- my mom got it for me one Christmas to slash homework time down to a fraction.  It worked, and it continued to work for years afterward.  I’ve actually still got it within a foot of me as I type this; it needs batteries, and I suspect the display is busted, but it makes for a good memento.

I’ve always had this theory that whatever you had or did as a child would decide what you’d do in the future.  I’m pretty sure that theory’s been debunked, but I think back to that from time to time.  If I hadn’t gotten that thesaurus as a snot-nosed baby afro, would I have ever wanted to become a writer?  Probably, given that stories helped inspire me, not just tech.  Either way, I’d think that having that gadget around pushed me toward developing stronger diction.  Toward choosing the right word for the task.  Toward saying what needs to be said.

What does any of that have to do with Sonic Forces?  It’s simple.  I don’t need any gadgets or reference materials to give my thoughts.  I can sum up the game in one word.  And unfortunately, that word is flaccid.

November 9, 2017

Sonic Forces is…Uhhhhhhhhhh?


Wait, didn’t I just do a post on a Sonic game a few weeks back?  Haven’t I met my quota for the year?

Yes, probably.  On the other hand, I’m pretty sure everybody’s already standing by the proverbial barrel.  So I guess I’ll grab my magnum, join in, and play a winning game of Russian roulette with some swimming little fish sticks in the making.

October 9, 2017

RE: Sonic Mania


Gotta go fast?  Nah, son.  Gotta go at a measured and moderate pace, accelerating when necessary.

All right.  Now let’s talk about Sonic Mania.

August 24, 2017

Valkyria Revolution: It’s So Bad (Part 3)


So I have a question to start off: why do things suck?

By “things” I mean, of course, products in the media and entertainment industries.  Movies, TV shows, books, music, video games -- all of that and more.  One would think, or at least hope, that if a product is allowed to grace store shelves (physical or digital), then it should be good enough to merit that.  The gatekeepers on all walks of entertainment should, in theory, do their jobs and keep the trash from becoming available for purchase.  Right?

But even if we overlook the business aspect of the equation, there’s still the creative input and vision that goes behind the stuff that sucks.  As of this post, it’s 2017.  Media consumption is easier than it’s ever been thanks to various technological advents -- and it’ll only get easier from here.  Creators and audiences alike should have an idea by now of what works and what doesn’t.  What’s good and what’s bad.  What’s appreciable and what’s unacceptable.  Audiences should be able -- if not willing -- to call out fouls in a product.  But they shouldn’t have to reach that point in the first place, because good content creators should have the skill to avoid some of their respective media’s worst vices.

That’s how it should be.  Except it isn’t.  Valkyria Revolution is proof of that.

*sigh* Let’s talk about the main character.

August 17, 2017

Valkyria Revolution: It’s So Bad (Part 2)


Oh God, I can feel a migraine coming on already.

*sigh* Let’s just grit our teeth and power through this.  Okay?

Okay.  So the last post dealt primarily with the gameplay of Valkyria Revolution -- and true to this series’ title, it’s bad.  Stunningly bad.  As I said, not a single choice made was the right one.  Combat is slow, strategy is nonexistent, AI is worthless; the list goes on and on.  (Boy that upgrade system is borked.)  It’s unpleasant from start to finish.  At least, I assume that’s the case -- because I tapped out after seven hours with the game, and didn’t even make it to the halfway point according to the built-in table of contents.  I’m not too broken up about it, because that means I get to put more time into learning some new fighting game characters.  (Why didn’t anyone tell me Dizzy was so cool?)

I can still think of a few questions that need asking and answering, though.  Since this is a video game we’re talking about, gameplay is king.  Well, I assume as much among the general gaming populace.  Can good gameplay compensate for a bad story?  Essentially.  Tekken 7’s story is not great, but I don’t begrudge it when it lets me land a juggle combo into a Rage Art.  Can a good story save a bad game?  Possibly.  That answer will vary between people and games, especially depending on the length.  But as far as I’m concerned, there’s one ironclad rule at play here: you can’t have a game with both bad gameplay AND a bad story.

And guess which game does?

August 10, 2017

Valkyria Revolution: It’s So Bad (Part 1)


Even though I’m making a casual reference to the ill-fated Power Glove, don’t get the wrong idea.  I have no love for Valkyria Revolution.  It’s a bad game, and you should do what you can to avoid it.  In fact, my biggest take away from it is that I should go back and play Valkyria Chronicles 1.  I just might when all’s said and done.

With that said?  Valkyria Revolution isn’t just bad.  It’s fascinatingly bad.  And I guess it’s up to me to explain why.