*HEADDESK*
*HEADDESK*
*HEADDESK*
*HEADDESK*
*HEADDESK*
All right.
Let’s talk about the ending.
*desk breaks*
Part 8: Mortified
(Or: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH)
…Nope. Not
done screaming yet.
In order to understand why the ending is…that…you have to understand the
context. You have to know about the
events leading up to it, be it from Chapter 8 (the final chapter), the minutes
before it, or the hours before it. It’s
imperative that you know about Machina and Rem -- because they ruin the game on
a level I never would have thought possible.
And this is coming from someone who already
declared that they ruined the game.
So if you missed Part
4 of this little miniseries, here’s a quick primer. Class Zero is made up of fourteen Rubrum
cadets, but two of them were inserted later on as a means to keep tabs on the
young soldiers. One of them is Rem
Tokimiya, who has neither a personality nor a presence in the story -- but
paradoxically is someone the story bends over backwards for to show how much
she matters (because she’s sick and dying and deserves all of the praise, I
guess). The other is Machina Kunagiri,
whose sheer stupidity is bad enough, but his sheer conviction in his stupidity is even worse. Imagine Lennie from Of Mice and Men playing the white knight, and you’re halfway there.
I have to bring this up again, because this not
only ties into the problems with…well, pretty much everything in the game, but
ties back to the exact same issue I had with FF13-2. In that game, main
villain and ancient immortal warrior Caius had aims to ruin time itself because
reasons, but one of those reasons was
ostensibly to protect and save the little seer girl Yeul. No matter what the game tried to tell you,
Yeul was pretty much a villain by association -- partly because she never even
tried to establish herself as a character.
Or to be more precise, she never made her motivations -- her basest
desires -- clear.
It’s the same old story with Machina and Rem. Machina says over and over that he has to
protect Rem, but it comes off as a creepy obsession, and that’s putting it
mildly. Here’s the thing: at no point in
the story does he talk with Rem about his need to protect her. He seems to assume that she needs to be
protected, but against what, exactly?
From Class Zero? Protecting her
from the Empire is more feasible, but he seems to completely overlook the fact
that Rem is a soldier just as much as he is.
She’s no wallflower; she can fight and protect herself. If Machina wants to protect her for real,
maybe he should devote himself to figuring out how to cure her
melodramatoxosis.
But let’s not pretend like Rem is completely in
the clear, either. Machina spends most
of his “I have to protect Rem” scenes ranting to himself, but there is one
moment late in the story where he actually tells her about his aim to protect
her -- and he talks to her like some sort of stoned preacher, what with his
sheer obstinacy. Rem’s response? She spends pretty much the entire scene going
“Huh?” and “What are you saying?” and “Machina…” So basically, she’s dumber than a trout.
They missed a major opportunity here. It would have been the perfect chance for Rem
to call Machina out -- to sit him down and say “I don’t need someone to protect
me.” She could have said anything to him
in that scene, really; she could have taken a stand and made her presence
known. She could have said “I trust
Class Zero with my life” or “You’re talking nonsense. Let’s hash this out before you do anything
stupid.” For so-called childhood
friends, these two characters -- the people forced
to be the game’s main characters -- have zero communication between
them. None. Rem lets Machina saunter off to parts unknown
again and again and again, and if she was actually concerned about him (or had
a brain) she would do something besides act like some porcelain doll.
Christ, the more I look at her, the creepier she gets.
I honestly can’t decide who I hate more between
Machina and Rem -- but either way, the latter ties into something that’s really
been irritating me recently (though you could easily say the same about the
former). I don’t want to generalize
because it doesn’t apply to everyone, but lately it seems like a lot of
Japanese media has a problem with creating (for lack of a better term)
challenging characters. That goes for
both males and females, but females get hit especially hard because of the
infamous moe factor. It’s as if people are afraid to create
characters that play host to different ideas and concepts, you know? Like the only way for people to like them, as
far as creators are concerned, is for them to appeal in the basest, shallowest
fashion.
This is coming off of a
bitter experience with Kantai Collection,
but it’s far from the only one. We’ve
all seen enough stories by now to know that basic tropes and archetypes
(writing-wise or design-wise) aren’t enough to create good characters; they’re
a starting point, yes, but developing characters further is supposed to be the
end goal -- if not Step Two in the process.
The conflicts and personas woven into them are supposed to be what makes
them interesting; it’s through those means that they become more than just
designs or outlines.
But there’s too much stuff out there that strips
away that depth -- the very chance for conflict -- under the assumption that it
won’t have any lasting appeal. No, don’t
be deep! Don’t have conflicts internal
or external! Don’t be intelligent! Don’t move out of an audience’s comfort
zone! And for God’s sake, don’t make
them think! People only want characters that coddle and
placate them! So just be cute and go
through your role in the plot (or be lesbians, if possible)! That’s how you make a story! It’s all about those attributes, baby! Bring on
the little sisters! And/or the pandering!
Characters create opportunities. But when the chance to be characters gets sanded
away for the safe approach -- for masses of attributes that inorganically move
at the whims of the “plot” -- then it does the story a huge disservice. So on one hand, you get Rem, a character who
is less of a person and more like some toddler’s favorite toy to be hugged and
hoarded. And on the other hand, you get
Machina, a guy who is supposed to be
the hero -- someone stronger, braver, prettier, and “smarter” than everyone
else, because that’s an
oft-opened can
of worms -- only be the hero
because A) the plot says so, B) there needs to be drama NAOOOOO, and C)
problems that can be solved in mere minutes with a single conversation have to
be dragged out over the course of forty hours.
Nobody comes
out of this clean, is what I’m trying to say here. But that’s Type-0 for you; it could have focused on world-building, and shown what it meant for Orience to
be at war. It could have focused on the
interpersonal drama of the characters, like the class of super soldiers
sitting, like, right there. But instead,
it opted to put an inordinate amount of time and effort into a go-nowhere,
shallow relationship between an idiot who can’t react to anything besides her
decaying innards and another idiot
who just has to have his precious toys in his arms at all times.
Maybe it wouldn’t be so bad if it didn’t
completely distort the plot, but that’s exactly what it does. HOLY SHIT, does it distort the plot. It’s as if the game was written by a bunch of
moon-people who think “cause and effect” is the name of some kind of
space-sandwich. So while the events I’m
about to describe aren’t strictly a part of the ending, they do inform and
decide it. Fair warning, though: get
ready to bang your head against your item of choice. I recommend a nice, solid wall.
So. Like I
said, Machina tends to disappear at several points throughout the game after
his little shit fit at the twenty-hour mark.
Where does he go? Well, as it
turns out, at some point in the game he finds Qun’mi, the l’Cie you fought
earlier in the game, stuck in a crater. She
decides that her life is pretty much over (somehow? I thought she was immortal!), so when Machina stumbles upon her, she offers the power
of a l’Cie to her. Machina accepts, on
the grounds that he’ll become more powerful -- naturally -- and he’ll be able
to protect Rem. So Qun’mi bites it, and
Machina takes up the mask and cowl in her place.
You know what I’m going to say next, right?
First off, since when were l’Cie able to transfer
their powers to other l’Cie? That sure
as hell wasn’t how it worked in FF13
-- and while I don’t mind if they tweaked the rules for Type-0, they have to explain the rules in the first place. Otherwise, it just looks like an asspull --
which it is, essentially. But more
importantly, there are still other rules in place that both Machina and the
writers overlooked. Remember, our “hero”
is part of Rubrum, and Qun’mi was part of the Empire. The power of a l’Cie is granted so that those
who receive it can, presumably, protect the crystal of said country, if not the
country itself -- meaning that
Machina becoming a l’Cie via Qun’mi translates to Machina becoming a l’Cie on the enemy side.
I don’t understand what your plan was,
Machina. I don’t. You know for a fact that Class Zero --
including Rem -- is going to do their best to storm the Empire and put the
crystal in danger (somehow? Maybe? Probably).
So in order to protect Rem, you decided to accept a power that would put
you in direct opposition to Rem, and perhaps even demand that you kill her by
virtue of whatever your Focus was?
Why? WHY? You were already strong enough without becoming a l’Cie. You were in the perfect position to protect
Rem, by virtue of fighting alongside her.
If you were so concerned about her safety, you could have just told her
to back off. Stay off the battlefield,
and help the war effort by being a medic or a logistics expert or literally
anything else. Don’t assume that
everything will go your way just because you have “good” intentions, you
fuckhead.
And I can say as much with confidence because --
guess what? Machina
ends up killing Rem.
During the player’s trek through Pandemonium,
there’s a point where a multiple-choice prompt pops up. Apparently, Rubrum’s crystal asks you
straight-up if you want to become a l’Cie, or if you want to stay human. The only reason I hesitated to make my
decision was because a sudden question prompt came way out of left field. But there’s only one right decision, even if
the game would suggest otherwise: stay human.
This is the third game I’ve played with this l’Cie/fal’Cie fuckery, and
every single conceivable facet of it tells me that if there’s a choice, say no.
In exchange?
Class Zero might have been spared from becoming tools of the gods (and
remember this, because I’ll come back to it in a bit), but the crystal decides
to make someone else a l’Cie: Rem, who up to that point had been
out-of-action. She gets evil glowing
eyes and…well, I don’t know what she does after that, but the screen fades to
black. I guess she had to travel to
Pandemonium…for some reason, somehow
(Class Zero took a dragon to get there, so I guess the implication is that she
flew or something?) so she could do her l’Cie thing. And to be honest? I actually started grinning and getting
really excited. “You mean I get to kill
Rem? AWESOME!” Alas, I wasn’t given the chance.
It’s worth noting that up to that point in the
story, the game tried to convince the player that the Empire’s new l’Cie wasn’t
Machina -- and did a terrible job of it.
When he’s in his l’Cie garb, it’s pretty much just a
palette-swapped version of him with a tiger mask; couple that with the fact
that a cutscene has him doing an improbably-huge vertical leap, and it’s
patently obvious that he’s gone l’Cie.
My question (one of dozens, of course) is why Rem, the dying girl, was chosen to be a
l’Cie. It’s mentioned offhandedly that
Rubrum’s main l’Cie suddenly disappears -- don’t worry, it’s not like he
mattered anyway -- so I guess there’s some sort of substitution system in place.
Except that system breaks down when you remember
that Rubrum had another l’Cie earlier
in the game -- the same one who summoned Alexander and wrecked the Empire. So how does this system work, exactly? The crystal (or is it a fal’Cie?) lets l’Cie
pass the power off whenever they feel like it so that any schmuck can become a
l’Cie? But the crystal can also decide
from a remote location who to make a l’Cie for the sake of
self-preservation…but is also easy-going enough to let its first choice -- all of
Class Zero, in this case -- turn it down, even with the apocalypse bursting out
of every orifice?
And if it can willingly turn multiple people into l’Cie in one shot, and it presumably wants to stay alive, then why doesn’t it
make an army of l’Cie instead of just
turning one dying girl into its sole hope for survival? And on top of all that, was Rem asked to
become a l’Cie as well? Because if she
did -- and she accepted -- then wouldn’t that make her into a total bitch as
well as an idiot?
Christ. This game is an aneurysm and a hate crime
rolled into one and injected straight into my brain.
The takeaway from all of this is that Machina and
Rem meet at Pandemonium -- for some reason -- and fight it out. And I guess Machina kills Rem somehow, even
though I thought l’Cie were immortal.
And Rem goes through with the fight in the first place, because -- idiot
that she is -- she can’t tell that a guy with the same height, build, and
clothes as Machina could possibly be Machina just because he’s wearing a
mask. (I guess she only identified
Machina by his hair for all those off-screen years.) And even though there were about a hundred
different ways for their clash to have gone down without violence or melodrama,
Machina ends up landing the killing blow (WHYYYYYYYYYYYYY) on Rem when a
moment’s hesitation -- him losing his mask -- leaves her open.
After that, both of them adhere to the rules of
the l’Cie: those that complete their Focus gain “eternal life” and become
crystal statues. So they end up
embracing in their final moments, destined to be together forever at long last
-- and Class Zero sees their remains as they limp towards the final boss
fight.
Hey. Want
to play a game? It’s called Try to
Follow This Line of Reasoning. Ready?
Okay, sooooooooo…apparently, Machina’s Focus was
to kill Rem, who up to that point hadn’t even become a l’Cie. I guess it was like 13’s l’Cie system where the Focus is some hazy glimpse of what to
do (WHYYYYYYYYYYYYY), but you’d
think he could have pieced some of the clues together. And meanwhile, Rem’s Focus as a newly-minted
l’Cie -- the one hand-picked by the crystal to protect the crystal and its home base in Rubrum -- was to die.
Huh.
Huh.
…Excuse me for a moment.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Okay. Now,
where were we? Oh, right.
There aren’t enough screams on the internet. So let’s continue, shall we?
So last time, I mentioned that during the main
phase of the final boss fight (Marshal Cid, who decided to become the Devil Gundam
off-screen), you can’t die. The reason
for that is simple: Machina and Rem may be encased in crystal, but they give
their power to Class Zero (WHYYYYYYYYYYYYYY) so that they can
stand a chance against the empowered Cid.
You control each member of Class Zero in turn, and land critical hits on
Cid so you can drain his soul energy.
The trick is that even if Cid can’t kill you, each cadet “dies” when
they successfully drain his soul -- well, either that, or Machina and Rem’s
power has to transfer to the next cadet, leaving the previous one as a drained
husk. Whatever the case, Cid’s helpless
to stop you, and the day is won. And
thus, Class Zero strikes a blow in the name of humanity, having seized their
fate and right to survive for the entire species.
At least, they would have if Machina and Rem
didn’t break the sentiment over their knee.
Think about it: Class Zero may have marched up to Cid to try and stop him,
but in the end they, as simple(ish) humans were powerless to stop them. It was only thanks to an assist from Machina
and Rem -- empowered into godlike beings by what may as well be gods -- that
they accomplished anything. So
basically, all that talk about Class Zero thinking for themselves and choosing
their own fate ends up being a load of horseshit. They didn’t win with their own power; they
won with the power of the gods. They won
because at least one of the characters did something remarkably stupid -- and
the game ended up saying, despite its platitudes, that the idiots were right.
Oh, but don’t worry. That’s only the START of the ending’s problems -- because things get even worse from
here. As you’ll soon see, the game
decides that not only were Machina and Rem right, but they were super right.
I went into the ending expecting everything to
fall apart. I thought that minute one of
second one would make white-hot magma erupt from every cell in my body. But it didn’t. In some ways, the ending is actually kind of
good. There’s some really admirable
stuff in there -- stuff that I’ve thought about since I saw it weeks ago, as of
this writing.
It’s in the final minutes of the game -- in an
extended sequence, no less -- that Class Zero gets to enjoy each other’s
company and talk. They get to show who
they are, even if that’s in line with their archetypes. The ending more or less starts out with them
having a normal day in class; some of them, like Queen and Seven, are serious;
others like Nine and Jack, are goofy.
Eight actually gets to laugh it up a bit, and Sice tells Trey to cut one
of his little lectures short; Cinque, Cater, and Deuce all crowd around each
other and gossip. But their moment of
peace and joy ends up being just an illusion -- something dreamed up by Ace in
the aftermath of the battle with Cid.
In reality, Class Zero is wrecked. They’re bloody,
torn up, and pretty much left to die in the rubble of Classroom Zero. Having thrown themselves into Pandemonium
(and got out, somehow), they all come
to an obvious realization: they’re all going to die. Despite their best efforts, even the most
po-faced among them can’t accept their fate quietly; several of them curse
their fates, try to deny the end, and lament the truth. Even though they took so many lives in the
battlefield, Class Zero never really understood what it meant to die, and what
it would mean when their time came.
As a result, Cinque breaks down in tears and
wails. And she’s not the only one. As the class huddles together, several others
break down alongside her, and are unable to accept either the pain or the
end. But of course, it’s Ace -- the de
facto leader of the class and the real main character -- who calms
them all down with a song. It’s the same
one that he sang when they visited the academy’s cemetery, although the others
comment that he’s never able to finish the song.
Even so, Ace’s singing does its job. The others regain their composure, and
continue their conversations -- talking at liberty about what happens next,
what their futures entail, what to do about the academy, and, well, just
enjoying each other’s company. Jokes and
insults get tossed out; questions are asked and answers are given; as the final
touch, each member of the class gets their shot -- a few moments of them
smiling in turn, despite the wounds practically carved into their faces.
And no one comes to save them. Class Zero, the heroes constantly blamed for
the world’s misfortunes, the soldiers who almost single-handedly won the war,
die. In their final shot, they’re shown
huddled together with hands clasped and heads hung. Their weapons are lodged in the ground,
alongside a flag of Rubrum. And as a
gust of wind enters the ruins of Akademia, the flag -- the tattered remains of
a testament to their loyalty, and their home -- begins its silent dance.
It’s easily the most harrowing sequence I’ve ever
seen in a Final Fantasy game. Easily.
As I’ve said, I haven’t played every one in the series, so I recognize
that there are probably better ones out there.
But for a franchise mired in poor decisions, outright goofiness, and (as
of late) unyielding incompetence, it’s that ending, and those final scenes,
that very nearly redeem the entire game.
I say nearly,
of course, because there’s one small detail I forgot to mention.
Machina and Rem live.
Machina and Rem come out of nowhere, and find
Class Zero’s lifeless bodies. The two of
them aren’t hurt in the slightest. Not
physically, at least; both of them break into tears, and Machina apologizes
profusely, but it’s not enough to bring his comrades back to life. Not like it matters, though -- because
there’s a string of text boxes that explains that Machina became ruler of the
planet, single-handedly ensured that Orience rebuilt itself and entered a new
age of prosperity, and got to die of old age with a smile on his face and his
wife Rem by his side. The end.
Question:
How do you ruin an ending?
Answer:
LIKE THAT.
Let’s set my blatant distaste and stupefying rage
towards these characters aside for a minute.
Okay, so these two characters come back to life. How?
Well, it’s safe to assume that -- by virtue of appearing before the
crystallized cadets, SOMEHOW -- Class Zero’s “mother”, Dr. Arecia, revived
Machina and Rem; given her constant moon-speak and complete lack of definition,
it’s safe to assume she’s one of the l’Cie, a fal’Cie, or even a goddess. Okay, fine.
There’s an explanation. So here’s
my question: if the doctor had the power to revive people, then why didn’t she
revive her “darlings” of Class Zero?
I mean, I guess the implication was that the
class’ souls were damaged beyond repair, but that doesn’t excuse Machina and
Rem, seeing as how they must have
taken some hits from the Rursus to get to the inner sanctum…and, you know, they turned into crystal statues. Moreover, Dr. Arecia’s powers are never fully
defined in the context of the game -- so if she has the power to reverse
crystallization, how do we know for sure that she doesn’t have the power to reverse
damage to souls? Even if she didn’t have
the power to revive them, why didn’t she even try to approach her darlings in
the ending to pay her respects?
But that’s all ignoring the big issue here: how did Machina
become the savior of the planet?
We’re talking about a guy who didn’t make a single good decision over
the course of some forty hours of gameplay -- months in the game’s timeline --
and failed so hard that he killed the person he swore to protect. Now you’re telling me, game, that he ended up
building a new hierarchy -- in a world where the crystals lost their power,
making life even harder than it already was -- and aiding in global
reconstruction efforts? And people
allowed it to happen? Did he lie and
cheat his way to the throne? Because I
can just imagine how much of a shitshow his memoirs must be.
So apparently, Machina, the guy who made no good
decisions, is rewarded. And Rem, the
girl who made no decisions, is also
rewarded. There were literally no
repercussions for their actions. Only
Queen managed to call one of them out, and even then she felt like she needed
to apologize minutes later. Everything
they did was wrong, but it didn’t matter because some higher power -- the
doctor, the gods, the plot, whatever the fuck -- smiled upon them and made
everything better.
And as if that wasn’t bad enough, they completely
distorted the narrative -- tore it into pieces and rearranged it for a
last-minute “happy ending”. It wasn’t
even an earned happy ending, because ONCE AGAIN nothing is adequately
explained, and we’re just supposed to be okay with everything that
happens. It doesn’t matter how much
death and tragedy and destruction the previous forty hours had! All it takes is a couple of lines of text
over a black screen to completely overwrite that! Class Zero dying for doing the right
thing? PFFFFFFFFFFFFFT! Who cares about a story that challenges the
audience’s perceptions and ideals? Let’s
have Mr. and Mrs. Perfect make everything
perfect forever!
The sheer level of failure here is
astounding. Astounding. I mean…you’ve
read everything up to this point, haven’t you?
Am I crazy here? Am I just nitpicking? This is a fundamental misunderstanding of
storytelling, even on a basic level. How
do you take such promising concepts and not only do nothing with them, but
conspire, and succeed, at every turn to make it worse? How do you do that? Why
would you do that? You couldn’t leave
well enough alone? You had to drag
Machina and Rem back into the story -- and worse yet, make them the heroes of
the entire planet with no buildup, no evidence, and no payoff? This is
your creative vision, Squeenix? THIS IS IT?!
So yes. As
a matter of fact, I do hate the ending.
But I hate that I have to hate the ending -- because for moments at a
time, between the mind-wrenching stupidity, and with all the inanity from the
dozens of hours before that point committed to memory, I actually saw that
potential. I saw glimpses of a good game
-- of good characters, a good story, and more -- peeking out at me. I saw the game that I wanted. I saw the game that Squeenix, and gaming at
large, needed. I saw the name Final Fantasy come within arm’s reach of
more than just redemption. I saw, for a
split second, a chance to reach greatness.
And then they slapped that shit aside so some
asshole could continue obsessing over his non-entity of a waifu.
No. I’m done.
I’m done with this game. I don’t
care if there’s an alternate ending. I
don’t care if a second playthrough will explain everything, or show off more of
these characters. If the game was doing
the right thing, it would have made its best impression the first time around,
not try and con me into doubling my playtime.
If I want to know the truth, I’ll just read the wiki or watch a video on
YouTube.
I’m walking away from this game and never looking
back. But before I close the book on
this mess, there’s still one more thing I have to do.
See you for the finale. Till then…my throat hurts.
...
ReplyDelete...
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No words. No fucking words. Just...
...
You know what? After two years of indecision I think I finally know how to end my Persona 3 fanfic. The ideas, themes, and lessons won't challenge the audience or change the world, but I'll make sure enough events and developments build up to it enough for the ending to be passable. To make mechanical sense. To not be offensively, incomprehensibly, outlandishly fucking stupid. It'll be My Little Pony levels of sunshine, happy, flying poptarts, tastes-like-diabetes bullshit. But at least the characters fucking deserved it.
... Someone give me a swimming pool of sake so I can drown in it.
https://www.youtube.com/watch?v=6tcpCm4E9aY
You know, I seem to recall promising something along the lines of "you're gonna see some shit". I'd like to think that Type-0 and I delivered on that. I'm not 100% sure though, because my soul hurts and I suspect I've become numb to both the concepts of joy and despair.
ReplyDelete...Nothing a little Killer Instinct music won't solve, though. Seriously, I don't understand how Mortal Kombat's soundtrack can be so bad when it should've taken inspiration from...well, I'm getting off topic.
I'll be honest. I don't think I've EVER seen anything fall apart as thoroughly as Type-0. Like, 13-2 was bad, but it barely had a chance. Watch Dogs was practically dead on arrival. But this? It had a chance. And then it just kept getting worse and worse until -- boom. Happy ending out of nowhere! Or to paraphrase Matt of the Best Friends Zaibatsu: "The game was being made as I played it." That's not an ideal state.
But you know what? After all that, I still have to thank Type-0 -- because it's been a thorough explanation of how NOT to write a story, an ending, a plot, a cast, and everything in between. Hell, I actually made some edits to my stuff in a furious attempt to avoid being anything like Machina and Rem -- and I'm so glad I did.
So yeah. Take this grim reminder of what Squeenix hath wrought to heart. Draw as much dark energy as you can from this wretched thing, and use your strength and wit to turn teardrops to triumph. Or something like that. Really, though, you could end your fanfic with "And they all ate sauerkraut. The end." And it would still be better than Type-0's ending.
Aaaaaaaaaaaaand now it's REALLY time to start sweating over FF15.
I know you might not be reading this comment since I've discovered this a little late but I LOVE you for posting this especially on Rem part. Machina is a bad character too but most people seem to think Rem is awesome (Seriously? She's just a cliche waifu anime character). Sometimes I feel like I'm the only one who feels that Rem is nothing special since there are more complex female FF heroine (Faris, Terra etc) than her but thank God I'm not the only one. I'm sorry if my English is not very good *_*.
ReplyDeleteExcuse me? Did I read that right? People actually think Rem is awesome?
ReplyDeleteI...I think I need to sit down for a little bit. Like, I don't know who these people are, but if you ever run into them? Pray for them. Pray for them, and never stop praying.
Okay, I'll be fair. Maybe there's more to her that's revealed in the second playthrough, since there are apparently more scenes (why those extra scenes weren't there in the first place is beyond me). But taken as-is, Rem isn't even a character. She's barely even an outline of a character; she's only there to try and earn sympathy points from players, and be a motivational device for Machina. Her biggest contribution to the plot is to REMOVE herself from the plot.
But there's no sense in raging now, I suppose. So, thanks for reading, and glad I could entertain you -- and vindicate your opinions, apparently. Hope you'll come back for more...but until then? If you encounter anyone who says Rem (or Machina) is a good character, send 'em over here. Maybe these pointlessly-obsessive posts of mine will set them straight.
You actually responds to my comment :D. Sorry, I'm just surprised since most anonymous commenters just get ignored.
ReplyDeleteI'm sorry to say this buddy but I don't think prayers can save them anymore since they already enter the oblivion. Then again, some of them are HUGE anime fans and since FF Type-0 has tons of anime cliches... well, you can put two and two together. Not all hope is lost though! I did actually met some people who felt that Rem and Machina is the worst part of the game since they said the former is a Mary Sue while the latter is a major a--hole.
In my opinion, the second playthrough is not enough to make Rem and Machina legit characters. It's forgivable if they are minor characters but these two characters are shoved into our faces. What shocked me the most is the fact developers believe that the characters they presented are relatable. My mouth literally drop when I found out. *Sigh*... they should have stuck with Ace as the main character instead.
THANK YOU FOR WRITING THIS. I mean as much as I want to rant how these two are not well written characters but I just don't have what it takes. Don't worry, the words will spread but if the people I met still believe otherwise, they really are doomed in the oblivion. Sorry for rambling but thank you once again :).
Here's a fun fact: I try my hardest to respond to virtually EVERY comment on this blog. So if you say anything here, there's a pretty good chance I'll respond to it eventually. As such, don't be afraid to leave a comment. Like, ever. This is (supposed to be) a happy place.
ReplyDeleteAdmittedly, I can understand why the devs would say that Machina and Rem are relatable characters. I don't agree with them by ANY stretch of the imagination, but I understand it. They're not the only characters that are deemed as "relatable", and they won't be the last -- and they won't be the last who are anything but "relatable".
Taking Type-0 as an example, nothing about these characters matches anything you'd see in the real world, much less relate to or even understand. Their personalities are botched, their actions are absurd, and let's not forget that the two of them are (as far as I'm concerned) two of the strongest characters in the game, both in battles and in the story. They don't even have flaws besides terminal stupidity; they're just perfect beings who exist to move the plot's pieces across the board. That's it.
These are simple concepts -- common sense, really. Why Squeenix would fail to understand them is a question best left to the Greek pantheon after a century of discourse.
...This company really brings out the worst in me. So I'll cut my rambling short and thank you. I may write this stuff, but it's the readers and comments that make it all worthwhile.