Showing posts with label Final Fantasy 13-2. Show all posts
Showing posts with label Final Fantasy 13-2. Show all posts

September 29, 2014

RE: Tales of Xillia 2



Somebody’s getting trolled here, and it’s probably me.

O brilliant SPOILERS of coldest steel, rend the infinite SPOILERS, and crush my enemies to nothing!  SAVAGE SPOILER FURY!

The sign of victory!  (And spoilers.)

January 10, 2014

As Black as Lightning (Part 3 -- FINALE)

(Cross-Up is still on hiatus, but don't worry -- it'll be back before the end of the month, maybe!  In the meantime, have one more irreverent and overzealous post on a certain magical video game!  Because that's what you're here for, right?  Not the sauerkraut jokes?)

If for some silly reason you’re just joining me here for this FFXIII miniseries (here’s part 1, and here’s part 2), let me give you another primer.  The thrust of my argument is that Lightning Farron, lead character of this so-called Lightning Saga and Square-Enix’s current golden girl, is actually the villain of her games…and as of the last post, you can add “insane” to her name.  If only by accident -- or sheer writing incompetence, if you prefer.

I’d like to think that this trend is going to continue, and get even worse, with Lightning Returns.  It’s easy to shrug off the game as having a garbage story and just enjoying the gameplay -- but that really is a disservice to everyone involved.  If a game is going to tell a story, especially if it’s part of a genre half-built on telling stories, then the quality of the game CAN’T be divorced from the quality of its story.  The technique has to be judged, as do its particulars; ideas, themes, and especially characters have to be taken in wholesale.  And that includes the sequel nobody begged for…to another sequel nobody begged for.

It’s hard to get a full understanding of the story without playing all of Lightning Returns, but with the release date lurching ever closer (God help us all), I think there are just enough details for me to make a few claims.  Obviously, all of this is going to be up for interpretation, so feel free to disagree with me.  I’ll welcome dissent, even if I don’t exactly have a good counterargument.  One man’s villain is another man’s hero, after all.    

So let’s get started.  But before I begin, let’s step back for a moment.  A long moment.

Spoilers for FFXIII and XIII-2 -- and potentially Lightning Returns -- incoming.  I would probably not even read this post if I was you.  Or…you know, if I was smart.
  

January 3, 2014

As Black as Lightning (Part 2)


(Cross-Up is still on hiatus, because who needs posts on video games when you can enjoy the holidays?  In the meantime, please enjoy this post on a video game!)

And here we are again. 

If you’re just joining me here for this little miniseries (and here’s part 1 if you missed it), let me give you a primer.  In lieu of current -- and in my eyes overwhelming -- evidence, I’m convinced that Square Enix’s beloved Lightning Farron is more than what she appears to be on the surface.  Whether you’re convinced she’s a strong, cool heroine or a bland marketing tool, I have my own theory in mind.  Simply put, I think this so-called “Lightning Saga” of Final Fantasy XIII games earned its name because the titular lady is actually the villain.  Or if not that, then at least a villain.

It should go without saying, but die-hard fans of Lightning/FFXIII MIGHT want to stay away from this post.  It’ll keep your blood pressure at a stable level.

(Spoilers for FFXIII and XIII-2 incoming…and also Metal Gear Rising, tangentially.  I would run now if I were you, especially if you want to see the games fresh.  Especially MGR.  Because it’s so friggin’ cool.)

May 26, 2013

Let’s discuss Final Fantasy 13-2 (Part 2).

“A man is like a novel: until the very last page you don't know how it will end. Otherwise it wouldn't be worth reading.”

Yeah…I’m going to have to debate that opinion.


I'm starting to get a bad feeling about this...

Welcome to the end, people.  Spoilers -- and the strongest opinions you’ll hear all day -- to follow.

May 25, 2013

May 24, 2013

Let’s discuss Final Fantasy 13-2 (Part 1).

Show of hands: who here has heard of Kung Fu Jesus?

He’s known for a few Let’s Plays, his God Hand LP well among them.  I haven’t seen his work before, but I’ve known about him for a while…and by coincidence, ended up finding out he and his posse did a blind LP of Final Fantasy 13-2.  And what started out as a simple playthrough ended up becoming a 100% completion run.  And they did it.  It took them a whopping eighty-three hours, but they did it.  Indeed, in the final video each member of the posse talks in turn about how terrible the game is and why it’s terrible.  That might have just been a consequence of plunging head-first into the abyss of insanity, though (which you can see just by looking at the video titles and the descriptions).  Frankly, I’m surprised none of them are laid up in rubber rooms.

So you’re probably wondering why I’m bringing up 13-2 after I slammed the book shut on the game; making this post seems largely unnecessary, and even harmful.  It goes beyond just beating a dead horse; it’s more like digging up a dead horse’s corpse, performing black magic to turn it into an equine undead, slashing it to pieces with Frank West’s paddle-saws, kicking the pieces back into its grave King Leonidas style, and then doing the same thing after a five-minute recess and a swig of root beer.  I acknowledge that.  But I said I was going to finish the game, and there’s been a part of me that regrets not being able to.  It felt like I was leaving so much on the table.

So it’s time for me to fix that.  Will Final Fantasy 13-2 find redemption at long last?  Will there be a glimmer of hope in its final hours?

No.  No, it won’t.  It just gets worse.

Spoilers inbound.  But whatever.  If you’re playing this game for the story, I would recommend a reconsideration of your tastes and standards.

March 29, 2013

Post #300 -- Our Final Fantasy


And here we are again.

I was thinking about skipping this “oh, hey, I reached a new milestone!” post, seeing as how this one coincides a little too neatly with the 1-year anniversary of the site.  It’s really awkward positioning, and tooting my own horn isn’t something I’ve ever been in the practice of.  So maybe from now on, this’ll be the last time I ever make note of a benchmark in the title of a post -- maybe I’ll make a mention of it in the first line or two of my virtual spews, but that’ll be it.  We’ll see.

But enough of that.  If the last milestone post (and the one before it) are any indication, then this is going to be high on the rankings for a while yet…which I find inexplicable, but who am I to argue with the logic of the internet?  All I can do is put out content and hope that it doesn’t inspire divine rage. 

I doubt that’ll be the case for this post -- probably because it’s got a bit of “real talk” within it.  Or at least real-ish.  Real in accordance with my skill set.

…So yeah. Not very.

March 22, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 8)


Confession time: I’m really wary of my ability to make a good setting.

I’ve had this complex for years now.  Characters I can do, and enjoy doing.  Themes?  I can work with those.  Plot?  Give me enough time, and I can pound something out.  Setting?  Nope, nope nope nope -- you’re asking the wrong guy. 

This may be a case of me being too modest, but then again I’ve always been nervous about coming up with my own settings (and my technique in general, but we’ll set that aside for now).  Can I build a fantastic world?  Can I make it unique?  Can I weave in a framework and details?  Can I keep those details straight?  Can I even write a scene well?  There’s no doubt that I’m better at writing than I’ve ever been -- and I’ll be saying the same a year from now -- but considering what’s out there, I can’t help but get a little pensive.  Especially considering all the points that go into building a setting; I’d like to think that one day I’ll have to put some serious work into leveling up my geography skills.

Is it possible for me to get better?  Of course.  That’s pretty much a given; the fact that I’m willing to both admit my weakness and start envisioning what I need to do means that what might be my weakest point now could become my strongest (and then I’ll start faltering in another area, just to balance things out).  Whatever the case, I know that I’ve got the potential to go up and up, as long as I put in the effort and use my head.

It certainly helps that I’ve got something in particular to try and beat.

March 15, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 7)


Before we get started, there’s something I want to talk about -- and thanks to Sirrah Yllib for bringing this to my attention.  It looks like I haven’t brought up anything about the music yet…and a part of me’s tempted to leave that bit of the game out.  I do all right when it comes to music (listening to it rather than playing it), but I’m no expert.  And when it comes to 13-2’s music I don’t have all that much to say.

It’s serviceable.  There are a couple of good songs in there, and a couple of…well, let’s call them weird songs and leave it at that.  The other songs?  Honestly, I don’t feel like they’re worth mentioning.  They’re not terrible, but you won’t see me shuffling off to YouTube to try and figure out what that one song during that one scene might have been -- kind of sad, considering that I’m almost always listening to video game music when I write these posts.  Still, I wouldn’t chalk it up as another failure of the game.  Not yet, at least.  While a good video game practically necessitates a good soundtrack, 13-2’s inoffensive music doesn’t do quite as much harm…unless of course, you’re the sort who puts extreme value on music.  In which case, express disappointment as needed.  I know I have with…you know…everything else.

March 1, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 6)


No.  I’m done.  I’m done with this game.

I hate it.  It makes me angry, sad, and tired all at once.  I’m tired of knowing that in its current state, the Final Fantasy brand is more likely to inspire misery than wonder.  I’m tired of seeing this company continuously stumble its way through releases.  I’m tired of being able to point out flaw after flaw after flaw in what should be an airtight, satisfying story.  And you know what?  I bet you readers are tired, too.  I read the comments, and I do my best to respond to all of them.  Time and time again, people have said things like “How could things get this bad?” and “You really need to take a break from this game.” 

Regarding how things could get this bad, consider this: it took about four or five years from the announcement of FF13 to its release, and the best Squeenix could put out was something that belonged in a dump truck.  In hindsight it’s almost silly to expect the company to put out a better product in half the time, even if they did outsource it, or at least worked in tandem with another company.  Just look at the old Serah model compared to the new.


Regarding “taking a break,” all of you are exactly right.  This game is going to be the death of me, and in more ways than one, if I keep playing it.  So I won’t.  As much as I hate to admit it, as much of a blow to my pride it is to say this…sigh…Final Fantasy 13-2 is unbeatable.  And even if it was -- even if I could grin and bear it, ignoring every single fault the game throws my way -- it’s not worth it.  There’s no reward awaiting me at the end of the final battle.  So screw it.  No more of me picking apart the story. 

As for the gameplay…

February 15, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 4)


I don’t think I can finish this game. 

I don’t think this needs explaining, but in case you’re just joining me here on Cross-Up, I might as well spell it out: I don’t like terrible things.  I like knowing that my time hasn’t been wasted, and that I’ve gained something from whatever little experience coming my way.  I DON’T like knowing that I can’t sit through something and walking away from it with a genuine headache not long after.  And that’s what Final Fantasy 13-2 does to me, every single time I try to play it.  Every.  Single.  Time.

And then there’s “The Subplot.”

Listen.  I actually don’t finish every game I play.  It’s not that I got bored with them, or even hated them; I just…you know, never got around to seeing them through to the end.  But there has never, ever been in a game in my possession that broke me, my spirit, and my very psyche as severely as The Subplot of this game.  To be honest, there have been times when games have made me actually stop playing for a little while, but that’s because they got an extremely positive emotional reaction out of me.  Skyward Sword made me stop.  Xenoblade Chronicles made me stop.  Hell, even One Piece: Pirate Warriors made me stop (though that may be more of a credit to the anime than the actual game).  But in their own ways, those games -- and a good game or even story in general -- have elements that can bring your progress to a halt.  They can give you memories you’ll keep with you for months and even years to come.  They DO NOT make you so furious and confused that you throw your controller aside and stare blankly at the screen for several minutes, stewing in silence at the sheer level of idiocy on display.  They DO NOT make you realize how much time you’ve wasted, and the fact that trying to play on until “it gets better” is only going to help you waste EVEN MORE TIME.

So I’m done.  I’m done with this game -- for now, at least.  Maybe if I cool off after weeks of not touching it, I’ll come back and be able to finish it.  But as it stands, I’m willing to let it sit in its case, hoping that maybe when I crack it back open, it’ll come out of its cocoon as a beautiful butterfly…or maybe Persona 5.  So if you’re weary of me poking holes in this game’s story, rest assured it won’t last for much longer.

I’ll get into The Subplot soon.  But first, we have to discuss something else.  Someone else.


February 1, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 3)


You know what always confused me?  Sonic fan art. 

No, I’m not talking about THAT kind of Sonic fan art.  I mean the original character stuff -- the stuff that has all these multi-colored hedgehogs looking mean and tough and powerful, preferably in a stance that’s a dead ringer for a Super Saiyan.  I never understood the mentality behind that.  Sure, in the games Sonic and Shadow and even Silver got to go all gold and glowy, but we’re talking about a series built around characters that roll along the ground and ram their bodies into enemies.  Just think about Sonic Adventure 2; Sonic and Shadow both go gold, but apparently their best attack strategy for defeating the ultimate life-form fused with a colony hurtling toward Earth is to ram their faces into the pulsing boils all over its body.

Imagine my surprise when I see Sonic ’06 -- via the Game Grumps -- and lest my eyes deceived me, Shadow threw around energy blasts, furiously flailed in midair attacked foes with precise yet powerful punches and kicks, and activated his Kaioken.  Now, granted, Shadow’s ridiculously-expanded repertoire would have more impact if most of his opponents could absorb more than one hit, or if the black hedgehog actually HAD to fight every enemy every time instead of just running past them at subsonic speed, but I guess it’s not much to ponder too deeply.  Shadow’s tough now!  He’s cool!  He’s powerful!  He’s the ultimate life-form, and the best way to get that point across is with completely extraneous gameplay mechanics!

Reminds me of a certain other game.  Though the name escapes me at the moment…I think it starts with Final or something.  Well, whatever.  Let’s move on.

January 18, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 2)


Okay.  Now let’s talk about character design for a little while.

In my own writing adventures, I’ve found that I prefer to describe characters as thoroughly as I can instead of leaving it up to interpretation.  The downside is that I run the risk of grinding the pace to a halt -- and indeed, I’ll have to learn how to strike a balance -- but the upside is that it gives the reader just the image they need.  As someone who’s deeply entrenched in visual mediums -- and someone who has good old common sense, like many others -- I know how important it is to have good character design.  A lot of information, implicit and explicit, is conveyed by visuals.  Think carefully about a book or movie or comic or game or show you’ve seen, and what a character’s appearance said about them.  What does Barney Stinson’s love of suits say about him?  How about Ryu wearing the same general outfit since his inception more than twenty years ago?  What can you say about Superman’s suit in comparison to Batman’s suit?

Even if I’m removing the audience’s ability to use their imaginations, character design is something that I hold in high esteem -- and as the mastermind of more than a few stories, it’s my job to deliver thoroughly and fiercely on all accounts.  A good character design can draw in an audience -- or if they’re already in deep with a story, they’ll be justly rewarded each time they come across a well-crafted character.  Maybe they’ll be affected by visuals alone.  Maybe I can have their expectations defied.  Maybe they’ll just be eager to make their own characters.  Whatever the case, the idea is to create a positive reaction through visuals; much as we all hate to admit it, appearances count for a lot.

Which brings us to Squeenix and Final Fantasy.

*sigh* Hold on to your butts.

January 11, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 1)


All right.  Let’s talk about anime for a minute.

I’ve made it no secret that I have some deep respect for anime and manga.  I won’t say that either medium is perfect (especially from story to story), and my passion for it has cooled off since I first got into it, but I think that just like any other medium, the stories therein aren’t to be ignored; they have just as much -- and maybe more -- affecting power and merit as anything else out there, provided the story is handled competently.

Competently -- or adroitly, if you prefer.  That’s the key element.  And I’m sure you know where I’m going to go next with this, but let’s play this game for now; I promise this’ll all make sense before the post is over.

January 6, 2013

Final Fantasy 13-2: Good Morning, Kupo! (Part 0)



*sigh* Well.  Here we go.

I’m reminded of the words of fellow blogger Chihuahua Zero (whose blog you should be reading) on a post I made a while back: “That’s a part of being a critic: loving something and then taking it down.”  And it’s true.  I love video games.  I love the worlds they make.  I love the skill and creativity that goes into them -- the writing, coding-wise or story-wise, that makes them amazing.

But my love only goes so far.  It stops very abruptly right here.  Right now.