
You know what?
I think
Hyrule Warriors is a
great concept.
If I had to guess, I’d say that those who play and
love Zelda don’t exactly look to it
for the combat. It’s more about the
adventure; exploration, and clearing dungeons, and whatnot. It may seem strange to say that, seeing as
how you can’t divorce the canon from collected weapons and magic swords, but
fights are just blips on the radar.
They’re events you encounter along the way, even with the massive bosses
you’re typically pitted against. It
really says a lot about the design philosophy when there was no built-in,
intentional focus on combat until roughly 2011.
So
Hyrule
Warriors shows what happens when you let someone else interpret your work (
meaningfully and skillfully,
at least). Now the focus is almost
entirely on the combat, and shows just what happens when Link and Zelda and all
the rest get to go all out against the forces of evil. As others have suggested,
Hyrule Warriors is when and how we
finally get to see some of the big battles and wars of lore unfold before our
eyes. I can’t think of a lot of ways to
exponentially increase the scale of
Zelda’s
conflicts, so maybe giving the canon that
Musou/
Dynasty Warriors twist
is the best way to go about it.
That all said, Hyrule
Warriors is probably the worst Wii U game I’ve played yet.
That said,
even the “worst” Wii U game is still unreasonably good.
It’s LU BU! LU BU has
come to destroy us!
Oh, wait. I mean
SPOILERS. Not Lu Bu. Jeez, I’m not playing Dynasty Warriors here!
…Or am I? *nightmarish chorus of fallen angels plays*