So when did “epic” start
being a thing?
I would ask if people
still use that term, and play it as being a synonym for “cool” or “awesome”,
but not that long ago it popped up in a commercial or something, and my brother
scoffed at the idea. “I hate it when
people use ‘epic’,” he said, more or less.
I don’t blame him. Setting aside
what an epic is supposed to be and what it actually means, it feels like it’s a
bit of a reach in terms of the modern-day lexicon. It’s verbal escalation; being cool isn’t
enough, and being awesome isn’t enough, so obviously
the only way to top that is by being EPIC, right? But the tradeoff is that you get diminishing
returns; it makes what was once incredible seem commonplace if you overuse
it. That, and it just makes you sound
like a doof. Or a bro. Doofbro.
That strive to be epic
-- to act in excess -- is a real problem, if you ask me. It feels like there’s this constant pressure
to be “bigger, better, and more badass”, as CliffyB once put it. But that’s unsustainable, and unrewarding
when you get down to it. It’s not always
about adding in more, and more, and more; an audience is more than capable of
building tolerance, and too much epic can lead to them getting burned out. Or to put it another way, it’d take ten
summer blockbusters just to get them to normal.
So what’s the solution,
then? Hard to say for sure -- but if
nothing else, Donkey Kong Country:
Tropical Freeze gives us one possible answer.
Games like Tropical Freeze -- and games for the Wii
U at large -- feel like they understand the point
of being a video game. Sure, they each
have their styles and frills and flourishes, but not to the point where they’re
in excess. The intent, no doubt, is to
make a game that lets the player do what he/she should be doing: using the
systems in place to interact with the game, and allowing both parties to
express themselves.
The game gets to show
off its tech wizardry, and the technique used to create a memorable audiovisual
experience. Meanwhile, the player gets
to show off his/her skill in an active sense, enjoy the game’s offerings in a
passive sense, and at the end of the day set down the controller with a sense
of accomplishment and satisfaction (assuming they don’t rage quit or anything). I was under the impression that that was how
it should be. That was what we counted
on games to do.
But maybe I’m wrong.
Maybe the reason why
the Wii U is in a bad place (not quite NINTENDOOMED, but I’ll gladly admit
things could be better) is because people think -- or know -- that the Big N’s
latest isn’t going to “get with the times.”
It’s true, a lot of conventions are lost on the Wii U, and plenty of the
games that are on it right now, while top-notch in quality, feel like
antiques. Artifacts of a long-gone age. There’s been a paradigm shift in the past few
years, and the trends (however obnoxious) probably aren’t going to stop anytime
soon. More people are playing games than
ever before, and countless wallets have spoken about “what’s worth making”.
Now, I’m not so harsh
that I’ll say that devs are wasting their time.
On the contrary; I know that there are good people behind those walls of
code, and I know that by and large they’re putting in as much effort they can
-- even if it pushes them to their limits.
But the problem is that they -- devs and companies and the bigwigs
behind them -- are putting that effort into all the wrong places. The intent to take games to the next level is
there, and I appreciate that. I hope
everyone can. But from what I’ve seen to
date, I’m not impressed. In fact, I’m
downright worried. In fact, maybe I’m
right.
And if I am, then we’re
in for a rough time.
Right now the Big N has
a thankless job. By and large it’s doing
the same thing it’s always done, and pushing others (Retro Studios among them)
to do the same for some mutual gain. But
maybe that’s a problem in its own right.
That’s not enough anymore -- not for the industry and its consumers as
they are now. Yet the alternative is
damn close to a betrayal of what makes Nintendo who they are, and what their
games are. Nintendo had it right when
they added a transitional phase, graphics-wise, between the sixth and seventh
generations; they decided to create a platform for innovation, realizing that
more powerful graphics weren’t going to be enough in the long run. On one hand,
it worked for them and helped bring in a tidal wave of new gamers; on the other,
it made them a target for ridicule, made their console out to be nothing but a
gimmicky toy, and made way for a slew of knee-jerk reactions to what
constituted a hardcore game and what could be cast aside as kiddie or casual
fare.
Nintendo didn’t really
grow up -- a boon and a fault of the company.
But by staying true to their roots, and by creating a platform that
allowed others to do the same, they at least TRIED to be something more…even if
it was by way of being less. In that
sense, they’re collectively more mature, and more grown-up, than almost anyone
else out there. Compare that to other
companies and other creators, who, in trying to be grown-up, or legitimate, or
even accepted, they’re willing to
distort themselves and their products into what they think is “right”. Blinded by that desire, and furious in their
attempts to prove themselves as “epic” -- in a world that’s long since devalued
the word AND the appeal -- they’re stuck eating their own tail. Only in their case, they’ve long since started
to deteriorate.
I’d like to think that
there’s no right answer to the question “how do you make a good video game” or
“how do you take games to the next level”.
If there was, then everyone would be making one game, and copying it over
and over with slightly different paint jobs.
There are plenty of options, just like there are plenty of concepts,
designs, and levels of execution.
Possibilities can be explored, will be explored, and should be explored
by those with the skill and wit needed to handle it. And that’s how it should be. The moment when you start to limit yourself
is the moment you start to fail.
Yet here we are, with
plenty of failures in our midst.
There have been days
where it feels like I just want to smack video games. Not physical video games, or one title in
particular; no, sometimes it just feels like I need to hit the very concept of games, and those that hold
them up as their one true law. In the
past few years, they’ve almost (for a given definition of “almost”) turned into
a parody of themselves, or some joke you’d see on The Simpsons. I just don’t
understand how, in this day and age, a company could release a
forty-dollar demo with a straight face.
I know why, of course: it’s likely to restock the war chest for the sake
of the actual game. On that note, I was
under the impression that the new consoles were supposed to make development
easier, and therefore cheaper -- except that’s been negated by the fact that
now they have to render even more, and better, lest they leap into the uncanny
valley. So now instead of boasting about
the uniqueness of the game or the validity of the story in previews, we’re told
about the majesty of hyper-realistic chair and wood physics -- while the game
in question looks like a pile of cold gruel with chest-high walls sticking out.
I said as much with Infamous: Second Son -- itself a
crushing letdown -- and I’ll say it again here: it feels like we’re going
backwards instead of forward. I don’t
get the sense that “the game” is evolving.
And at this point, it really should; companies
have touted that the key to innovation will come from new hardware, but
those same companies will still bank on the
old guard despite very nearly running it into -- and through -- the
ground. Meanwhile, you’ve got games
like Tomb Raider: Definitive Edition
boasting better graphics at the cost of making some of the animations jankier, Dead Rising 3 being “the same, but less”
vis a vis the lightened difficulty and sanded-down aesthetic, and Ryse as a game that actually
exists.
I just don’t understand
what the plan is. How are video games --
and the industry at large -- supposed to evolve when the brightest glimmers on the
horizon are a new Uncharted and a new
Halo, games that could conceivably
appear on the PS3 and 360 with a graphical downgrade? How am I supposed to believe that more
involving stories are on the way when I’ve seen games at their supposed best,
or when they’ve claimed to be revolutionary?
How can I accept delusions of grandeur when they’re not only distorting
what a game should be, but not even offering anything worthwhile to stand in
for the sake of the quest for legitimacy?
To be epic? Why is David Cage
being allowed to make another game?
I don’t have any
answers. But I know this much: whatever
it is, it’s not down the road we’re on now.
The answer isn’t going
to come with excess. If excess is
involved -- and I doubt it is -- then it’s going to be a side dish, not the
main course. The industry has the
technology to make damn near anything it wants, but that’s not because it’s got
wide access to the PS4 and XB1 kits. It’s had that technology for years. The mastery of the craft is already there,
and making the games that’ll usher in the future -- that’ll prove the worth of
the medium -- isn’t going to come down to being wasteful or indulgent. It’s going to come from the same things it
always has: from being smart. From being
well-executed. From being able to put
out a lean yet ever-meaty product. From
being focused. From being able to let
the game parts of the game breathe, and exist, and stand at the forefront instead
of being shoved aside by the particulars.
From being true to the game -- and letting it be what it should be from
start to finish. Simple and natural.
But I shouldn’t have to
type a single damn word to prove that.
This should be obvious by now, and obvious to anyone who’s had even a
passing interest in games. If you’re reading
this, you can name plenty of examples.
Why? Because games have already proven themselves plenty of
times before. In some respects, they
don’t need someone to try and fix them, or make them evolve, or take them to
the next level, or earn legitimacy. If
games were so flawed without the presence of white-knighting developers, then
don’t you think interest in them would have withered and died out more than a
decade ago? They’re not perfect, but
they’ve done something right to have made it this long. Embracing that, and understanding the
inherent strengths, is vital. Making
that into a weapon is where the true next-gen experience lies.
…Wasn’t this post
supposed to be about Donkey Kong?
Well, it can’t be
helped. I hope you don’t mind this
little filibuster of a post, but it just feels like there were certain things
that needed to be said. A lot of games,
and people, and companies have made their mistakes, and the sooner we accept
that, the better off we’ll all be. There
is absolutely no reason why we should have to accept what’s “good enough”, and
certainly not what’s being force-fed to us.
Our standards need to be high, and stay high, so that we can know A)
when we’re being taken for granted, and B) how we can improve, be it ourselves
or those who try to sway our hearts with their products. We can’t expect things to change if we don’t
change ourselves first.
But I still think
there’s time for change -- even if it’s at once necessary and unnecessary. It’s necessary in the sense that eventually,
the tech will be there; people will get it, and rather than scrabbling at some
meaningless goal, they’ll do what needs to be done with cheer and grace. It’s unnecessary
in the sense that sometimes, we have to go back to basics. Sometimes we can -- and should -- look at the
past to learn how to proceed. That way,
we’ll either learn from our mistakes, or we’ll find some precious gem tucked
away.
And without a doubt, Tropical Freeze is one of the biggest
gems to date.
That’ll do it for
now. See you guys around.
…Next time, we’ll talk
about boobs some more. That’ll make me
popular, right?
Gaming is certainly at a, how shall we say, "interesting" place right now. That isn't to say I think it's getting boring, but I fully grasp what you're saying here and I agree.
ReplyDeleteThe overgrowing need for "bigger, better, more revolutionary, MORE POWER!" is really getting out of control. In so many instances, more effort is being placed into the aforementioned things rather than the game itself. Making the window dressing looking appealing is all fine and dandy but I'd really like to see that attention to detail being put into the game as well.
I agree. And when it comes down to it, I think that's what a lot of gamers want, more so than just "more power". That power -- and wealth, and effort, and everything else -- has to be used effectively.
ReplyDeleteI was under the impression that that was what each new console generation was primed to do -- take "the game" to a new level by letting them do things that they couldn't before. Evolve, instead of bootstrap more bells and whistles...and certainly do more than just play to/play up delusions of grandeur. Why this is so hard for countless developers to understand, I'll never know.
My doomsaying aside, I'm still not about to give this generation a pass. It's like you said; games are in an interesting place, and I want to believe that things can get better -- because they have gotten better before. I just want them to stop being so ass-backwards from the get-go.
Am I being unreasonable here? Am I really asking for that much? I don't think I am, but then again I have some pretty highs standards.
I had a feeling this discussion was coming. But well timed and well said. In other news I left you a little something in the Google Drive 'Bat Cave'. It may give you some ammunition for future posts.
ReplyDeleteFun fact: I actually wrote this post a while before I did the Infamous posts -- and probably before I even finished playing Infamous. I prefer to stick to DA PLAN when it comes to post order, but there are...interruptions. I was tempted to write something about the reveal that Destiny's going to cost Activision roughly FIVE HUNDRED MILLION POOPING DOLLARS, but I decided to hold back to keep it from becoming a post choking on rage, despair, and confusion. But I won't be forgetting that subject anytime soon...
ReplyDelete"It may give you some ammunition for future posts."
Dude, a quarter I find on the ground could give me ammo for a future post. Hell, I've been thinking about doing one on Batman for a while now, and the fact that you brought up the "Bat Cave" is pushing me even closer to it. Buuuuuuuuuuuuuuut I'll be sure to give this "little something" of yours a look in the coming days.
Five hundred million dollars. I don't. I just -- I just DON'T.