Showing posts with label PlayStation 4. Show all posts
Showing posts with label PlayStation 4. Show all posts

February 27, 2017

RE: The Last Guardian

It goes without saying, but I feel like The Last Guardian is a litmus test for what kind of gamer you are.

If you’re reading this, then you know the story behind it.  The game was announced about a decade ago, and drew plenty of eyes across the medium.  The crew behind Ico and Shadow of the Colossus -- two central pillars for the “games are art” argument -- are getting together to release a brand new installment?  Sign me up, we said in droves.  And we waited, and waited, and waited.  But The Last Guardian pole vaulted right over the PS3, and landed on the PS4 in 2016 -- well into the console’s lifespan.  Was it worth the wait?

I can’t imagine how many reviews featured the “was it worth the wait” line as a lead-up.  For me, though?  It was always a given that The Last Guardian would be something special -- like I had no reason to worry because of the minds and pedigree behind it.  “GOTY 2016 incoming,” I thought on occasion.  I thought that it would be the latest pillar in the art debate, without question.  I thought that I could rest easy, because Team Ico and the rest of the funky fresh crew had it in the bag.  Imagine my surprise, then, when some reviews gave it a decent(ish) score instead of an avalanche of TENOUTTATENs -- not enough to change the conversation, but Metacritic can be telling at times.  And imagine my greater surprise when it got a permanent price drop, which seems to signal all sorts of unfortunate implications.

So I pretty much went from “YEAAAAAAAAAAAAH!” to “WELP.”

September 1, 2016

Let’s discuss Uncharted 4: A Thief’s End (Part 2).

I know this is a post on Uncharted 4, but I feel like I should start off by mentioning Who Killed Captain Alex.

I saw it basically under the same circumstances that introduced me to Dinosaur Island -- i.e. “celebrating” the holidays with bad movie night.  But even though I went in expecting the worst, I found myself getting into the movie.  The story behind it is bizarre, to say the least, and that’s before you get into the actual movie -- which to put it simply is a Ugandan kung fu murder mystery.  Despite that (and the utterly absurd “dub”), I couldn’t help but grasp characters, motivations, and themes.  It was as much about “mortal combat” as it was about understanding the impact of the late captain, and what it meant to exact revenge for him and those closest to him.  Coupled with the sincere effort and energy infused into the film, it’s hard not to feel a sense of admiration.

Even if Who Killed Captain Alex is held together by pocket change, used floss, and a whole lot of hope, it still manages to impart something on an audience.  No matter how deep of a read you make, there’s still something to enjoy -- something to respect despite (or maybe because of) the pitiful visuals.  So while it is technically a bad movie, it doesn’t quite come across as one.  Why?  Because it’s proof that it doesn’t take much to win people over.  It doesn’t take much to win me over, even if my posts have suggested otherwise over the years.  Good stories come in many forms, regardless of the money or resources poured into it.  Still, that’s the immutable end goal: to tell a good story with the means available to you.

So here we are with A Thief’s End.  And disagree if you will, but I’m convinced that it either has a terrible story, or one so baffling that even now I have yet to grasp it.  And this is coming from someone who could grasp Who Killed Captain Alex.

August 25, 2016

Let’s discuss Uncharted 4: A Thief’s End (Part 1).


So I finally beat Uncharted 4.


Some people live their dreams
Some people close their eyes
Some people's destiny
Passes by

There are no guarantees
There are no alibis
That's how our love must be
Don't ask why

It takes some time
God knows how long
I know that I can forget you

As soon as my heart stops breaking
Anticipating
As soon as forever is through
I'll be over you

*sigh*

CRIPES.

July 18, 2016

RE: Final Fantasy XV


So it’s the middle of July right now, and Final Fantasy 15 is due out on September 30th.  In other words?  Oh God.  It’s almost time for another Final Fantasy game.

Right, then.  Let’s do the sensible thing and talk about Star Ocean.

April 18, 2016

So How Good are Indie Games, Really?

EA.  Ubisoft.  Activison.  WB Games.  Square-Enix.  Capcom.  Konami.  If you know any of these companies by anything even a half-step beyond their names, then you probably know that they’ve each done some less-than-savory things over the years (either that, or you’re so filled with rage that you’re puking blood into the nearest receptacle you can find).  Whether it’s shady business practices, hamstrung games, or business decisions that a sleeping toddler would advise against, those companies and more have all done something to earn the ire of the gamers they cater to.  But what are we supposed to do about it?

I’ll contend that Capcom’s Street Fighter V is a very good game, but it hasn’t gotten off to a good start in the eyes of many -- and for a lot of legitimate reasons.  Things are looking up, but players have had to suffer -- and they’ve got no choice, when you get down to it.  What can you do when a company’s effectively holding that glowing new installment or beloved franchise hostage, especially when said company’s done some nasty stuff in the past?  Further, what can you do when you have to count on the big companies or pretty much be denied of video games, period?

Well, good thing we’re not living in such a bleak dystopia.  Indie games are here, and they’re saving the medium…well, probably.  Ostensibly.  Hopefully?  Eh, let’s just talk about indie games for a bit.

February 4, 2016

UnchartedPalooza!! Drake’s Fortune

It should go without saying, but for posterity’s sake?  The entire purpose of this post -- and by extension this whole miniseries -- is simple: I want to find out how good the Uncharted series really is.  Or if it’s even good in the first place.

I wouldn’t know, because as embarrassing as it sounds, I’ve barely played any of the games prior to this.  Based on how much traction it’s gotten, I’d like to at least assume that the franchise is good.  Perfect?  Probably not.  But you don’t get to become a marquis title on one of the big three consoles by being merely average.  You have to be something special.  Something awe-inspiring.  Something fantastic.  True, it’s entirely possible that Uncharted’s traction is unfounded, and that its definition of “special” is actually a bunch of smoke and mirrors -- the most basic of the basic, elevated to godhood thanks to marketing and hype.  Or maybe the series is actually incredibly good, and deserves its place in the spotlight despite its AAA status.  Who knows? 

The only thing I know for sure is that I’ll find and present my own personal answers via this miniseries.  Well, actually, that’s not entirely true.  I know that based on my experience, Uncharted: Drake’s Fortune is roooooooooooooooooooooooooooough.

And yet, it feels strangely familiar.

January 21, 2016

Introducing: UnchartedPalooza!!


I have a few confessions to make, and they’re not at all conducive to my character or credibility.  So let’s go ahead and rip off each Band-Aid as fast as we can.  And then dump a vat of acid on the wounds.

December 31, 2015

PS4nukkah: Dragon Quest Heroes


That awkward moment when you realize that you played the godawful Final Fantasy Type-0 to completion, but couldn’t be bothered to make it even halfway into the significantly-better Dragon Quest VIII.

Also, isn’t Hanukkah over?  Yes.  But on the other hand, shut up.

December 21, 2015

PS4nukkah: The Witcher 3


All right, cards on the table: is The Witcher 3 a good game?  Yeah, obviously.

Really, you could leave it at that.  It’s a good game that’s both fun and intriguing; there are thrills to be had, but you only have to play for an hour or two (if that) to realize that this isn’t your standard-fare adventure.  That’s kind of a given, since I’m guessing that The Witcher 3 is one of 2015’s biggest games both in terms of popularity/hype and the actual scale of its world.  I had my doubts beforehand because open-world games have lost their pizazz in the wake of an industry that’s trying to run the subgenre into the ground (should we blame GTA5’s success for that?  Who knows?), but CD Projekt RED’s latest deserves whatever praise it gets…even if it’s not exactly ZOMG BESTEST GAEM EVAR material, but whatever.  You’re in good hands with it.

But you’re not here to see me give my blessing, are you?  So let’s get in deep with the game -- and try not to develop a Gwent addiction.  First off…

December 14, 2015

PS4nukkah: Metal Gear Solid V


You know, there’s something that’s been on my mind recently.

If you’re reading this post, then you’re probably aware of the current trends in the game industry.  One of the biggies right now: open-world games, for better or worse.  It makes sense for the subgenre to gain some traction, though; setting aside graphical power, the best way to prove the evolution of the medium (technologically or otherwise) is to increase the scale.  We’re thirty years out from the left-to-right stages of Super Mario Bros., so the assumption is that a bigger world = a better game.  And I mean assumption.

By now, gamers have caught on to the issues.  Sure, worlds are getting bigger and players can explore more of them -- but so what?  On one hand, you’ve got the Assassin’s Creed franchise, which puts out these massive, lavishly-rendered, intensively-researched historical cities one year after another -- and instead of being playgrounds that sate the mind and soul, they’ve long since devolved into repetitive chore simulators and window dressing.  Meanwhile, the recent Batman games went from the tightly-knit and small-scale Arkham Asylum to the bank-busting and bloated Arkham Knight; it had a big world and sheer graphical horsepower, but at the cost of a good story, good gameplay, and a game that didn’t have to shoehorn the Batmobile into every situation.  (Again, WHY do you have to drag the Batmobile up a building when you have the Batplane?)

I guess what I’m getting at here is this: are video games getting too big?  And of course, MGSV is here to provide one possible answer.

December 7, 2015

PS4nukkah: Bloodborne

I’m an idiot.

That should be blatantly obvious by now, because collectively I’ve blown about a hundred hours on the modern-day Final Fantasy games, and cleared one of its latest entries before I even touched Bloodborne.  I remedied that eventually, and while I’ve already said some stuff about the game already -- good things, no less -- I can’t emphasize it enough.  Bloodborne is a good-ass game.  If you haven’t played it and you have a PS4, go play it.  Especially now, since the DLC expansion The Old Hunters is out, AND there’s a game of the year edition that has it packed in.

But let’s get back to the matter at hand.  See, it’s been months -- literal months -- since the last time I booted up Bloodborne.  I pretty much forgot how to play, so I figured it’d be best if I started over with a new character and file.  As such, I made a new version of my old mainstay, Blackules; I just barely made it to the second boss (on accident) the first time around, but I hoped I’d do much better with a new hunter by my side.  And the initial run would have gone a lot better if I wasn’t a complete idiot.

I forgot how to heal -- and ended up assuming that I couldn’t heal until later in the game.

And you know what?  It might have actually made me -- if not the game in general -- even better.

December 3, 2015

Introducing: PS4nukkah!!

Get it?  It’s clever, because if you think of it as one word (with the 4 as an A), then it reads like “Psanukkah”.  And that sounds like Hanukkah.  Or pretty close to it, at least.

…It was either this or “PS4nzaa”.  Count your blessings.

Well, here we are.  After two full years on the market, the PS4 finally has a games library worth being excited about.  Granted that library is still full of holes, and it pales in comparison to what the Wii U’s been offering for much longer without a shred of fanfare, but for what it’s worth?  The PS4’s got some good games on it now, conclusively.  And with the holiday season encroaching upon us all, I see no better way to honor that dramatically-reduced rate of disappointment than by talking about some of those games.

Under normal circumstances, I’d be doing something like this for the Wii U.  But in order to not be such a biased fanboy, I’ve opted to switch gears and talk about what Sony’s latest has to offer.  It’s only fair, after all.  What games will I talk about?  I’m guessing that you already know the answer if you’ve read some of my other posts.  But for the sake of argument -- and a cohesive miniseries -- I’ll say that there’s going to be a certain theme attached to each of these four games.

What’s the theme?  Well…

November 9, 2015

Let’s discuss Until Dawn (Part 2).

Previously on Let’s discuss Until Dawn…        

Oh man, I am so qualified to talk about this game, because I think horror movies are dumb.

Now it’s up to the gang to solve the mystery…and it’s up to you, the player, to keep them alive.

My theory is that Supermassive Games didn’t want to make a horror game.

*ominous sound*

I think the biggest thing about them is that I like what they represent instead of liking them because of who they are.

But let’s give Supermassive Games the benefit of the doubt.

*jump scare*

You should judge a game by what it is, not what it isn’t.

*cut to black*

…That would have worked a lot better if I had a cutscene to sync up with those words.  But forget it.  Have some more words and forget about it.  And also HAVE MORE SPOILERS.

October 5, 2015

Two consoles enter, one console leaves!


The title implies as much, but this is actually pretty cut and dry.  So let’s get to it and not think about Mad Max any longer than we have to -- because it’s just going to bring up thoughts on Fury Road, and I imagine that would be a pretty big distraction.

Alternatively, it could bring up thoughts of the recent Mad Max game, and I imagine that would plunge readers into the depths of despair.  Maybe.  I haven’t heard the most glowing recommendations for that one.

June 4, 2015

Bloodborne. Just Bloodborne.


This is Cross-Up’s s 600th post (don’t ask how it happened, because I don’t know either).  So to celebrate, let me start by asking a question.

Why is this game significantly better than most of the other games I’ve played in years?

April 20, 2015

Mortal Kombat X: A Very Special Post

Full disclosure: I’m pretty sure I’m on record -- maybe even here on this blog -- saying something along the lines of “I hate Mortal Kombat” or “I’ve never like Mortal Kombat”.  So yeah, I can’t exactly claim that I’m fair and unbiased here; that said, the latest Mortal Kombat installment is out, I played it, and…yeah, it’s all right.  Neither its story nor its gameplay are mind-blowing, but it’s still serviceable.  And I’d bet that it IS mind-blowing for the true fans.  I’ll try and get a post uploaded explaining my thoughts, but only after I’ve spent more time with it.

Until then, there’s other stuff worth talking about.    Stuff that I really don’t want to wait to get into, seeing as how it’s been fresh on my mind, and it’s a pretty important subject.  For those unaware: MKX’s story mode brings us newcomer Kung Jin, who was recently confirmed to be the canon’s first gay character.  In typical internet fashion, it caused quite a stir, with harsh words thrown from both sides.

So.  Assuming that I have the tact for it, what do you say we have a little discussion on it?

October 30, 2014

The Evil Within: The Super Halloween Suplex Post

Sadly, this post has nothing to do with wrestling.  But it is Halloween-appropriate, so there you go.  That’s one match won.

Now then.  Let me start by saying this: I don’t have a lot of experience in “survival horror”.  Or horror in general, if you don’t feel like subdividing into smaller categories.  I’ve played my share of games, but there are still huge gaps I haven’t put much effort into filling.  How big are these gaps?  Well, let me put it this way: the first Resident Evil game I played from start to finish was Resident Evil 5.  I’m not much in the way of the horror genre, and with the Month of Pumpkinpalooza almost over I can’t help but feel like I’m missing out.  I should try to broaden my horizons.

So that’s why I tried out The Evil Within.  Not finished, mind, because I never would have done that in time for this post.  But I’ve taken strides with it.  And conceptually speaking, there’s no beter game to start out with.  It’s by the guy who practically made survival horror a thing (plus helped with Killer7)!  It sounded like a nightmare come to life thanks to a couple of previews!  It’s a bold counterclaim against the mindless power fantasies that are trying to strangle the medium into submission!  What’s not to love?

It turns out there’s a lot.  I’ve spent a LOT of time waiting for the game to get scary -- and, you know, good.  And right now, I doubt it ever will.

September 8, 2014

ShootStravaganza!! MGS5: Ground Zeroes

Cripes.  How do you even talk about this game?

The only way you can is the obvious way -- by bringing up the fact that it’s a forty dollar demo.  And it IS a forty dollar demo, without question.  That’s literally the only reason it exists, even if it’s got a spiffy title independent of the upcoming The Phantom Pain.  And it’s not a justified existence by any means, believe you me.  Remember, I’m the guy who raised a stink over The Last of Us and its DLC -- fifteen dollars for maybe an hour and a half of cutscenes, and maybe thirty minutes of gameplay.  So I can’t in good faith recommend Ground Zeroes to anyone.

And jeez, does this set one hell of a bad precedent.  Konami and crew likely only did it because they needed to restock the war chest, and they figured with the MGS name attached, they could get away with it.  And they did.  Even if some people raised complaints, others -- and plenty of them, by the sound of it -- spoke with the one thing that mattered: their wallets.  So I guess this is the new standard now.  I take issues with games like Destiny offering access to its beta demo solely by preordering the game (and “subtly” pushing a thought-free purchase under the idea that “eh, I already preordered it, so I might as well keep it”), but that’s a saintly practice compared to Ground Zeroes

Now.  Let’s talk about the actual game.

September 1, 2014

ShootStravaganza!! Mercenary Kings

You might think it’s a little unfair of me to add a game like Mercenary Kings to this miniseries, by way of it being a shooter in the sole sense that “it has guns”.  But then again, I could counter that by saying there was never any exact definition as to what sort of shooter would appear in the ShootStravaganza.  Given that there’s a third-person shooter coming up, is it really so far-fetched to have a game that leans hard toward being an old-school 2D platformer?

No.  No it is not, good sir or madam.

Moving on to more pertinent matters -- this game has sprites, and that makes me happy.  I agree with the sentiment of a lot of gamers, and think that sprites are cool…and on top of that, something precious ended up being lost in the transition from 2D to 3D.  I’ve got one of the later Breath of Fire games on my PS3, and the animations there make me lament that that didn’t become the future of gaming.  Same goes for Street Fighter; I like (and still play) IV, but there’s just no beating the marvel of Alex tearing his shirt, Sean’s two-fisted dragon punch, and pretty much everything about Makoto and Elena.  A well-made sprite leads to a level of artistic expression that 3D can’t always match.  Or if not that, then it at least offers something friggin’ cool.

So the same applies to Mercenary Kings, as you’d expect.  I just wish there was more to it than that.