This is the most
redundant post ever written.
Power Rangers isn’t in need of a reboot or a movie. (Well, another movie.) Okay, sure, it wouldn’t be a game-breaker if
it got another movie, especially if it got the care and skill -- and to a
lesser extent budget -- needed to put something good on the silver screen. But remember, this franchise has gotten more
than just a couple of movies born and raised in the States, and even more than
big screen releases by virtue of (and reflecting) its Super Sentai counterparts...if you can believe that.
This is a franchise that’s been constantly and consistently rebooting
itself for decades. Mighty Morphin’ may be the one that started it all, but it’s not
the be-all and end-all. It’s not one
isolated story, but one connected (however vaguely) to dozens.
My guess is that with
the recently-announced Lionsgate movie (the guys behind Twilight, Divergent, and The
Hunger Games -- oh joy), they plan to take out some of the sillier,
anachronistic elements and repurpose the Rangers for a modern age. Except
Power Rangers already did that. It was called Dino Thunder; it had “teenagers with attitude” who were more than
just goody-goodies tackling problems in and out of battle (making it on a
sports team vs. fighting monsters as per duty, for example), kept a leash on
the silliness, and even brought back fan favorite Tommy as a treat to older
fans. And that was it. That was all they needed to do, and they did
it.
That should be the end
of it. But alas, here we are -- and with
me about to go into Indignant Nerd-Paladin mode.
My fear with this new
movie is that -- as is usually the case -- it’s going to reboot Power Rangers without understanding
anything about Power Rangers besides
name recognition and broad-strokes concepts.
Worse yet, I’m worried that they’re going to try and “fix” the franchise
with this new movie, for fear that what worked in the past -- what made it
good, or even gave it its character in the first place -- just won’t work in
the present.
There’s something wrong
with that line of reasoning -- that drive to resurrect an old property, but refuse to let it be what it used to be
through one dumbass move or another…especially if what it used to be was a core
element for a reason. Transformers, The Amazing Spider-Man, Man of
Steel, RoboCop, all those and
more -- they’ve all falling prey to the DmC
School of Thought. “Bring back nothing
but the name and names of characters, and arbitrarily change key story beats
and concepts so that they’re worse than the originals! It’s BRILLIANT!”
I would have thought
that Power Rangers, if nothing else,
was immune to the corruptive hand of the Reboot Overlords. Setting aside the fact that the Super Sentai version is still going
strong (and with good reason), not too long ago Saban teamed up with
Nickelodeon to put the Rangers back on western airwaves. I haven’t seen enough to know if that was a
good thing or a bad thing, but the gesture is still much-appreciated.
So Shinkenger -- one of the more popular seasons, and one I personally
enjoyed -- begat Power Rangers Samurai. Goseiger
begat Megaforce. Gokaiger
begat…uh…Super Megaforce. And from what I’ve heard, Kyoryuger is going to beget Dino Charge next year. (No love for Go-Busters, it seems.) It’ll
be interesting to see how they reconcile a show featuring a Red Ranger who
transforms by dancing and shooting a battery-powered revolver. Or how they’ll handle that same Red Ranger,
given that in the first episode he gets into a fight with a T-rex mech…and
wins.
Not every Sentai series is as…energetic as Kyoryuger. But damned if it’s not a treat.
The bigger question
here, of course, is “How is Hollywood going to handle a new Power Rangers movie?” If fan reaction to the new Ninja Turtles movie -- itself redundant
thanks to the new-ish CG cartoon airing -- means anything, it’s that you’re more
likely to scare off or even anger fans by turning their beloved franchises into
shambling, modernized zombies. Sure,
that might be enough to make the old guard engage in some hate-watching, but
isn’t it a better idea to pay tribute to the audience the movie and its makers
depend on for sustenance? Isn’t it
better to legitimately earn and entertain fans instead of a hundred
million-dollar swindle? Isn’t it better
to pay respect and tribute to the original tale -- the one that people fell in
love with in the first place -- instead of just using the name to pull in
ticket sales, and using the two hours that follow to tell a distinctly-shittier
story?
That’s what I would
have guessed. But then again, I am
pretty naïve. So I guess there’s just
one thing left for me to do: if Hollywood is at risk of making (or is even
destined to make) a terrible Power
Rangers movie, then I guess it’s up to me to try and come up with a
hypothetical version of my own.
And in order to do
that, I have to start by making a claim: If you’re reading this, there’s a very
good chance that you are wrong about Power
Rangers.
Oh shit, that JPEG is
contextually appropriate for once!
Step One: Characters
One of the key
differences between Power Rangers and,
say, Kamen Rider is that generally
speaking, PR -- and again, its Sentai counterparts -- has a bare
minimum of five guys and ladies in flamboyant suits, while KR in most cases is lucky to get any more than two. But that’s a positive point for each of them;
part of the reason I like Kamen Rider is
because it puts focus on a central character and develops him/the plot as
needed. Conversely, the strength of PR is that it has more than enough
potential thanks to its typical band of heroes.
Granted each series has the advantage of developing its leads across
fifty-ish episodes and not just a couple of hours, but let’s make the best of a
bad situation.
The first thing that
needs to be tackled is how the movie would handle archetypes. Characters in Power Rangers and beyond have been slotted into certain roles and
traits before -- but of course, what separates good characters from bad is
their ability to go beyond the bounds of their archetypes. They can (and should) be more than just a
bunch of points on a checklist. So
here’s what I’m thinking: why not mix and match? Why not diversify? Give an audience something they wouldn’t
expect from a property that, once upon a time, had some seriously unfortunate
costuming choices.
In the interest of
space and time, let’s see if I can make this ultra-brief. Well, relative to my skill set.
Red: Ashley. Eventually the team leader, but prior to that
her school’s chief nerd -- part of all the silliest/most obscure science clubs,
a total teacher’s pet, and more than a little goofy. Take ½ Alex and ¼ Luke from Modern Family, mix liberally with ¼ Sue
from The Middle, and you’re pretty
much there.) Despite her nerdiness,
she’s got a good heart and some real integrity, and can be surprisingly
dependable in a crisis.
Blue: Farah. The inevitable lancer-type
character. She’s at once Ashley’s best
friend and rival, competing with her across several fields. She may not always be able to beat her in
academics, but she compensates by being an ace at sports, and notably more
popular to boot. A coolly-cool person,
but she’s got some real red-hot passion behind her façade. And before you ask -- yes, she’s more or less
what Kamala
Khan is to Ms. Marvel.
Yellow: Eddie. The big guy (and also black, I guess). He’s the quiet-type, without question --
always sitting off on his own, working on his next amazing art project. He’s terse and soft-spoken, but what few
words come out of his mouth are usually soaked with meaning. It’s hard to get a read on him and what he’s
got on his mind, but he’s still a reliable -- if rigid -- comrade regardless. (Imagine Android 16, and you’ve
got him down.)
Black: Shane (but
usually called “Spider”). The youngest
member of the team, but also its wiliest.
He’s a fast-talking prankster who’s always in and out of the principal’s
office, thanks to both his insane schemes and boundless energy. He’s not exactly dedicated to his studies,
but he’s surprisingly quick-witted and well-read -- maybe even more than Ashley. (So I guess he’s ¾ Luke and ¼ Alex, to bring
up that comparison again.) Is absolutely
ecstatic when he becomes a Ranger.
White: Luca. The oldest
member of the team. A supposed player and passionate lover of
women, he’s flippant and always ready to crack a joke (and in fact gets shot
down by Farah on a regular basis). He
loves being stylish, but loves having fun even more -- and as such, he tries to
keep up the cheer for everyone around him, even if -- to his dismay -- it’s at
his expense. He doesn’t act like he
takes being a Ranger seriously, but cut past his laid-back exterior, and you
might be surprised.
Okay, how many words
was that? Almost 400?
Right. Let’s keep going.
Try to keep these
characters in mind as best you can. I’m
sure you can guess what I’m going to say about them and how they can be used,
but right now we’ve got more important things to worry about. Chief among them…
Step Two: Plot
All right, I’m going to
have to mirror/parrot MovieBob’s recent sentiments that we should probably lay off the destiny angle for a
while. It’s got its purposes, sure, but
making it so that heroes (and the inevitable glory that follows) in our stories
is decided just because is a quick
way to shoot a product in the pancreas.
A look through some of
the PR installments over the years --
Sentai or otherwise -- implies that
the morphers and the henshins that follow aren’t typically dished out because
the Rangers are destined to take up the masks.
It’s by way of merit; they’re the best men and women for the job. So here’s what I’m thinking: our five
would-be Rangers are all students at…well, let’s just call it Saban High for
now. All’s fine and dandy until one day
when an alien ship crash-lands in town -- and not long after, other ships
follow suit. Not long after, a mere
emergency landing blooms into an all-out war in the streets.
Our five leads are all
caught in the midst of it -- that is, the ensuing struggle between the
Gearians, the technology-loving spacefarers, and the Archeons, espousers of
magic and the mystical. The Archeons use
their superior forces/weaponry to push the fight in their favor, and under the
orders of their leader Levias, start making a push to convert Earth into a
source of energy, labor, resources, and even tribute. But Colonel Steyn of the Gearians ain’t
havin’ that…problem is, his forces are getting wrecked and he’s running out of
options. The soldier himself has already
taken a critical hit, meaning he’s going to be out of action. Not the best state to be in when you’re
smack-dab in the middle of a battle.
But that’s where our
five leads come in. Four of them do
their best to lend a hand, tending to civilians, tending to the wreckage, and
even going up against a couple of Archeon goons. Ashley, on the other hand, goes above and
beyond; she refuses to let anything worse happen to the Colonel, and as such
takes on an enemy ace as best she can on his behalf. Her act of bravery (or reckless courage, if
you prefer) convinces the Colonel to entrust his last resort to her: the Red
Gear Morpher, which immediately chooses her to become…wait for it…the Red Gear Ranger!
Or if you prefer, a
member of…Kikai Sentai! GEARRANGER! (Cue
henshin theme.)
Following the first of
several ass-kicking fights, the Archeons pull out to reassess the
situation. Colonel Steyn -- the sole
survivor of the attack -- decides that he and Ashley are going to have to work
together. More importantly, he’ll have
to rely on her to fight until he can make a full recovery -- and even more importantly, he entrusts the
distribution of the other Gear Morphers to four worthy wielders of the
power. Inevitably, she chooses the other
four characters she spotted on the scene, and impels them to team up with
her. They have…varied reactions, but before long it becomes clear that they don’t
have a choice. The Archeons are mobilizing,
sending out their aces on a regular basis.
And it’s up to this ragtag team to hold off until the Gearians can call
in reinforcements.
And you know how it
goes from there. Friendships are forged,
struggles are had, enemies keep popping up because they’re jerks like that, and
everybody learns a lesson. Also, how
about a robot mascot? But not the
annoying shitbag sort. One that’s actually
kind of cool. Like…uh…oh, hell, let’s
just make him a robot wolf-man. He can’t
talk, but he doesn’t need to. Because he’s a robot wolf-man.
Eh, close enough.
Step Three: Setting
My understanding of the
PR canon is that in all but a few
cases, the Rangers are situated as the protectors of one city in
particular. That’s the best situation we
could probably hope for, in the sense that it can add some much-appreciated flavor
to the story at large (if used correctly).
What I’m getting at here is that even if the Rangers have Saban High as
a focal point in their lives, that’s not enough to satisfy a viewer looking for
more. Granted that was enough for Kamen Rider Fourze, but for a
movie? I’d wager that it’d need a
slightly bigger scope.
So how about this:
keeping up with the theme of machines, how about making that a key
characteristic of the Rangers’ city?
We’ll call it Forge Valley (no relation to Valley Forge, natch), and
it’ll be a tech haven -- a blending of the star-gazing sensibilities of
Houston, the industrial menagerie of Salt Lake City, and the wired havens of Silicon Valley. Lots of factories, lots of machines, lots of
lights, all that and more -- with a few touches added for style. That is, the tech and the structures around
them become figures of artistic expression, in-universe and out of it; plenty
of cogs and pylons worked into the design, for example, and a certain level of
bright cleanliness to the visuals, a la Mirror’s
Edge.
I suspect that the
trick would be making the city feel large, lived-in, and homely all at the same
time. Is that possible? I’d wager yes; each different set of Rangers
has had at least one -- and often multiple -- places to gather, mingle, and get
down to business. So my Theory Rangers
could have their high school clubroom and the Colonel’s cloaked ship at a bare
minimum, but there are as many opportunities for locales as there are buildings
in any given city. And not even that, in
some cases; how about the park? How
about the gym? Maybe on a rooftop or
two, or some site nestled away?
The biggest advantage
for working with a machine-loving city is that it could make for some cool
fights, and cooler set-pieces. The
scenes don’t have to be static; maybe they could go to a rooftop battle to a
brawl on a monorail. If they’re on the
street, maybe one of the bad guys flings a fixated cog like a giant
shuriken. Or if there’s a need for some
humor, a couple of Rangers could get punched into a dance club -- and suddenly
they find themselves fighting to the beat of some funky fresh tracks. Lots of possibilities, to be sure.
Although, speaking of
tracks…
Step Four: Music
Linkara once mentioned
during his History of Power Rangers series
that the music is an important part of what makes Power Rangers the franchise it is -- and while that’s true of
pretty much any audiovisual medium, it’s definitely a key factor in PR’s enduring success and entertainment
factor. (Linkara even coined the phrase
“Wasserman Factor”, named after the original composer Ron Wasserman…and IIRC would
go on to count on him for music for a future segment of a story arc.)
I said earlier that I
was glad to have PR back via Samurai so that new generations could
have their own series to go gaga over. I
stand by that; they have every right to have something new to call their own,
not just the hand-me-downs given new (and corruptive) life by those banking
on/blinded by nostalgia. But the problem
I have is that they didn’t go far enough.
They may have brought
in a new series, but instead of making a new theme song -- the one reason, if
nothing else, to at least take a look at one episode per installment -- they
just did a remix of the Mighty Morphin’ theme. That, in my eyes, is an incredible disservice. It’s
like they’re saying the original theme is the only one that matters. Or to put it a different way, it’s like
saying the only music from the Mario
games that matters is the theme from level one of the very first game --
despite the Galaxy OST being SO AMAZING IT’S UNFAIR TO A THOUSAND OTHER
GAMES.
I imagine that the
actual reboot will feature the original theme in some way (an “epic” orchestral
remix, perhaps, or a completely-missing-the-point dubstep styling), so I don’t
see much need to include it in this theoretical movie. At most, maybe a couple of notes included in one
of the quieter songs of the soundtrack; all the rest is completely original
stuff.
Now that we’ve got that
out of the way, let’s move on to the other stuff; obviously, you can’t have a
soundtrack with just one song. I’d prescribe a heaping helping of “guitars
out the ass” for maximum hot-blooded battles, but there would have to be a
balance -- an ability to restrain the musicians, in a fight and out of it. (Not every scene can be a big whompin’
battle, after all.) As such, I can’t
help but think back to the soundtrack for Final
Fantasy 7: Advent Children, and its ability to get those pulse-pounding
tracks along with some genuinely quiet, gentle pieces.
So yes, Nobuo Uematsu
would be a pretty damn good choice for a composer -- which I’d assume would
pretty much be the case in any scenario -- but if we’re going for practiced
(and practical) western song weavers, then I’d have to put up Alan Silvestri
for nomination. He’s long since proved
himself with the scores for Captain
America and The Avengers,
creating memorable tunes and leitmotifs that can no longer be divorced from
their movies of origin. Given that, can
you imagine what he and his crew could do if you gave him full access to an
armada of electric guitars? Just imagine
what would happen if this song rocked the hell out.
All right, enough
faffing about. Let’s get serious.
Step Five: Tone and Depth
Approximately twenty
three hundred words ago, you may remember that I claimed that there was a good
chance you’re wrong about Power Rangers. I would assume that if you’re reading this blog,
you’re intelligent enough not to fall into the expected (and faulty) line of
reasoning. But for argument’s sake, let
me be perfectly upfront.
Power Rangers is more than just camp.
I repeat. Power
Rangers is more than just camp.
It’s more than just a way to fill up air time, or sell toys to kids, or show
off super-stylized violence (even if that is the best kind, but that’s neither
here nor there.) In all fairness, those
are components of the property -- of the mission statement, perhaps -- but the
sum of its parts creates a whole that surpasses its hunt for consumer
dollars. I would think that that’s been
proven time and time again…because it
wouldn’t be here if it didn’t.
Whether it was from
seasons past or present, east or west, there’s no mistaking that there was an
honest attempt to try and tell a story to entertain the masses. To earn fame and fortune the right way: by
building loyalty through the quality of the product, not just a “because it’s
there, so you should buy in” mentality.
The faults and issues and dark designs are more apparent when you’re an
outsider looking in, i.e. someone who’s learned enough to realize that things
aren’t as simple or as pure-hearted as you once believed. Corporations -- creative or not -- exist to
make money, and they need to take action to make that happen.
But ask yourself one
question, whether you were/are a PR/Sentai fan or not: when you’re watching
your favorite show and having a good time, do you really, truly, honestly give
a shit about the money it’s making for its crew and companies? Do you care how popular Game of Thrones is while watching Game of Thrones? Or are you
more focused on watching it and enjoying what goes on? Do you care about the ads and commercials
between furiously-watched reruns of How I
Met Your Mother? No, of course not
-- because the things you like reach out to you. They become something more than just
cash-grabs; they’re stories with worlds that you’re itching to dive back into,
time and time again, independent of the soul-rending attractiveness of Allyson
Hannigan.
With a handful of Kamen Rider installments under my belt,
I understand the appeal. I understand
that each of those shows did their absolute damnedest to -- and managed to --
become more than just a way to keep the money machine going. They told their stories as best they could,
and in doing so, even with their penchant for men in bug-masked suits, they
became something more. They became
something more for me, and they sure as hell became something more for the
target audience. They want the
merchandise because they want to get closer to those stories that have
entranced them so. They want to be a
part of it, however incompletely.
A good PR movie will understand that. More to the point, a good PR movie will deliver on the promise and
potential, and make dreams come true.
It’s a chance to turn the ideal
form into something real -- deliver on the story, deliver on the scope, deliver
on the spectacle, deliver on the style, all of that and more. It’s a chance for viewers of all ages and all
walks of life to willingly, and gleefully
step away from cynicism-bred perspectives, if only for a couple of
hours. Make them leave reality behind --
and give them something to believe in.
So with all that in
mind, let me make the most obvious assertion possible. A good PR
movie must absolutely…
Absolutely…
Absolutely…
ABSOLUTELY
NOT be a gritty reboot.
At the time of writing,
it’s still way too early to know just what kind of movie the actual Lionsgate
film will be. That said, if the intent
is to make it anything like the studio’s current stable (The Hunger Games at best, and Twilight
at worst), it’s going to fail.
Hard. Even if it makes its money
by virtue of curious moviegoers, it’ll be an empty victory when the viewers
walk out disappointed and even enraged.
They’ll know that the point will have been missed, even if they don’t
feel like articulating why in a four-thousand-plus word post.
So how would a good
movie handle it?
First things first: don’t draw attention to the camp. The suits, the mechs, the monsters, all of it
-- don’t even think about pointing out how “silly” everything looks. Let the audience come to that conclusion
themselves. If there absolutely must be a joke at the conventions’
expense, use it EXTREMELY sparingly. One
or two lines, at most -- and lines that come before/between scenes where more
important things are happening. If
you’re going to make a movie about men and women fighting in flamboyant suits,
don’t spend half the movie pointing out how stupid it is for men and women to
be fighting in flamboyant suits.
Embrace it. Focus on what
matters, and move on.
It should go without
saying, then, that this would be a more lighthearted movie -- not an all-out
comedy, and certainly not a parody.
Something closer to the Pixar movies, I’d wager (penchant for completely wrecking your soul aside):
full of thought and meaning, but ready to have fun at a moment’s notice. A heaping helping of that fun would probably
come from the Rangers themselves, but then again so would a lot of the heart
and warmth. The way it should be; if we
can get five Spider-Man movies out
there and balance his civilian and superhero lives, we can get one movie out
there with a bunch of goofy kids doing the same.
The bond between them
would be one of the main emotional cores of the movie -- and given that the
story would progress over the course of at
least a month, they’d have to have time to bond, joke around, clash, and
learn their share of valuable lessons.
Ideally, that would increase the scope of the movie as well, and create
the illusion of many episodes
compressed into a single space. It would
present some challenges -- it could make the overall movie feel disjointed or
just like a string of disconnected scenes if handled poorly, but let’s just
assume the movie would be in the optimal state of execution.
It’s no accident that
there’s such a heavy emphasis on machines in this theoretical movie. Again, Linkara pointed this out in his History of Power Rangers series, but one
of the key thrusts of Power Rangers Zeo was
the struggle between magic -- wielded by the good guys -- and technology --
abused by the bad guys. (Kingdom Hearts would use the same
conceit surprisingly well…at least until the story decided to shit itself and
became about bromances and mysteries created solely by convolution.)
Back then, I’d bet that it was a way to warn
against the misuse and over-reliance on technology -- but given that at this
stage our society pretty much can’t exist
without technology, I think a bit of role reversal is in order. So the good guys represent tech and science,
and the bad guys represent magic and religion.
The new versus the old. The manufactured
versus the natural.
That’s not to say that
religion is inherently evil or science is inherently good. And indeed, that would be proven thoroughly
over the course of the movie (or implied, at the very least). The Archeons are the invaders, but they do it
because they think they have to; their civilization may rely on the arcane, but
that still puts them miles above the human race -- and as such, they’re willing
to forcibly convert and conquer in order to help humans reach their full
potential…even if it’s under their wing.
But the Gearians know better. They
tried that whole imperialism thing once upon a time, and it didn’t go to
well. So on the one hand, they’re being
selfish by not entrusting their machines -- technology that could save lives
and even species -- to people that need them dearly. On the other hand, they’re justified in
trying to keep out of what’s going on beyond their borders.
Who do you think gave
the Archeons the means to discover their magic?
And more importantly, who do you think drove them to become invaders in
the first place?
As is usually the case,
neither side of the galactic conflict is completely without fault or their good
points. The Archeons are far from
squeaky-clean, but to some extent they’re admirable and understandable, even if
they’re the bad guys; hell, some of the stronger ones are literally powered by faith.
And while the Gearians have made mistakes (and continue to make them),
their ultimate goal is to make sure there’s peace throughout the universe, and
perhaps most vitally, give the human race the chance it needs to develop its
own strength. Don’t give them the
answers to all their problems; let them solve them with their wit and
ingenuity, so that one day they might surpass the alien races camping on their
planet.
So I suppose one of the
movie’s undercurrents would be “what is right”?
The struggle between the two camps could spill over into the Rangers’
ranks, and drive wedges between them.
Maybe Eddie sees some hidden potential and merit to the Archeons, and
becomes a sympathizer. Maybe Spider
falls in love with Gearian technology, and becomes indebted to them after
finding a new purpose in life. Maybe
Luca’s a neutral party, because he’s got more mundane -- and more personal --
things to worry about in his life. But
of course, you’d see the biggest wedge between Ashley and Farah. The battles, physical and ideological, have
more than enough potential to turn their friendly rivalry into irreconcilable
grudges. One misstep on the battlefield
-- one injury of a comrade, or worse yet a loved one -- can put their
friendship in jeopardy.
And you know what that
means.
Step Six: The Fights
You know, there’s
something that’s been on my mind for a while now. See, a lot of movies these days are pretty
heavy on the CG, to the point where it almost feels like when the humans are
inserted into a scene, it’s a token gesture…though it can get even worse than
that. (As noted by Mr. Plinkett, see the
Star Wars prequels for proof.) So I kind of have to wonder: if movies are
just going to be CG carnivals, why bother shoving in live-action? Why not just make 100% 3D movies, which we’ve
been capable of doing since the original Toy
Story?
To be fair, I kind of
understand the reasoning. Because
otherwise, you wouldn’t be able to get the mugs of the big stars like Johnny
Depp or Robert Downey Jr. on the silver screen -- and even if they lend their
voices, it’s just not the same. Or
alternatively, we’re still at a point where animated movies aren’t legitimate
(good luck trying to get a couple of action-loving manly men to see Frozen or The Lego Movie). Or,
potentially, maybe making 3D movies is much harder and thus unfeasible.
I bring all this up
because I was tempted to say that the theoretical movie should be 3D
animated. But then I remembered that Kamen Rider tends to stumble whenever it
decides to turn into a PS2 game add some CG stuff to a scene, so let’s
stick with live-action, yes? Besides, it'll be funnier that way, if nothing else.
Part of the allure of PR/KR is the physicality of the fights
-- the choreography, and the energy built into them. It’s what helped make guys like Bruce Lee
famous; people love seeing other people fight it out with skill and style. So why deny them of that? Deliver on that with a sensible touch. Get the guys behind the fight scenes for The Winter Soldier and/or The Raid, let them have a pow wow, the
carte blanche to make whatever they can come up with a reality, and
BLAMMO. That’s the recipe for some of
the sickest fights the big screen has ever seen. Punches and kicks and jumps and weapon-based
combat, and nearly getting slammed in the junk, oh my!
It’s probably worth
mentioning, of course, that each of the Gear Rangers would have more separating
them besides color schemes and slightly-different costumes. The central conceit
of the team is that each of them has the ability to affect and manipulate the
machines around them -- so if there’s a steamroller nearby, they can activate
it and use it as they see fit. Drive,
dismantle, and even rearrange into some useful tool (so yeah, the CG would
pretty much be unavoidable). Or,
alternatively…
Still, the focus would
be on their combat abilities without the technopathy gimmick. Ashley’s an all rounder (at best), but she’s
smart enough to strike enemy weak points with her Wrench Saber. Farah’s got above-average speed, and she
packs a surprisingly mean punch with her Drill Knuckles.
Eddie’s the strong man, so it’s only natural for him to shake things up
with the Gyro
Hammer; conversely, Spider’s the speediest of the team, and takes
out the baddies with hit-and-run tactics via his Nail
Guns. And Luca’s the stylish
one, so he gets to get his groove on with the Screw Lancer. (Hey, you can
be stylish with a polearm. Just ask Seong Mi-na.)
Of course, not every
fight can be on the ground. I’m pretty sure that one of the requirements
for this movie is to include mechs of some sort, so far be it from me to walk
out on some much-needed Megazord action.
So with that in mind, do I really need
to explain how it would work? The
Archeons use their magic to make their enemy aces gigantic, so the Rangers
counter by using their Gear Morphers to will their Mechani-Zords into existence
(Red = Cement
Mixer, Blue = Pile Driver, Yellow = Bull Dozer, Black = ROAD ROLLER DA Steam Roller,
White = Bucket Crane). Together, they form the X-Machine Megazord --
or KikaiOh, if you prefer -- and can use each Zord’s unique part as
interchangeable limbs/weapons.
If we must get into
brass tacks, though, just imagine Pacific
Rim and you’re pretty much there.
Step Seven: The Actual Movie Stuff
Okay, non-negotiable element
time: Gary Oldman plays Colonel Steyn.
There isn’t a single sentient mustache man out there who’d make a
better pseudo-Zordon than Gary Oldman.
There just isn’t.
Next step. What‘s going to decide if the actual PR movie is good or not isn’t
necessarily the studio behind it (even if that does end up playing a hand in
the final product), but the talent recruited.
The vision and sensibilities of the crew and the execution by the actors
is going to be what makes the movie worthwhile or worthless. The question, then, is “All right, who could possibly bring something as wild as PR to the big screen AND do it
justice?” That’s a good question. And there are a lot of possible answers. A lot of people could handle it, I bet. So who do I recommend?
How about the Wachowski
brothers?
Makes sense to me. Setting aside the fact that they made Speed Racer once upon a time -- a movie
which did its damnedest to pay respect to the source material and present a
unique visual style -- the Wachowschi clan is also the masterminds behind a
very obscure and oft-ignored title called The
Matrix. If you haven’t heard of it
before (and I don’t blame you, honest), it’s a movie that had its fair share of
fancy fights. So hey, why not give that
power to people who have a proven understanding of how to make something unreal
into something…slightly more real?
Okay, so we’re in good
shape. Now, next question: who would
play the Rangers? In an ideal world, the
“five teenagers with attitude” really WOULD be teenagers, but I suppose we have
things like Dawson
Casting for a reason. We need the
best actors for the job, regardless of their age (within reason, of course), so
certain evils have to be tolerated. Now
at this stage one has to wonder just where you’d start cherry-picking would-be
Rangers.
And at this stage I
have to wonder: what are the guys from the Harry
Potter movies up to?
I’m not just talking
about Daniel Radcliffe, Rupert Grint, or Emma Watson (although Hermione as a Power
Ranger? I can dig that).There was a
crapload of characters running around in the Potterverse, and now that the
movies are over and done I imagine they’ve all been scattered across the four
winds. How about putting the band back
together, however incompletely?
Here’s what you
do. Number one: get Evanna Lynch signed
on to play Ashley.
Number two: Afshan Azad
takes on the role of Farah.
Number three: it’s
probably best to move away from Harry
Potter. So you know what? Let’s try some of the guys from High School Musical
-- starting with Corbin Bleu for Eddie.
(He’s already shown he’s got physical skill via Dancing with the Stars, so that’s a plus.)
Number four: you
know what? Let’s just cut out the
middleman and make Modern Family’s Nolan
Gould play Spider.
Aaaaaaaaaaaaaaaaand for number five: pull in Skippy Ramirez --
otherwise known as Allen Alvarado -- to put on a show as Luca. (It could work. Maybe.
As always, some choices are better than others, so feel free to make your own recommendations.)
Number six: give them
some physical training to make sure they all turn into ersatz super soldiers. Granted they wouldn't be the ones fighting in the suits, but I imagine that they'd have to do some unmasked brawling at several key points. So why not err on the side of caution?
Number seven: sign on
Keith David to lend his sexy-ass voice to Levias.
Number eight: kick up
your heels, crack open a can of root beer, and let the money hit the
floor. And as a corollary, the
bodies. Because they’ll be fainting from
the awesomeness.
Step Eight: Franchise Baiting
Two words: Psycho
Rangers.
Assuming that Ashley
and the other Rangers manage to push back the Archeon invasion (for now),
there’s always the chance that they learned more than why you don’t screw with
the human race. I can imagine them
learning from their rival Gearians, and reverse-engineering their
technology…namely, the Gear Morphers, but with a mystical (and menacing
twist). So the baddies may be down and
out for the moment, but when they come back for another shot, they’ll have some
seriously deadly reinforcements.
But who knows? Maybe one of the future Rangers could defect
and join the good guys.
Or, alternatively,
maybe the Gear Rangers get their reinforcements after holding off for long
enough. The team of five successfully
pushes out the Archeons, and the Gearians come in to lend their aid at last.
Except the “cavalry” is anything but; they’re Gearians, yes, but they
aren’t quite as willing to be as kind and trusting as Colonel Gary Oldman. They don’t like that their technology has
been passed out like candy, and now they (or “they” being a band of rebels more
vicious and less honorable than the Archeons, if need be) want to clean up
Earth before the threat of tech abuse.
And with it, the threat of a planet-wiping singularity.
Or, even beyond that,
they could just start over with a completely new team in a completely new city -- and the Gear Rangers could
come in for some sort of crossover.
Because everybody loves those.
In all fairness,
though, there’s really no one way to make a good PR movie. I’d bet that there
are more ways to make a bad one, but
for what it’s worth? My suggestions are
just that: suggestions. Not an ironclad
guideline. Hell, if there was some
creative genius out there who actually COULD make a good, dark and gritty
reboot of PR without devolving into DmC-level inanity, I’d be required by
law to marry them. That’s the thing
about fiction: there are infinite possibilities, as long as you’ve got the will
to seek them out.
But there’s one point
that can’t be forgotten: just because you can doesn’t mean that you
should. In an ideal world, there would
be NO PR movie reboot, because the
franchise is in no need of one -- least of all a movie at risk of undermining
what the show is actually about. So if
it’s going to be done, then I can only pray that the real product ends up being
worth it in the end.
In the meantime,
though? Fans can at least keep their
vision in mind. They can embrace it, and
what the show means to them -- and more to the point, they can imagine what a
movie could be if it paid respect to everyone involved. If the movie -- mine, or the real deal -- can
respect everyone involved, from the source material to the lowly and put-upon
peons we know as the audience, then it’s got a good shot at elevating Power Rangers into something more. Much more.
It can bring in fans
old and new. It can reward them in a way
no other franchise can. And most of all,
it can give them something bigger than a few big-screen thrills.
It can show them what
true power is all about.
All right, I’m
out. Now, this is for you. Enjoy.
The sickest! Just…just the sickest!
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