I should be satisfied
with The Walking Dead.
I’m about ready to
declare that (outside of some currently-unseen yet supposedly-amazing first
season) the show is the best it’s ever been.
There’s no wallowing in despair and having go-nowhere arguments on a
farm; there’s actually a goal now, and the cast -- and the show -- has proven
as of Season 4’s finale that they’re moving toward something. These characters are actually trying to be characters instead of by-proxy
survivalists and badass zombie slayers…well, as badass as you can be when your
main opponent day after day is less threatening than an incensed sloth. And as if my thoughts in my Attack on Titan posts changed the fabric
of reality, the show is trying -- trying,
if nothing else -- to inject some hope into affairs.
So don’t let anyone
tell you that I can’t be positive about things out of my comfort zone (even
though I hope I’ve proved that by now).
If there’s something I like, then I’ll bring it up. If there’s something I don’t like, I’ll bring that up, too. Let it be known that I can give praise to The Walking Dead as needed.
Let it ALSO be known
that, were the show a living, breathing person, I would slap it across the
face. Multiple times.
You are now entering The Spoiler Zone…though
that should be obvious, I hope. Then
again, this is coming more than a week after the Season 4 finale, so I’d hope
that by now you’ve had time to digest. I
sure have.
Side note: I sure hope this doesn’t date the
post months down the line when people find this blog looking for anime boobs or
The Last of Us porn. And on that note…seriously, internet? Seriously?
If for some reason
you’re reading this and aren’t up to date with everything before/including the
S4 finale -- and to a lesser extent still trying to wrap your brain around TLoU porn -- then here’s a VERY abridged
recap of pretty much whatever comes to mind.
After the exile of The Governor and the fall of Woodbury (and Angela’s
death, I guess), Team Rick takes the refugees into the prison to start trying
to build a new society. Unfortunately, a
virus starts tearing through the ranks, forcing the group to figure out how to
deal with it.
Thanks to Hershel and
the rest of the team’s tireless efforts, the virus gets brought under control,
but the group is left severely weakened -- and as such, easy targets for a shot
at revenge by The Governor (posing as just some guy named “Brian”, but quickly
slotting into the role of leader once more as he gains a following). The Gov brings his team -- and a tank -- to
Rick’s doorstep, and a fight ensues. The
end result? The prison is ruined, Team
Rick gets scattered, Hershel and The Gov are killed, and Rick and Carl saunter
off in tears, believing that baby Judith was just another victim.
So begins the second
half of Season 4, wherein the groups have to come together and pick themselves
up in the wake of the prison’s fall.
There are two major threads of note: the first (and the one handled by
season’s end) is that there’s apparently a safe haven called Terminus, where
“those who arrive survive.” The second
thread is that a soldier by the name of Abraham Ford (who my brother and buddy
affectionately call Duke Nukem) intends to take a scientist-type to Washington,
on the grounds that there might be a way to cure the zombie outbreak. Unfortunately, he and his group has the
misfortune of running into the remnants of Team Rick, who have to decide what
they’re going to do -- whether to go to Terminus, or try to rough it in the
wilderness. Or wherever they think might
make a good safe house.
The fragmented team
deals with a slew of separate issues; indeed, the episodes in the back half of
the season become something like short stories.
Rick and Carl have to iron out the issues that have bubbled below the
surface for seasons; Glenn and Maggie become obsessive in their search for one
another, usually to the dismay of their travelling partners; Daryl falls in
with the wrong crowd just as he learns to open up to Beth; Carol and Tyreese
(and Judith, and the other kids) try to eke out a life together before things
go south. Ultimately, though, the
majority of the groups come together in Terminus…and just as you’d expect, it
doesn’t go well. The season closes out
with Terminus revealed to be a den of deviants, the team sealed away inside a
train car, and Rick passionately declaring “they’re screwing with the wrong
people.”
My feelings about TWD at this point are…well, let’s go
with complex for now. I’ve said in the past that I’m about ready to
drop the show if it doesn’t deliver, or justify either its presence or the time
investment needed. I stand by that. Indeed, when I said as much in the Attack on Titan post, I did so while
half-assuming the show wouldn’t go to a good place. Things weren’t going to get any better, and I
could safely give it up without feeling guilty.
So of course, the show tries
its damnedest after that to keep me ensnared.
On some level it must have succeeded, given that I finished out the
season.
But that’s the problem,
and the question that needs to be answered -- if not for others wrestling with
their feelings and opinions, then at least for myself. This show can ensnare me, for one reason or
another (goodwill, at times, and not much else), but can it entertain me? If not for dedication to seeing it through to
the end, would I keep watching TWD of
my own will? Is it something I’m
genuinely excited to watch, week after week?
If it is, will it continue being something I’m excited to watch? If it isn’t, then why am I watching it? Why am I being an enabler to a show that’s so
very, very flawed?
I guess this post is a
way to answer those questions and more.
So let’s just see how it goes.
I think that the biggest
problem with TWD (or at least one of
its biggest problems) is that it’s in a catch-22. And in more ways than one. But for simplicity’s sake, let’s just start
with some of the plot elements. I
remember reviews and comments wondering if the show had the guts to kill off a
baby in response to the fourth mid-season finale, but I didn’t really have that
concern. Not because I didn’t care;
because…come on. Killing a baby? That’s a line you probably shouldn’t
cross. And I didn’t expect the show to
cross it; lo and behold, my guess was right, even if it took an episode or two
to prove it.
But the problem isn’t
directly connected to infanticide. The
problem is the lasting effect. If Judith
died, then it would cast a shadow over the show in ways I doubt it’s ready to
tackle, in-universe or out of it. (What
was the aftermath of Angela’s death?
Pretty much just one conversation in the last episode or two of S4, as
far as I know.) On the other hand, if
Judith DIDN’T die, then that would mean the show just went for a cheap
cop-out. A lot of people probably knew
they wouldn’t do it, and their suspicions were proven right. In a show where “anyone can die” is in full
effect -- barring plot armor -- and the world is a cruel and oppressive place,
it feels like a misstep to suggest that a character died, only to screech “THAT
DIDN’T COUNT!” just a couple of episodes later.
Whether Judith lived or
died, I’m not wholly convinced it would be that big of a game-changer. I’m not saying that to be cold; I’m saying
that because TWD rarely gives me
evidence to the contrary. As a baby, she
doesn’t contribute much to the cast besides symbolic importance for the story
and the characters. If she lives, the
story goes on as intended. If she dies,
characters will be sad for a while (see: the S4.5 opener with Rick and Carl
visibly disturbed), but then the story goes on as intended. In a way, it goes beyond more than just being
a catch-22, because that implies that there’s a loss either way. With TWD,
I feel like the only loss is lost time on the viewer’s part. At times, it feels like I’m not gaining
anything from the show that’s worthwhile.
This is pretty obvious
with the S4 finale. There really were
only two ways that could have gone down: either Terminus was as peaceful as
suggested, and Team Rick (or some outside force) would make it all go to hell come
next season, OR Terminus turned out to not be the sanctuary everyone hoped it
would be, and Team Rick only gathered there to get into trouble and demand the
sorting-out of problems next season.
There could have been minor shifts in the plot/events, sure, but it was
written in stone the moment they used a name like “Terminus”. If the characters ever find a 100% safe
haven, it would mean the end of the series.
I’m pretty sure that’s something AMC would want to avoid, at least for a
little while longer. For obvious
reasons.
Either way, that level
of inconsequentiality seems baffling for a show where anyone can die (or so
they say). Being able to predict story
beats isn’t a game-breaker in its own right; if that was the case, then pretty
much every story ever featuring a hero and a villain would be worthless. But I should be able to care a lot more than
I do about the cast, and what they do.
More to the point, I shouldn’t be actively hoping that characters would
die just to give the show the
shake-up it needs -- even if that shake-up doesn’t get capitalized on even half
as much as it should.
So I appreciate that
Hershel ended up cementing his role as a voice of reason, ethics, and hope --
even if it has a tinge of retroactive fixing/pedestal-placing a la Aerith and
the Compilation of Final Fantasy 7 --
but I feel like there could have been at least a little more done with the character before literally putting him
on the chopping block. And even with him
dead, I feel like if it wasn’t for flashbacks, most of the cast wouldn’t even
care or bother to remember him days/episodes later.
If the show is trying
to push the cast as a familial unit, then I would have thought that they’d be
more into it when their bonds were severed by the multitude of enemies out there. Why should we mourn Andrea’s death when no
one else feels like it? Why should we
remember Lori when no one but the Grimes boys even bothers paying lip service
to her? A few months into the next
season, what’s the impression of Hershel going to be? Will he even get one? Or will he be as forgettable as Dale?
Now, I will be
fair. It’s up to the characters to try
and show us why we should care -- about them, about their world, about their
struggles, and about the show at large.
That’s a given. So on that note,
I’m glad that as of Season 4.5, there have been more focused attempts at
showing who these people are and what makes them tick. They gave a chance to care about them, and
let us see their struggles while pushing toward the end of the line vis a vis
the plot. It’s what viewers need so they
can think of these people as more than just survivors going against the
odds. So on that note, I’m thankful that
TWD put in that effort, and I’m
thankful that they’re trying to add more to the story than just long-since-tired
zombie kills. I want to like these
people, and the world they live in.
And indeed, I have
found things worth liking. Recommending,
to an extent (assuming people are watching it for more than just gore, AKA the
wrong reason). I’m happy that Carl
finally got to lay into his dad for failing to protect everyone -- the team,
their new home, his mother, and his sister more recently. Granted I wish that Rick was actually awake for all that so the viewer could
get more than just one-sided whining, but it’s definitely something. Beyond that, I’m eternally grateful that
Carol came back, because she really is one of the more interesting characters
-- a dangerous balance of kindhearted nurturing and ruthless pragmatism. I’m glad that Tyreese and Bob are
establishing themselves as more than just T-Dog 2 and T-Dog With a
Vengeance. But the thing that makes me
happiest is that Beth, who has barely been a blip on my radar, actually became
someone worth watching in her time with Daryl.
And then she got
kidnapped and pulled out of the show for the rest of the season.
…Well, baby steps.
Bit by bit, these
characters are showing sides to themselves that I’ve been looking for since the
moment I first started watching.
Characters create opportunities, after all; in order for the show to
fulfill its potential, the cast at large has to fulfill theirs. If ever there was a time for them to start
doing that, it’s now. I’m hoping that
Season 5 and beyond takes lessons from the back half of Season 4 and uses them
in the future -- because that’s what we need most.
But there are still problems.
Once more, TWD is caught in a
bad situation by design. The first
problem is an obvious one, and proven so readily by Michonne. It should go without saying that I’m glad
she’s actually started showing emotions and having a personality. When I think back on Season 3 and compare her
to her current incarnation, the difference is staggering. The issue I have is this: why did it take so long for these developments to
happen? It’s true that in Michonne’s
case it was a part of her character and her character arc; she was nothing back
then, but she’s something now. But I
can’t help but think about what Tycho
of Penny Arcade once said about Final
Fantasy 13:
“I don’t understand the thinking behind giving me lead characters, which
the narrative can slowly alchemize into gold.
Why don’t you give me gold
characters, and then refine them into platinum?”
Wise words, indeed --
even if they are from an eyebrow-raising source.
I’d like to think that
my game-playing hasn’t corroded my brain so much that I can’t even remember the
sentence I wrote before this, but it seems like any time I have to remember
distinct details about these characters I’m left wanting. I’m struggling
to come up with anything distinct to say about Daryl, even now. I gave Glenn -- and Maggie, to a lesser
extent -- the benefit of the doubt before, but with another season down I’m
starting to question their characterization.
Episode after episode, Rick goes out of his way to prove that he’s the
show’s weak link; he gets the actual character arcs, but they’re full of
problems in their own right. Season 4
ended with him coming to terms with his nature as a desperate survivor who’ll
do what it takes to survive, which should be a key moment for him…and it would
have been, if that hadn’t been proven countless times before up to that
point.
Remember when Rick
killed his best friend Shane? Or when he
got in a gunfight with those enemy survivors?
Or when he raided Woodbury and went all Call of Duty on some asses?
Or when he went apeshit on Tyreese?
Or when he killed one of the members of Jim’s gang that very
season? It’s a dilemma that has merit,
no question -- but the time to bring it to the forefront has long since passed. The only thing Rick’s recent outburst had
going for it was a sudden burst of shocking violence.
And I feel like
“shocking” is just barely the right word to use here, because TWD has established itself as a world
built on violence since the start. You
can’t even use the excuse “But he did it to living people!” because, again,
Rick has already attacked living people.
And he’s going to do it again, and again, and again. So once more, TWD puts itself in a tight spot.
If the show plays to Rick’s awareness of his duality (as a nurturer vs.
murderer), then it’ll spin its wheels again.
If it doesn’t, then it’s going
to diminish the impact of each stolen life -- and each thriving life -- even
more.
And Rick’s issues are
just a cross-section of the issues of the show at large -- which is to say it
highlights the second, and MASSIVE, problem that it has yet to tackle. Like I said, I appreciate that the show is
trying to do something with the characters, and make them more than just pieces
to move across the board from one dull-as-sand zombie skirmish to the next. There’s potential in there, and I hope that
the show keeps capitalizing on that.
It’s a show about zombies, but also not
about zombies; it’s about the drama these people have to face in a world
that’s dead. So the logical course would
be to -- again -- make the audience care about these characters.
And there’s the problem
in a nutshell. The back half of Season 4
gave us a chance to get to know the characters better. Unfortunately, it gave us a chance to get to know the characters better.
The assumption with
these short stories -- these focused insights into smaller handfuls of
characters -- is that they’re supposed to make us like these people more, so
that A) we can get invested in the story, B) we can be happy when they succeed
or survive, and C) we can be legitimately disturbed if/when one of them
dies. That much is obvious. And indeed, TWD CAN get it right.
Hershel’s death meant something to me, and it sucks to know that he’s
stuck with flashback duty or playing Obi-Wan, if that. And believe it or not, I actually miss
Merle’s presence in the show; he may have been a knife-handed scumbag, but he
had a level of charm and style that the show could have used -- and sorely
missed when he made his exit.
As of this post, I can
say that I’m actually starting to care about Beth (even if her character
moment/development hasn’t done much else besides raise a mile-high death flag
for her). I want to see what else she
can offer as a character. Unfortunately,
her episode forced her to be joined at the hip to Daryl -- the character who
needed a vignette the most, but had his botched almost beyond repair. I have a hell of a hard time believing that
Daryl would be the character to start playing the “There’s no hope left!” card,
given that he’s been Rick’s muscle for months; I do expect a level of stiffness
from him that keeps him quiet, but never to a point where he turns into a
standoffish ass. I certainly don’t expect him to turn into a furious, assaulting
drunkard (after just a couple of drinks?) so he can complain about his life,
harass Beth, and end up breaking down almost in one fell swoop. Also, let’s not talk about the suggestions of
a deeper relationship between these two.
Shippers, fanfic writers, and the Rule 34 zealots will handle that.
Lest you think I’m a
Daryl hater, I can tell you right now that he’s not the only example. I like that Bob has stepped out of the
crosshairs (for now, at least), but his episode with Maggie and Sasha also had
its fair share of problems. We got to
see what it was like for Bob before he joined Team Rick, and learned that he’s
desperate to not be alone any longer than he has to. That’s good.
That’s fine. Unfortunately, that
character development was in the same episode that had these characters having
more inconsequential arguments.
And it was especially
inconsequential; Maggie was pretty much saying “We have to keep going! There’s still hope!” Sasha went “You’re dumb! There’s no hope! Let’s just survive!” And by episode’s end -- through the magic of
plot-convenient run-ins -- they all do pretty much what they were doing at the
start of the episode: heading for Terminus to find Glenn. Because “We have to keep going! There’s still hope!” It’s a good theme, but it feels like TWD has force-fed it to us to compensate
for everything before. It doesn’t feel
as natural as it does in, say, Attack on
Titan, because at least there, the people had a legitimate reason to lose
hope and fall apart. Their enemies
couldn’t be thwarted just by moving to higher ground or building a moat. It’s like these people haven’t learned a
thing from their good buddy Dracula.
And then there was “The
Grove.” Oh boy. This is gonna be fun.
So much fun that I’m
going to hit the pause button for now. Admittedly,
I don’t have that much to say about that
episode, but there are other topics that I could probably bring up. Also, as of the sentence before this, you’ve
just finished reading about 3600 words.
One of these days I need to figure out how to stop myself from violently
spewing words from my mouth. Hands. Mouth-hands.
In any case, go on and
get yourself some snacks. When you get
back, you can look forward (?) to another post on this show. And the way things are looking, it’s going to
be the last.
Well. That wasn’t ominous at all.
I've been on the fence regarding Walking Dead for a while. My lady friend tripped over the graphic novel shortly before the show surfaced and everything about it rocked my socks off. The show did a good job emulating this and even had the guts to march at the beat of its own drum. After all what good is a show like WD if you knew what was going to happen.
ReplyDeleteRick showing his Texas Ranger (you see what I did there?) is one of those moments straight from the comic, but the execution still felt fresh. I'm left feeling anxious as certain people didn't survive this long, and the tension comes from: Oh man when is X going to bite it, or get bit, or BITE. Whatever.
I'm excited for more, but Game of Thrones fills the gap quite nicely for me while I wait. I can't wait for the internet reaction to this season. *insert maniacal I read the book laugh*
Recently, I had to read the first volume of The Walking Dead for my graphic novel class. ...I was not impressed. I was the only one in my class who hated the book.Ignoring my apathy/dislike to zombies as monsters, I could not bring myself to care with any of the characters, who clearly are the main focus. This is a character-centric narrative within the genre of survival horror... but I still couldn't care. People were practically cardboard cut-outs of archetypes and cliches. The tensions and conflicts were predictable; the conversations dealt with uninteresting topics. Or rather, HOW the ideas were discussed felt stale.
ReplyDeleteI honestly don't quite get why I'm so disappointed. Character-focused narrative is something I tend to like. When I write, I focus on character interactions, relationships, and dialogue. I do fall into the same trap of putting certain characters in certain archetypal roles. Sometimes my characters' thoughts and motives blur together as the narrative progresses. Character-focused fiction can be hard to write competently, interestingly, and well; I cannot deny that. But yet, something about The Walking Dead's characters just did not make me - pardon my French - give a fuck. Glenn may have been an exception since I remembered him from the Tell Tale game and because he's Asian. That's pretty much it.
And I like how to talked about the issues with killing off a baby in the show. Honestly, I'm in the camp that would prefer child death, especially if "anyone can die" is your motto. As deeply depressing as killing a baby or child is, if the writer knows how to focus on coping and the changing dynamics in a group, it can work. Have someone reconsider the limits of using might and violence in a dying world. Set up new policies. Examine the dynamics of hope and despair within the group and the individuals. Have questions of the success rate of reproduction and the ability to protect the children in a society trying to rebuild itself. Let the goals of the group adapt and change if necessary. Minimize needless conflict by weeding out the ones who refuse to cooperate or instilling an authoritarian approach to decision-making.
On the other hand, the media will piss their pants and protest on the streets over child death of any kind. Which is understandable, but also troubling. I am all for building cooperation, equity, and happiness for everyone. But for that goal to be reached, obstacles such as cock-measuring contests, marital issues, and analyses of unchanging jerkassery are overused. I don't care who's cheating on who. I hate the stubborn jackass that constantly bitches others out and never gets kicked out of the group. Idealogical conflicts and establishing order while surviving and maybe finding a solution to a society-destroying problem is something I'd rather see. By how people talk about The Walking Dead, my wish is far different than what this show is trying to say.
But chalk it up to me being in the wrong target audience. Or maybe I'm more interested on how the zombie outbreak began and how it works rather than why nondescript guy A continues to be an asshole to everyone. *shrugs*
*shoots finger guns* Ah ha, I see what you did there. It's because they're both famous for roundhouse kicks.
ReplyDeleteSpeaking seriously -- and personally -- I think that the whole "when is X going to bite it" angle can cause some problems. It's got its uses, no question, but it just runs counter to me and my preferences. It's like, am I watching the show for the right reasons if I'm just itching to see people die? Shouldn't I be watching -- and eager -- to see them triumph?
Well, on the other hand, what is a story without the unrestrained suffering of its characters? And I guess it IS fitting in the context of TWD, so what can you do? Those are its "rules", and sometimes you have to play along, right?
Also, Game of Thrones. Damn, I've been meaning to look into that one of these days. Feels like I'm missing out on something big. Plus I've got a How I Met Your Mother-sized hole in me that needs filling, so there's that.
Funny thing about the whole "child death" angle...but I'll get to that in the next post. Dear, oh dear.
ReplyDeleteYou know, I think I kind of get why TWD and other zombie fiction stuff plays out the way it does. A while back, Yahtzee of Zero Punctuation fame suggested that there are a bunch of zombie games because they let people act out their fantasies of being lone survivors, pushing back against a world gone mad as the only sane men left (even though he said that most would enter a suicide pact shortly after the internet went down). Others have made similar arguments, and said that zombie-junk is in place because it's a reflection of modern-day society and whatnot; deep down, we want to be isolated, and we want to indulge in the ever-delightful "fuck you, got mine" mentality.
There's probably been enough zombie-junk by now for people to start getting wise to some of the old tricks, but at the same time, those creators have probably long since recognized that a zombie story isn't about the zombies -- it's about the people within, and their struggles with the world and with themselves. That's good, because that's what anyone looking for a good story is after. Buuuuuuuuuuuuuuuuuuuuuut I suspect that the creators are caught in a tight space; they know what they have to do, but A) they're caught up on conventions, B) they have to cave to audience expectations, i.e. zombie-kills, or C) they actually DON'T get it, and think zombies alone will earn fame and fortune. (Which is kinda true, given TWD, The Last of Us, and plenty of other products, but whatever.)
I think the problem, then, is that most zombie-junk is too shallow to get into some of the concepts, issues, and potential that COULD be in any given story. The assumption is that "nobody wants to see any of that garbage!", or "But I'm already telling a deep and meaningful story with these deep and meaningful characters!" In TWD's case, the show and everyone in it is locked in a pattern. It's a stupid pattern -- emphasis on stupid, as you'll see in the next post -- but it's one that gets results. Plays to audience interests, and expectations. That can't possibly say good things about the cultural zeitgeist, though.
...This is making me sad and tired. I'm gonna go look at the new Smash Bros. stuff again. MEGA MAN'S FINAL SMASH SUMMONS A MEGA MAN FIRING SQUAD OH GOD YES