I need to watch more Seinfeld.
I’ve been thinking
about doing a post on BlazBlue: Chrono
Phantasma over the past couple of weeks, but given that I’ve had material
gathering dust for ages, I figured I should get that stuff out there
first. So until then, I want to bring it
into the discussion of sexy characters -- however briefly. Again.
CP is the first BB installment
I’ve played since the original Continuum
Shift from years ago -- and the new installment offers up a chance for me
to start fresh and learn to play more characters with some competence besides
“easy mode” Ragna. I’ve long since
started maining Hakumen --the sickest
character -- but I can’t help but think back to one night when I was on the
character select screen for the trials.
I spotted Litchi’s picture nestled in the corner, and I thought to
myself, “Hey, why not?”
Well, I can think of
one reason: because she’s a sexy character, and if you play a sexy character,
you’re clearly a terrible person who deserves to get kicked in the junk,
right? And by default she’s awful and
sexist, and her creators are awful and sexist and deserve a million kicks to
the junk. At least if a subsection of
the internet is to be believed.
Strawman? Never heard of it. Is that some kind of scarecrow superhero?
I’ve talked about
Litchi before when it comes to character design, but I’ll go ahead and
reiterate. And I’ll start with this: I
think Litchi’s a cool character. Not the
coolest character, mind you (Tsubaki is my favorite
female of the cast, while Hakumen is my favorite in general…for obvious reasons), but
certainly one that I find myself liking.
Opinions seem to vary
on her -- especially post-Continuum Shift, by virtue of the way her story goes
and the crisis of faith instilled upon players -- but you know what I
think? She’s a pleasant and charming
character, with no shortage of intelligence, a few neat quirks, and a little
sass to her underneath her motherly exterior.
It’s probably worth mentioning that, IMO, her VA Lauren Landa kills it with the role; Litchi’s voice
is more soothing and dreamy than a chorus of unicorns.
I’ll be the first to
admit that I prefer Litchi’s out-of-battle attire to her in-battle look,
because -- as you know -- a woman wearing clothes will pretty much ALWAYS beat
out a woman not wearing them. But for what it’s worth I don’t think her
standard costume is that bad. Much like
Chun-Li, it’s there to reinforce her ethnicity (even though China doesn’t
really exist anymore in the BB universe,
but whatever).
The key difference is
that the costume pushes Litchi’s femininity -- her sexuality -- far more than
her raw strength. That said, what sets her apart from, say, Soulcalibur’s Ivy, is the fact that her
sexuality takes on a character in its own right. It has a unique style, as shown by her fighting style; her animations are full
of flowing, graceful motions and poses for some genuine flair. She’s communicating nonverbally, as she
should. Even when she’s standing still;
she may have some physics to her, but
I’ll take her confident, cross-legged stance over Ivy’s “just stand there, I
guess” pose any day.
What I find supremely
interesting about Litchi in-universe is that despite looking absolutely insane, she’s never devalued because of
her looks. Hell, they’re not really a
factor in a lot of cases. She may be
called “Boobie Lady” by one character, and spark jealousy in two lesser-endowed
characters, but all told? Nobody (besides
her “secret” admirer Bang) really seems to put too much stock in her
looks. Well, barring a gag ending or two
in which she plays an evil witch out to monopolize the world’s bustiness, but
that doesn’t count…as far as we know.
The story leaves her
free to be who she wants to be -- which in this case would be 1) a doctor, 2) a
scientist, 3) a counselor and matron to anyone who needs help, 4) a fighter,
and apparently an upper-tier one at that, 5) an unwilling agent for the bad
guys, and 6) a tireless seeker of a cure for her contemporary-turned-blob
monster by any means necessary. She may
look absolutely wild, but that’s no detriment to her character. (The same, infuriatingly, can’t be said for one of her contemporaries in the game, who
might as well have walked into a fight wearing tissues on her no-no parts.) It’s just one asset that informs her -- not
defines her. It doesn’t strip her of her
respectability, and it doesn’t suddenly invalidate everything about her.
She’s a sexy character,
but she’s more than just a sexy character -- the way it should be. Just as there are sexy people in the real
world who have more to offer than their picturesque bodies, so too do sexy
characters have plenty to offer. You
just have to be willing to give them a chance.
Keep yourself from making snap judgments, and there’s always going to be
a chance that you’re going to walk away with a smile. Maybe even a tear in your eye.
As a wise man once
said, ain’t that some shit?
You can use a character
in a lot of ways, regardless of (or maybe because of) the way they look -- but
you can’t use them like Ivy “I Love Me Some Silly String” Valentine. It goes beyond just using sexist depictions
of women, or inviting scorn upon yourself and your work…and make no mistake,
those are pretty awful in their own right.
When you do stupid crap like that, you do something that’s almost as
bad: you disgrace your character. Honestly, I would expect creators to take
pride in their work and their creations, and try to portray them in the best
light possible. Give them a chance to
make a case for themselves, and they will, earning fan loyalty and respect.
But when you go down
the Ivy road and strip her down “just ‘cause”, you take something away from a
character. Something important. And taking that something away is easier with
sexy characters than it is with any other type -- because when you pare down
the result of hundreds of hours of effort and years of canon into “I am become
sex”, you’re a lot more likely to lose than you are to win. We all know that. And we’re ready to point fingers when we get
the chance -- because we’ve done it before, and we’ll do it again. And again.
And again. We are nothing if not sentinels against stupidity.
THAT.
ALL. SAID.
Sexy characters are not
-- I repeat, are NOT -- an instant failure state. Like I said, you can use a character in a lot
of ways; their design is one great big honking example of that. So bringing the hammer down on those that
just try to throw some would-be sex symbols in our face? That’s all right. But the line between what’s right and isn’t
right starts to blur when everything that doesn’t suit one’s tastes starts getting
filed into the same GTFO category.
Nintendo, Sakurai, and
all the rest likely didn’t mean any harm when they gave Zero Suit Samus high
heels. They just mixed up her design a
little for the sake of form and function (and probably as a tribute to Bayonetta
since Platinum Games got in bed with the Big N). That’s what they should do; they shouldn’t
have to defend themselves from accusations, or justify basic creative
principles. They haven’t crossed a line. Those that start kicking and screaming might
do that long before Nintendo. And as you’d
expect, they might do more harm than good to creators -- to characters -- not
really at fault.
I said before that I
intended to play devil’s advocate. And I
stand by that. I pretty much have to,
because in order to conclusively prove my point, I’m going to have to get my
hands dirty. See, I can make assumptions
and arguments about the works of others, but in the end I don’t have perfect
insight into their thought processes. In
the end, I can only speak for myself.
And that’s exactly what I’m going to do.
So you’d better hold on to something -- and tight.
For one reason or
another, chapter 63 of I Hraet You has
been a top-scoring post for weeks now, if not months. I can make a pretty solid guess why: that’s
the chapter where the improbably buxom Sheila momentarily makes a motion to
take off her clothes to try and seduce Lloyd.
(I find that weird, because I’m pretty sure she wears less clothes just a couple of chapters
later. And long beforehand, for that
matter.) It being an OTT comedy, the
chapter ends with an all-out kitchen brawl, which feeds into Lloyd taken
hostage and tortured vis a vis Sheila’s extreme attempts at love. Whatever the case, Sheila’s design, I hope,
is distinct in its own right; she may have ridiculous curves, but that’s offset
by her being a literal snot-nosed nerd -- and vaguely reminiscent of Pippi
Longstocking, now that I think about it.
But she’s hardly the
only case. My intent is to make every
character in IHY at least a little
visually distinct. You can see that just by glancing at the blog’s header;
Lloyd’s got that crazy purple hair because it’s meant to flag him as miles
beyond real. And while he may be a total
bishie build-wise, his general idiocy and insanity offset whatever charm points
he might have earned from his good looks.
While the others don’t look quite as extreme, they do run the
gamut.
You’ve got JP (tiny
tween), Patton (freakin’ huge guy), Trixie (tall and athletic), Mrs. Overdose
(short and stout, with a vague “old” age), May (petite, which feeds into a future
plot point), Lien-Hua (graceful and elegant…for
now), Arjuna (scrawny and rodent-like), Rosco (goon incarnate), and more --
written-up or not. Admittedly, they’re
going to be memorable -- in a perfect world where tons of people are reading it
-- because of what they say and do, but those looks of theirs are going to
contribute at least a little bit.
Indeed, appearances are really going to matter to one of the later
characters -- a model who uses the catch phrase “Because I’m beautiful” to
justify everything she does…and by virtue of her past and present actions, is THE WORST, MOST
DESPAIR-INDUCING CHARACTER IN THE HISTORY OF MANKIND.
Monokuma, what are you
doing here? Go on, get outta here, you
crazy bear, you!
But I’m not done
yet. I can try to cover my ass
make a point with IHY, but there’s
still one big ace in the hole I’ve got. See,
I’ve got more up my sleeve than just Lloyd and IHY, and even more than Arc and…well, whatever that story will end up being called in the end. I’ve got a stable of leads that predated both
of them by a pretty wide margin, to the point where getting them out and into the world is just as
important -- probably more -- than getting the more recent stuff out
there. I’ve talked about them before in
the past (and I probably will again someday, as soon as I stop doing stupid
things and invalidating months of work), but right now I’m going to have to dip
into that well again. So bear with me.
If you’ve only recently
seen the stuff on my blog -- which is probably the case since I’m working under
the assumption that some of you are only here because of the title/promise of
breasts -- then let me start fresh and give a quick primer. I’m on record of saying that it’s my intent
to create a story about a Godzilla-sized single mom who wrestles giant monsters
(and ancient Greco-Roman mechs, but that’s a given). That is pretty much a non-negotiable goal in
my mind; its leading lady, Ursa, is one of my ten ideal leads -- the sixth born
out of ten, as it so happens. And I
think she’s a character with lots of potential.
With the unique factors built around her, I’m pretty excited in seeing
what I can do with the toolset she gives me.
And one of those
factors is, irrevocably, her appearance -- which would help explain why I
haven’t said much about her in any of my posts.
For the record, this is what she looked like sometime in 2012:
And this, barring
highly-probable changes to her design, is what she looks like now.
(I like how my art
style has improved in the time between drawings, but there are still some
massive-ass holes in my skill level. One
of these days I’ll learn how to draw toes.
Or feet in general. Or be
comfortable in positioning arms instead of finding ways to hide them as if my
life depended on it. Or actually manage
to fully capture anatomical details so -- you know what? Maybe my art hasn’t gotten any better. In my defense, I was being lazy and tired with the feet. I'll fix 'em someday, though. Because quality, I guess?)
I would hope that the
face and head in general would draw the eyes of viewers more than anything else
-- that’s my favorite part of her and
of drawing in general -- but even I’m not that naïve. I know she’s improbably buxom, because I made
her that way. It’s been an element of
her design from day one, and that’s going to be true for as long as I’ve got a
working brain. Hell, if my head was a
notebook, you’d probably find a note beside her info/drawings saying “no other
character I make will ever be
bustier. Non-negotiable.” Far be it
from me to conflate sexiness solely with bust size, but let’s set that aside
for now.
In any case, it goes
beyond that. You saw her, right? She’s (supposed to be) pretty
attractive! She’s wearing tattered
scraps and trying to pass them off as clothes!
She’s got a sashay in her hips that can’t possibly suggest she’s the
modest sort! She’s got a slight blush to
her face that CAN’T mean anything good!
At a base level, things are not looking good for me; if you were to find
this picture randomly on the internet without someone trying to beg for your
understanding illustrate a concept, you would likely respond in a different
way than you have now.
But you know what? Whether you agree with me or not, and whether
you like the design or not, I can run you through every single line of
reasoning I had for this character.
EVERY ONE. Everything I added is
there for a reason. That, I can
guaran-damn-tee. So let’s run through
it, and run through it on two fronts: why does she look like that out-of-universe? And just as importantly, why does she look
like that in-universe?
Oh, but first? It’s proper music time.
One of my character
creation conceits is ascribing an “element” to each character. Arc’s element is fortune, for example, and Lloyd, as you’d expect, gets heart. (For now.)
And Ursa, meanwhile, ends up getting earth. So what are the
qualities of earth? What would that mean
for her potential skill set, and how would that inform some of her particulars? Well, I can come up with plenty of answers;
in terms of her abilities, “earth” brings up traits like vastness, and size,
and power -- but with it, great beauty and warmth.
So while I can’t say
there’s anything beautiful about wrestling (at least for others), I think it’s
fitting for her to be some kind of grappler a la Zangief. Or, given that I made a mock moveset for her
-- because I’m me -- she’d be a hybrid of Guilty
Gear’s Potemkin and Marvel 3’s Nemesis. ZERO mobility and not much in the way of
fancy moves, but compensating for that with outright-BROKEN levels of power and
defense. If she gets her hands on you,
you’re dead.
But going back to the
character’s look, what’s the rationale?
Well, if she’s going to be an earthly character, she needs to have an
earthly look about her. So her color
scheme had to change; she needed more tans and browns, and I needed her to have
a wilder look about her. She needed to
look untamed. And I think I captured
that essence at least a little bit. The
colors are more subdued, especially with her eyes -- they’re still green, but
they aren’t quite the piercing orbs I gave her last time (which was in itself a
means to make sure that the focus was on where it mattered…so there’s always
the chance that change will be reverted. The eyes have it, after all).
Eagle-eyed readers have
probably long since noticed that Ursa’s packing some very interesting equipment
-- namely, that she’s got horns and a tail.
That’s something that came in semi-recently, because I thought her
design looked a little bare at the time.
But since then, they’ve become vital parts of her character; they’re
traits that, in-universe, no normal human should have. I’ll get to that later, but for now I’ll go
on and say that the intent is to keep up that wild, earthly theme -- and if
she’s vaguely animalistic, that’s another tool in my belt. That would explain the cow print on her
clothes, and in more ways than one.
To a lesser extent, I
wanted her to look like she “made the best of a bad situation” -- as if the
clothes she put on were put on out of desperation. Or alternatively, because that was all she
had left (which is technically true, given the story). In any case, the intent with her clothes on
yet another level is to invoke the spirit of the “jungle girl”
-- by and large, she’s separated from society, so it’s only natural that she
looks like someone who was born and raised in the wild. Emphasis on looks, but let’s save the backstory mumblings for later. I can only imagine what’s on your mind right
now.
Okay, so let’s pretend
for a minute that I didn’t screw up my art too badly, and I could bring all the
design elements in my head into an image with 1:1 perfection. Let’s pretend that every body part had the
proper proportions and not just a stylized approximation (whether that’s
“stylized” in high-quality anime aesthetics or just “stylized” to avoid looking
realistic, I’ll let you decide). Why
that look? Why that figure? Well, the first thing that’s worth mentioning
is that Ursa is NOT -- I repeat, IS NOT -- even remotely close to having hourglass
measurements…or being the fabled 36-24-36…or having a build like Jessica
Rabbit. (Christina Hendricks, on the
other hand? Getting warmer.) Ideally, Ursa is plus-sized; she’s notably thicker than most, or if not that then
certainly more than you’d expect from the usual busty lady design. No dreaded “tits on a stick” here.
Part of her figure is
to help create a recognizable look, but part of it is also because she pretty
much has to be on the thick side. On one
hand, she needs a heftier shape to support her monstrous size; she’s got super
strength by default so as to avoid tripping up the Square-Cube Law, but I
wanted to at least try to be mindful of it and give her a more reasonable build
for those giant-sized operations.
(Though technically she probably wouldn’t work anyway, but let’s just
sweep that under the rug.) On the other
hand, it goes back to the whole “earth element” thing. What is she?
She’s a single mom. Mom.
Earth. Mother Earth. And with it, Mother Goddess -- symbols of motherhood, nature, fertility, and
more. Idols and artifacts feature those
exaggerated proportions, so why not have that carry over to this character?
I know why. Because this character’s designed to fuck with
you.
Details are likely to
change, but as it stands, I know Ursa. I
know a lot of the major plot points in her story. And I know what kind of character she is. So at a base level, you look at her and see…what? A really curvy woman? Setting aside her figure, what else? Okay, it looks like she’s giving a warm and
gentle expression, so that must mean she’s one of those “gentle giant” types.
But again, would a
gentle giant really wear clothes like that?
What does that say about her character?
And compare and contrast her pose from 2012 to the one from 2014; one’s
got her in a more modest stance, while the other (again, correcting for my
just-passable art) gives her a little sass.
A little sway of the hips, and legs kept a good bit apart. So there’s warmth to her, but there’s an air
of confidence about her. She’s saying
plenty without saying a word.
Good thing I’m here to
compensate, eh?
The thing is, both she
and I are lying to you. Like I said, I
know her. I know what she really thinks,
and what she can, has, and will do. Same
goes for her. This character is all
about defying expectations, and standing out -- for better or worse -- because
of it. Without giving too much away,
there are elements of her character design that are there to lure you into
assumptions and opinions.
It’s a multi-tiered
approach; for those who venture into the story, they’re given a glance of what
she is and branch out from there, and have their biases set until there’s a big
shake-up that throws them off. More to
the point, once plot details are revealed, suddenly certain elements make more
sense. Simply put, she’s a character
who’ll make you think one thing, but with one action or one word she’ll prove
to you that everything you knew about her was wrong, wrong, wrong. In-universe, she’s an INCREDILBY flawed
character…but she’s the leading lady, and ultimately the story’s hero, for a
reason.
Speaking of
in-universe, there’s one question that needs to be asked: is this something
that Ursa would justifiably wear? And
the answer to that is yes. When asked
about why she dresses the way she does, she gives a straight answer: “Because I
look good, and I want to show off.”
Maybe not in those exact words, but I’m paraphrasing.
Alternatively, you could
just assume that she does it because she’s a pervert. Put a sexy man or pretty boy in her path,
and…well…
But let me back up a
bit and say this: as fate would have it, Ursa can’t really put on much more
than she has on now. A few months before
the story starts, she’s thirty feet tall -- not exactly the best height to be
for clothes-shopping, I’d say. When the
story does start, she’s three hundred feet
tall. Then bad things happen, and she
ends up growing to the size of a mountain.
Then worse things happen late
in the game, and…well, let’s just say from then on, she would have to be
measured in miles. Or, alternatively,
that she could stand in the ocean, and on average it would only reach her
knees. Said ocean, on average, is 14,000
feet deep.
By that point, the
science bit would…probably be non-existent.
Likely because it would turn into a horror story by then. Ursa trying to interact with people by that
point would be something like the average person trying to talk to microbes --
to say nothing of the fact that merely by existing she’s causing collateral
damage on a sub-continental scale.
But I suppose I should
pull back a bit. Because whether it’s that
point or well before it, Ursa’s life suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucks.
Everything in her life
ends up turning to shit before she even turned nine. She lives in a Hellenistic world full of
giant monsters, but also magic -- and since magic > giant monsters, it’s
what separates the haves from the have-nots.
So of course, she and her
family have ZERO aptitude for magic, which makes puts them at the lowest
societal rung, which makes them laborers in name and slaves in effect. And what little happiness they have ends up
getting lost when her family gets sacrificed to a kaiju to save some
aristocrats, leaving little Ursa -- still human-sized, albeit taller and
stronger than most -- with a grudge the size of an aircraft carrier.
So begins her solitary
quest for power, which ends up leading to…certain
places. I won’t say what in the
interest of space/time/spoilers, but after that moment and one desperate
decision, she starts to change. She
effectively gives up her humanity for power, and as such starts turning into
the bountiful behemoth pictured above over the course of many years; she grows
horns and a tail, her strength goes through the roof, and she goes from just
being on the tall side to friggin’ damn huge.
The tradeoff, of course, is that she’s turned herself into a big
target. She’s not exactly a kaiju, even
in her default thirty feet, but that’s still five times bigger than the average
man. And in her world, being different
is a big no-no.
Little wonder, then,
that when she doesn’t end up harassed and assaulted, she’s made into a slave, a
living weapon, a fighter in illegal circuits, and effectively a circus
attraction. In no particular order.
Ursa’s life is one full
of hardship and struggle, but prior to the start of the story -- and even well
into it -- she’s actually content with her life. She’s found a good sweet spot; things tend to
go poorly when she’s around others, but she’s compensated by willingly putting
herself into isolation. She lives in a
hidden cove in the boonies, sleeping in caves, hunting fish, raiding the
occasional passing ship, and generally spending her days lounging around on the
beach. (So if it looks like she’s ready
for a little sunbathing, that’s one reason why.) By and large, that’s all she needs. She’s long since learned to fend for herself,
and is happier for it. She’s got her
freedom, her peace of mind, and herself.
And she’s proud to be who she is.
Too proud.
By default, Ursa’s
willing to live and let live -- be kind, be gentle, and be a little goofy. But despite making it to the big 3-0, she
hasn’t done a thing about the grudge she’s held inside since she was a
child. If anything, it’s only gotten worse because of what she’s been
through; cut past her pleasant surface, and she’s a nexus of fury, resentment,
and outright hatred. And she knows
it. She exists well outside the law
because of who she is and what power she wields -- and as such, knows that
she’s free to be whatever she wants to be.
She doesn’t care about rules, conventions, or even others in general,
even if she puts on airs of gentility; she’s a free spirit that’ll defend her
freedom with every ounce of strength she can muster…and it’s only getting worse
as time passes. Because she’s getting
even bigger, day by day.
And then there’s her
son.
...who I was too lazy to draw, so here's some art from Disgaea to give you a general idea.
Canis is Ursa’s foil in
pretty much every way, their appearances chief among them; whereas she’s big
and bountiful, he’s tiny and typically looks like he’s minutes away from biting
it. (It’s
almost as if those two aren’t really blood related, hmm hmm hmm hmm hmmmmmmm.)
But while Ursa goes out of her way to be bold in every aspect, Canis is
reserved to a fault. Being an albino --
of “cursed blood”, much like the kaiju -- his default costume hides who and
what he is, in stark contrast with his mother’s “Look at me!” ensemble.
It goes further than
that, though; Ursa looks warm and inviting -- and is genuinely good deep down,
assuming you don’t cross her -- but she’s consciously and subconsciously
projecting her rebellion and hatred outward.
She’s making a statement, and couldn’t give a shit about what people
think of her. Conversely, Canis (despite
spending most of his days riding around in his giant mother’s skull barrette)
is more than willing to abide by laws and standards, and as such is more than willing
to hide himself. Or to put it another
way, he doesn’t project his hate. He
contains it -- and he directs it at himself.
All told, I can’t
really blame him. The thrust of Ursa’s
journey is about finding a way to save her son’s life since an envoy of the
goddess of fate reveals he’s only got a year left to live, thus necessitating a
journey across the planet despite the fact that she’s getting bigger by the day
and acting as a walking societal and political disaster just by being on the
move, and the fact that Ursa’s final option if all else fails is to kill the
goddess and pray that it frees him from the worst destiny imaginable, all while
putting herself at risk from armies hailing from every corner of the globe, on
top of battling fellow kaiju that -- assuming she doesn’t have a monstrous
growth spurt bred from fits of rage -- are as big or even bigger than she is.
To reiterate: Ursa’s
life suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuucks.
But that’s okay. Because by and large (ha), she’s taking it in
stride.
There’s always going to
be that question of how much of Ursa’s personality is a façade, given what she
could end up doing in the story. (Her
eyes can turn from deep green to bright red.
Make of that what you will.) But
whether it’s post-development or before it, she is a genuinely good
character. She can be that gentle
giant. Taking on Canis as her charge
mellowed her out, and can -- maybe not always, but can -- bring out the best in her.
He’s the one person who’ll always accept her, and let her be who she
wants to be. He’ll accept her smiles,
her laughter, and her kindness…just as he’ll accept her selfishness, her childishness,
her goofiness, her haughtiness, and more.
They’ll both carry that hatred within them -- but bit by bit, they’ll
both learn how to love. To mend their
scars of the heart.
She’s not ashamed to be
who she is. There are times when she
fears her power and what she can do -- just one more set of particulars for her
arc -- but she’s glad that she became the monster she is. Without that overwhelming physical form,
she’d be nothing. Probably dead, most
likely. Or worse -- chained up by a
society she’s long since outgrown. And
while she may make mistakes, or put her faith in all the wrong things, or have
her crises of confidence, she’ll stay true to herself without backing
down. She knows what kind of person she
is, and what she wants, and what she wants to be. And whether it’s in physical, mental, or
emotional terms, she’ll do all she can to move toward her ideal state. No matter what it takes.
…Did I mention she
loves her some sexy men? I did? Sorry, I just feel like I should toss that in
there. It’s such a vital detail, you
guys.
And there you have
it.
Characters create
opportunities. That should be obvious by
now, whether you’re a would-be writing hero or not. And indeed, those opportunities -- those
tools you can give yourself, or others can add as needed -- are practically
limitless. The moment you start to limit
yourself is the moment you start to fail -- so if sexiness is a tool that you
can use to your character’s advantage, why not use it? The alternative, I’d bet, is a world full of
grizzled space marines. Or “strong
female characters” that
are anything but.
But if we think of
sexiness as a tool, then we have to think of it as a tool that has to be used
wisely. In the same sense that you
wouldn’t use a hammer to bash everything in arm’s reach, you can’t just
overload a character with sexy attributes and leave it at that. It takes a clear mind, and a steady hand, and
a will to use those attributes for the audience’s benefit. And the character’s benefit, even more so;
pay respect to them, and you just might get one step closer to making a damn
good story. In turn, they’ll do their
part to bring in the fans -- whether or not they’re some real bra busters.
I expect -- or at least
hope -- Ursa can do the same. After all,
no matter how big she may be, her curves aren’t her favorite body part.
It’s her face. And with it, her smile.
And that’ll do it for
now. See you guys --
Oh, wait, I just
thought about one more thing with Ursa.
In her story, a lot of the characters have exaggerated form. She and her son are notable examples, but
they’re hardly the only ones. The main
villain (such as he is) is an absolute cheesecake heartthrob. He’s sexy and he knows it…along with being a
badass emperor in his own right.
Shit, am I going to
have to do a post rationalizing him, too?
Well, I guess I could do
that. Or, alternatively…
YEAAAAAAAAAAAAAAAAAAAAAAAAAH!
"The problem with stories in videogames is the existence of the player."
ReplyDeleteO brave new medium, that has such players in it! Or to paraphrase Yahtzee of Zero Punctuation fame, developers would love nothing more than for the players to be removed from the equation. And I suppose the money would just teleport into their pockets, or some sort of black magicks.
In any case, thanks for that little insight into what made -- or MAKES -- Metroid tick. Like I said, I've only played Metroid Prime (and would have played MP3 in earnest if my disk didn't stop working), so it's good to be able to get some perspective into what made the old games so special to others. Although now I can't help but feel sympathy for those who felt truly wronged by Other M. Not a pleasant feeling, that.
In any case, you bring up a good point...well, a lot of good points, but if I started naming them all I'd be here for the next week. Setting the story aside, Samus has always been a character defined by physical attributes -- an avatar, like you said. She was that perfect mix of form and function -- and now that there's been a change, it's threatening to change her into something different, and potentially worse, than what she was before. I get that. (Apparently people are still having bilious reactions to Sonic getting longer legs and green eyes.)
But you know what? In some cases -- and I stress SOME, not all -- I think that it can be okay for games to (within reason) try to have good stories. Try to be more cinematic. But the requirement for that is that they have to be good, and prove WHY we should enjoy or even care about the story being told. They tried doing that with Samus and Other M, and...well, it didn't end very well. So maybe she's a character who should stay away from stories until things are 100% airtight.
Maybe her return in SSB4 is a blessing. If she's in a fighting game -- one of the gamiest of all genres -- then maybe that'll help repair her image, independent of her looks.
Maybe. We'll see.