How much stock do you
put into the phrase “history repeats itself”?
I’ve never exactly held
it up as mankind’s one and only truth, but there have been times where it’s
come to mind…whether I like it or not.
Case in point: last year I had the misfortune of playing DmC, a completely-unnecessary and
gutless reboot to a beloved, stylized franchise -- with said reboot missing the
point of the original in exchange for layer after layer of stupidity and bad
decisions. Cut to the present day, and I
find myself forced to watch RoboCop… a
completely-unnecessary and gutless reboot to a beloved, stylized franchise --
with said reboot missing the point of the original in exchange for layer after
layer of stupidity and bad decisions.
If history really does
repeat itself (and that’s suspect, considering that one of my nightmares was a
game, and the other was a movie), then that means that I’m due for an analogue
to Metal Gear Rising. I have no
problems naming it as my 2013 Game of the Year -- even if The Wonderful 101 could have taken that
spot if not for Rising’s presence --
and I feel like I can count on Raiden’s game to offer up plenty of good
examples to create by. But that was
then, and this is now. So is there a
game that can rival last year’s winner?
There just might be; in terms of the timeframe and quality, Donkey Kong Country: Tropical Freeze makes
a VERY strong argument for itself.
There are just two
problems. First? I’ll gladly acknowledge that DK’s latest is
amazing -- but I have no idea how to approach it yet.
Second? If this post is supposed to invoke the spirit
of posts past, then I should talk a bit about I Hraet You -- and a certain issue I may have dive-bombed into.
Okay, let’s talk about Tropical Freeze first (since I imagine
that’s why you’re here in the first place).
I’ll be the first to admit that I’m biased toward Nintendo in terms of
the Big Three’s latest clash, in the sense that right now they’re the only ones
actually trying to put out games worth a damn right now -- even if that’s a
thankless job. Yes, I know that the PS4
and Xbox One will have some great game libraries eventually -- the former more
than the latter, because Sony’s got MS beat with exclusives -- but setting
console issues aside I can’t summon anything remotely resembling hype, even
for games so very close to release. I
like Infamous as a concept, but as it
stands it strikes me as just a third-person shooter with lightning instead of
guns…and now that Second Son looks
primed to deal with REEL WORLD ISSUES, GAIZ, I have a sinking feeling in my
stomach. Either that, or an ulcer the
size of a basketball.
That’s not to say that
the Big N is faultless here. There are
still plenty of people -- parents and grandparents, i.e. buyers at large -- who
STILL don’t know what makes the Wii U different from the Wii. I’ve met them myself. If Nintendo would just put out some damn
commercials (like it did with the original Wii), then at least people would
know there was a new product on the shelves.
And beyond that, with this new Donkey Kong game in our midst, a part of
me wonders if the company is willing to treat platformers the same way others
treat shooters -- banking on them in the absence of courage. I still believe in Nintendo, because I don’t
want to imagine a world where their role is diminished; it’s gotten to points
where I’ve actually considered giving up games entirely if they bow out.
But I digress. Back to Tropical
Freeze.
I should start by
saying that I don’t have any intimate bond with the DK games; the first one I
ever actually owned was Donkey Kong
Country Returns. What I know about
games past comes almost entirely from YouTube videos and hearsay. So in a sense, it’s the same way as I am with
the Mario games. The nuances and traditions are pretty much
lost on me, so I can only comment on the game based on its own merits. Not in comparison to what came before
it. Then again, that didn’t stop me from
enjoying the hell out of Super Mario 3D World -- and it certainly didn’t stop
me from enjoying Tropical Freeze.
So, cards on the table:
is TF a better platformer than 3D World? Well, yes and no. I’d like to think that 3D World has many more levels, but TF compensates by having significantly longer levels. Even so, if you’re hoping to pick up TF and play with a roomful of friends,
DON’T. This is strictly a two-player
game (despite there being four playable Kongs), and even then the way the game
works -- DK can put a partner Kong on his back to take on their special ability
-- seems to suggest that this is a stronger single-player game than
multiplayer. And that’s probably for the
best; without a doubt, TF’s visual
design beats 3D World’s by a mile.
I’m not about to
suggest that 3D World is any worse of
a game just because there’s a new Kong on the block; it’s just worth noting
that while both games are platformers, they do things VERY differently from one
another. (It helps that outside of a few
instances, TF stays on a 2D
plane.) While TF does have some great gameplay -- with plenty of challenge, of
course -- it’s also an audiovisual treat from start to finish. It’s actually a little reminiscent of BioShock Infinite; you’re in a world
full of dangers and horrors, but you can’t help but want to explore its
nuances.
Comparisons aside, the
AV intensity wasn’t an accident. Every
choice here, I feel, was made with some heavy consideration. There’s no timer in the game demanding that
you rush trough every stage, meaning that, unless there are hazards forcing you
to run like hell, you can A) move at your own pace, and B) enjoy the sights and
sounds that surround you. It’s a prime
display of how a game can do more than just have DA BEST GRAFFECS; it can --
and should -- do something with them.
And if my theory is
right, TF decides to tell a story
with them. Even if it uses something as gauche as ninja baboons.
The more I think about the
game, the more I can’t help but ask, “WHAT ARE YOU EVEN?” It strikes me as…well, let’s call it dense for now, because I don’t want to
set myself up for a fall. I think that
the issue here is that there’s a level of complexity to the game that’s
completely ignorable because it’s a
platformer -- because you wouldn’t expect even a basic level of thought and
consideration in a game where you play as a race of pants-averse apes. There was a
Siliconera post that suggested as much, but I think it goes even further
than that. It’s a deep rabbit hole,
basically, and I’m having trouble deciding how to approach it. A part of me has actually considered replaying
the game, just to make sure I can pick up on things I missed.
If nothing else,
though, you can probably expect a couple of posts on the game, just like Metal Gear Rising. One of them will focus on the gameplay, and
the other will focus on the story. Yeah,
story. Imagine that.
Speaking of story,
let’s switch gears. Hraet-y gears.
…Don’t close the
window. I’ll make this quick.
This should go without
saying, but I’m not even close to done with I
Hraet You. It’s special to me, and I
want to make it special to others someday -- sooner rather than later,
obviously, but I’ll get there eventually.
But it’s incredibly obvious that there’s a lot of work that needs to be
done; here we are in March, and it’s been months since I’ve put up a new
chapter. I know I’ve still got it on
hiatus -- not the first time, and certainly not the last -- but given that the
most recent chapter ended with a cliffhanger (with leading man Lloyd having
just witnessed a house exploding, and then accosted by the main baddie and his
goons), I would very much like to get back to the story. But I can’t do that until I implement the much-appreciated
edits (by
one of the most brilliant/handsome bloggers ever
to exist) that should have been implemented months ago. And I can’t do that until I reach the stopping point on a certain magical project.
I’ve actually made some
progress on that front -- and they’re part of the reason why there are D.O.X.
is Dead posts every other Wednesday -- but as you’d expect, it’s taking up a
pretty big mindshare. And as you’d
expect, the tradeoff is that until I bring it to a conclusion (or a good
stopping point, but knowing me, who knows when that’ll be), I’d prefer not to
even think
about touching I Hraet You. Well, as best I can; depending on what pops
up in my mp3’s shuffle, certain songs make me think of certain hraet-y
scenarios. But semantics aside, the big
issue is that IHY is ostensibly a
comedy, while this new thingamajig is ostensibly a…drama? No, not really drama, per se. But it is significantly darker, even if it
has its fair share of comedy. I’d like
to think that IHY has helped me
improve, but it’s going to take some real effort to get back into the groove
when it’s all wrapped up. It’s at the
point where a part of me thinks I FORGOT
how to write IHY.
But there might be a
way around that. What if I made a special crossover miniseries?
It has its advantages (besides
the obvious “crossovers are awesome” reason).
I’d get to work with a unique suite of characters, and get a better
understanding of them as they meet characters from different tales. It’d be a way to enjoy the best of both
worlds -- a way to shake the cobwebs with Lloyd, while keeping fresh with the
new story and using it as a means to investigate the particulars. For IHY,
it could be an easy way for people who aren’t willing to archive-binge almost a
hundred chapters to get introduced to the story (non-canon as the crossover may
be). For…whatever I’m going to call the
new story, it could be a way for me to gauge interest in the characters -- see
how people react, and how I can improve them in their main adventure. Granted I wouldn’t be putting EVERY character
in -- two reps each, give or take a cameo -- but just a core cast of four
should offer plenty.
I don’t want to commit
to anything just yet (even though I made some just-passable art because
reasons), since there’s no guarantee anything will come from it. But I’d be lying if I said the possibility
didn’t excite me, and already I can see a story forming. So maybe it’ll happen. Maybe it won’t. It could be a way to bridge the gap between
the two -- the herald of a transitional phase.
Who’s to say, really? Anything
could happen. I mean, come on. You have to admit, you wouldn’t mind seeing
what happens when the idiot prince goes head-to-head with a kid detective,
would you? Can they pull together and
save the day? Or will they kill each
other first? Good question!
Man, crossovers are so
cool.
So that’s about all
I’ve got. As always, let me know what
you think in the comments. Interested in
the marvels of Donkey Kong? Hungry for a
crossover? Let’s hear it. Share your opinions with the world.
Or me. Yep.
Definitely just me.
DK, play me out!
Gooooooooooooooooood.
No comments:
Post a Comment