Note the title. Prepare yourself for some truth-bombs.
As of this post,
there’s only been one 100% new playable character announced for the latest
title in the franchise, Guilty Gear Xrd:
Bedman. He was introduced in a
blacked-out silhouette at first -- much like the better part of the BlazBlue cast when it was first making
the rounds -- but based on the shape alone, nobody could really get a good idea
of just what future players would be in for.
Or if not “nobody”, then me, at least.
And then when he was actually revealed…it
didn’t answer ANY questions. How do you
respond to a character that looks
like this?
Fortunately, gameplay videos have been
there to answer the vital questions -- or just demand further questions, but at
least now there’s something to go by. As
if taking inspiration from Death Bed: The Bed That Eats, most
of Bedman’s fighting comes from him using his nightmarish robotic bed to carve
up opponents (with his supers being more than a little terrifying). What really sets him apart from the rest of
the cast, though, is his ability to repeat his last attack via a phantom double
-- so apparently if you do an E. Honda-style sumo splash, you can input a
command and have the ghost do the same attack.
There’s no telling how effective that’ll be in the game’s run (i.e. if
Bedman has what it takes to become top-tier, or if he’ll invoke the spirit of
“losing at the character select screen”), but if nothing else he’s one of the
nuttiest fighters I’ve seen yet.
But he’s still got
nothing on Zappa -- a
character from one of the earlier games, naturally (and one that’ll likely
appear in future versions of Xrd). But that’s to be expected from a franchise that’s
as blatantly genius as this one.
I should probably start
by saying that I’m not exactly an Arc System Works super-fan. I’ve sung praises about them before, sure,
but I don’t really have any reason to.
I’ve known about Guilty Gear for
a good while now, but the first game I ever played in the franchise was Accent Core -- so setting aside matters
of credibility (I’m no true fan, by some measures), a lot of the story,
character, and gameplay beats are lost on me.
Besides, the only other games I’ve played in the franchise was one of
the XX games that popped up on Xbox
Live (which I played maybe three times in total) and the bizarre RTS/3D brawler
Guilty Gear 2: Overture. And when I say “bizarre”, in this case I don’t mean that in a good way.
It was my understanding
that somewhere along the line, series mastermind Daisuke Ishiwatari and the
rest of the Gear-heads lost the rights to their creation -- and that loss ended
up giving rise to the ever-respectable and delightful-in-its-own-right BlasBlue series. And while Ragna, Jin, Noel, and all the rest
have done well for themselves, for the longest time there was a gear-shaped
hole in the hearts of many a fan. I can
just imagine how dedicated Dustloop frequenters would spend their nights
peeling themselves away from Roman Cancels and Instant Aerial Dashes, and stare
forlornly at the moon as they wished to see their old friends once more. “I miss you, Sol,” they would say. Or “Come back to us, Ky.” And their prayers have been answered in the
best way possible.
I’d like to think that
interest in the game persisted not just because of the damn-near mystical
combat forming its framework; after all, GG
is supposed to be one of the more difficult fighters to get into (in games
past, there was a HUGE difference between Roman Cancels and False Roman
Cancels). So on that note, there always
was -- and likely still will be with Xrd
-- a pretty tall wall standing between the player and the soft, sugary center
at the core of the game. But you don’t
need split-second timing to enjoy what makes the games so memorable: the music.
I am absolutely
convinced that if not for the absurdly-memorable theme songs -- one for every
character, and likely one for every player’s persuasion -- GG would have been that much more likely to fall to the wayside,
like fighting games of the past.
(Anybody know what Last Blade is? How about Red
Earth?) That’s to be expected when
every character is a walking reference to a band, song, or musician. Main character Sol? Pretty much a pyrokinetic Freddie
Mercury. His rival, Ky Kiske? His name comes from a mix of Gamma Ray’s Kai
Hansen and Helloween’s Michael Kiske.
Axl Low is…well, that one’s a gimme.
It’s no surprise, then,
that Xrd is worth getting hyped over
JUST so people can hear the new tracks by Ishiwatari. I know I’ve been hitting YouTube regularly
for more than just match footage; I’ve been itching to hear the clearest
versions of the new songs since the moment the game was announced -- and even
if I’ve had to deal with the chatter of tournament announcers, blaring sound
effects, and “GUN FLAME!” shouted ad nauseum, what I’ve heard of the new themes
hasn’t disappointed.
I went in expecting
updates to the old songs. I walked away
with a suite of brand new themes to
keep in mind from sunrise to sunset. I’m
more than a little partial to the new songs for Slayer, Potemkin, Bedman, and
Ky. Bonus points go to Ky, though; not
only does he get a new (radical) theme, but he’s got Holy Orders III from Overture -- one of the few good things
about the game -- that’ll play on blast when he’s taking a beating. I’ve actually seen players make big comebacks once that song started. I can’t say I’m surprised.
So let’s talk about Ky
for a bit (because as a fanboy, this post almost became an unabashed source of
Ky gushing). Here’s what the wiki has to say about
him:
“He is one of the most well known characters, and has been an integral
part of the series since the first Guilty Gear. He is a very charismatic young man who possesses a strong sense of
justice and devout religiosity, which sustain and guide him through all manner
of shaking uncertainties.
“Ky is a deeply religious man, the adjective describing both his
devotion to God, as well as his commitment to the ideals of law, order, and
honor. He is diligent and scrupulous. However, despite his great faith and
strong conviction, he is not beyond doubt, and is not entirely incapable of
seeing the colors between black and white. Loyal to his ideas more than his
surroundings, Ky will not hesitate to investigate his superiors if he believes
them to be undermining his conceptions of justice. He is a compassionate man
and chivalrous in the classical way, being known to hold back against female
opponents if he is forced to fight them. Though his strong beliefs tend to
color his moral world black and white, his experiences have developed his
character beyond this caricature.
“In his Overture profile, it is stated that his position as a king made
him lose some of his zeal, but he gains a new perspective over things in its
place.”
Hear that? He’s a king.
Dude’s got some royal-ass swagger.
I think that part of
the reason why I like Ky -- besides my admitted lean toward Boy
Scout/squeaky-clean heroes like Superman or Captain America -- is because in
the very first match of the very first Guilty
Gear game I ever played, I went with the holy knight; I didn’t even bother
with wild rebel Sol (he went to my brother, as per our tiger/dragon
relationship). But even that one match
offered up a cross-section of what helps make GG such a great series. The
gameplay certainly helps, of course. And
indeed, even now I feel like GG --
and fighting games at large -- are some of the only games that make the most
honest statement about what sort of content they’re packing in trailers. No bullshot propagators, they…well, unless
you count the Marvel vs. Capcom 3 trailers
that made it look like there would actually be a story. And Street
Fighter X Tekken for doing the same.
Seriously, they could have done so much with the Pandora concept.
But Ky really does show
off just why this game deserved a revival, and deserves its praise -- and he
does so on three fronts, at least. The
first and most obvious one: conveyance. Between his looks, his movements, and his
theme song, you can get a pretty good beat on exactly what kind of character Ky
is. He expresses himself so that words
don’t need to -- as it should be, seeing as how he’s a key player in an
audiovisual medium. This is a character
that looks like an angel when he does his version of the Shoryuken, does a
quick prayer before he goes into a fight, and has no qualms about stabbing the
shit out of his foes.
As of Xrd, that level of conveyance is clearer
than ever (by using the Unreal Engine to completely humiliate everyone who just
decided to use it for the usual grim palette and urban decay). You can see it in each intro, and each
character’s actions, and most of all in their fighting styles. You know instantly that Sol’s a cool tough
guy. You know May is cute but
deadly. Millia is a cool beauty. Venom is even cooler while barely needing to
move. Slayer is such a badass that he’s
primed to make vampires cool again.
Potemkin makes Zangief look puny.
Zato makes the devil look tame.
Chipp is a rough-necked punk. Axl
is a goofball, but he’s got the skills and style to back up his words. Bedman is pure menace. I-No is sex in a talking hat.
It’s reached a point where
I think there’s a reason the devs
held back on adding in Bridget;
the world is not yet ready for his 3D debut.
(Yes, HIS.) Also, bonus points for actually making the
cast diverse without driving into Stereotype City; Venom may invoke the image
of Egypt, but he’s actually British -- and specifically stated to be gay, as per his furious loyalty to his walking corpse of a teacher, Zato. But you would never be able to guess that from his style or mannerisms, save for a stylish flourish here or there. Whatever his orientation, he’s still one of the most badass
characters in a cast full of badass characters.
See, video game industry? It’s
not that hard. You can make a gay character without taking inspiration from Family Guy.
Now then, what’s the
second point? Well, it’s tied into
conveyance, but it’s important enough to be named in its own right: charisma. It’s that air that a character carries
themselves with -- a presence that makes them worthwhile, and worth
following. It’s what sets a character
like Elizabeth apart from, say, a character like Master Chief. And as you’d expect, GG makes an example out of damn near every member of its cast. That should be pretty much a given,
considering that Sol Badguy is supposed to be Ishiwatari’s alter ego/avatar --
and as you’d expect, he’s supposed to be one of the coolest, toughest, and very
near best characters in the canon’s history.
(From what I’ve read, Ky has never
beaten him in a fight. Take that as
you will.)
I can’t say I’ve ever
had any attachment to Sol; since my brother laid claim to him, by nature I was hardwired
to hate him more with each cry of “BANDIT REVOLVER!” But after watching him in action in Xrd (with his amazing new theme song, no less), I can’t help but find myself
enjoying his presence. I may not like him,
but I sure as hell can respect him. He
just makes it so easy; he exudes charm and style, and has the personality to
carry him from one fight to the next.
It’s true that a
character like him derives most of his coolness from being an engine of
spectacle rather than (for lack of a better phrase) intelligent design, but the
key difference is that the spectacle he offers is different from what we’re
used to. What he’s selling is something
only a man with a sword that’s effectively a giant lighter can do -- and if
that demands haymakers packing nuclear force, then so be it. Let it be known that I’m not so high-strung
that I can’t enjoy a little razzle-dazzle.
But the third point is
likely the most important of all: creative
vision. I said as much when I played
devil’s advocate for Senran Kagura;
despite the fact that the franchise orbits around breasts that qualify as
planetary bodies, I still think that it’s worth at least a little praise, in the sense that A) someone came up with the idea,
B) people put in the work, and C) they realized that vision, however
problematic it might be.
GG at large is an extension of that. It’s the brainchild of Ishiwatari --
characters, music, story, and all. Most,
if not everything we’ve been treated with has been the result of his ideas and
involvement. I think it’s safe to say
that it wasn’t a one-man effort, but I’d think that he’s had core teams to help
make his visions a reality. Even Overture; supposedly, that was the game
Ishiwatari always wanted to make, and the only thing stopping him was the
limits of old hardware. I have to
respect that, even if the finished game made me endure a quest to search some
scientist’s huge-ass mansion for sheets of paper. With a time limit, no less.
I don’t have good
memories of that game.
Being able to realize a
creative vision is something video games can do with ease -- and it’s something
that they SHOULD do, without question.
Think about it: do you seriously think that the guys who made Fuse genuinely wanted to make Fuse?
Why do you think CliffyB stepped away from Gears of War? Was Batman: Arkham Origins really the result
of an earnest desire to bring an imagined world to life? Or just a stopgap on the way to a new Batman
game…even though it hasn’t even been a year since Origins?
Now, to be fair, there
are probably plenty of cynical reasons as to why Xrd is in arcades right now, and heading to consoles in the
future. If not for the fighting game
renaissance spearheaded by Street Fighter
IV, a new GG would have been
impossible. Beyond that, it’s obvious
that Xrd exists to make money for its
parent company -- and it will, because if my guess is right, the game that’s
out now will be the first of several updated versions and rereleases. (Want to play as Anji Mito? Look forward to Xrd COSINE next year!) But
damned if they haven’t built up a castle’s worth of goodwill with this one
game. There’s no telling how much had to
be left out to get Xrd in a playable
state for the public, but what’s here right now is well worth celebrating.
Whether you’re a
fighting game enthusiast or not -- whether you’ve got the skills for a
one-frame link or not -- a franchise like GG
is what we all need; if not for the finished products, then certainly for
what it symbolizes. A style that just
can’t be matched. An almost furious
drive to put out the wackiest, most insane titles with a polite smile and a
curtsy. The heart and soul contained
within every pixel and every beat, offered with a quiet humility for our
pleasure. A project that may very well
have sprung from the self-aggrandizing doodles of a single man, but what we
know now as a hardcore, heavy-metal fighter that’ll punch your teeth out if you
so much as turn your back on it.
That’s Guilty Gear. And that’s just one reason why being a gamer
absolutely rocks.
Was that too
cheesy? I sure hope it wasn’t.
The new Guilty gear looks awesome sure, but it has made one fatal flaw. It is no secret that I am a big fan of fighting games, enough that I am cautiously optimistic about the highly criticized 5th character in Ultra Street fighter 4. I suppose we should have seen it coming, as Street Fighter Alpha is the game that brought the Final Fight characters into the franchise and Decambre is a throwback of Bison's dolls in Alpha.
ReplyDeleteBut back to the subject at hand. Guilty Gear benched Testament. Why? My lady friend is not a avid player of Fighting games, but Guilty Gear managed to stay on her radar. Why? Bad ass soundtrack, excellent character animations, and a diverse cast that appealed to all walks of life. She's also equally annoyed Dizzy isn't making a return.
Because of the KOF law founded by SNK in 1995. No boss character may be involved in a game if their 'plot arc' is over. This is why bullshit SNK bosses are usually replaced. The riveting fighting game plot moves forward and the boss guy with the invetiable Cross Cutter Forward Down Down-Forward input must be replaced.
Testament and Dizzy were replaced because this is the first Guilty Gear with a new 'plot'. Thus, the boss / sub boss changes. C'mon Arc System. Fight the Police. Just put them in anyway. I mean do they have something against guys in miniskirts? Oh wait. Bridget: http://guilty-gear.wikia.com/wiki/Bridget isn't in it either.
Oh, right. The 5th character. Wow. That was -- what's the word I'm looking for? Well, let's go with "unfortunate" for now. My brother and I had a good laugh over the audience reaction immediately after the trailer -- the most uncomfortable silence I've heard since, I don't know, one of the recent E3s?
ReplyDeleteWhatever. All I need are buffs to T. Hawk and Dee Jay, and I'm satisfied. Or alternatively, maybe this is my chance to try out Hugo. What could possibly go wrong? Said everyone just before utter humiliation and defeat.
But back to Guilty Gear. It's a shame that they couldn't bring back the full cast. That much is obvious; my bro's hyped, but not as much as he would be if his main man Johnny made a comeback. Then again, I've heard that the intent of the devs is to bring back all the old characters over time, so there's that. Not much for now, but it'll do. It'll just take a little bit of patience.
Truth be told? I wouldn't mind seeing more new characters (alongside the old cast -- not replacing them). Bedman and Ramlethal are good starts, but I get the feeling they can go for something even nuttier. Or cooler. I mean, come on. Zato's got what fans are calling a "Shark Install", so who knows what could come out next?
Side note: I like how you can make pretty much anything sound cooler by adding Install to it. Or some things at least. No helping something like "mandatory install."