I’ve resigned myself to a fate of being “behind the
curve”. I’m used to it. People were using Facebook for years (and
turning their backs on it) by the time I even had the thought of making an
account. When everybody was jumping on
the iPod and mp3 player train, I still crammed a whole CD player in my pocket
-- though I’m thankful I had some pretty big pockets on my pants. The only thing I’m really up to date on in
the technology world is video games, and even then I’ve got some pretty big
gaps. How many PC games have I missed by
being strictly console-based? Probably
just under infinity.
I’m no trendsetter. Honestly, I’m not even sure I want to
be. I’m fine with following the examples
(and leads) of others, as long as I can put my own spin on things. In the same sense that a painter won’t throw
away a canvas and palette just because da Vinci already made the Mona Lisa, I
won’t throw away the tools available to me just because the road’s been
well-traveled. Not that I’m comparing
myself to a true Renaissance man, of course; I’m just saying that if there are
tools that’ll let me create, I’ll go ahead and create.
And maybe I’ve been overlooking the biggest tool
of all: YouTube videos.
Not quite like that, though. I’m not sure I could ever bring such an
apotheosis of art to life.
If you’re reading this, then you probably know me
by now. I talk about video games, and
the particulars around them. I’ll get
really in-depth with them, and try to suss out what makes them tick -- what’s
good, what’s bad, et cetera. Sometimes
-- well, more often than not, it’s about me glomming onto a certain idea or
detail than it is about giving a binary “this game sucks because X”. That seems more useful and entertaining to me
than a straight-up review. Though in all
honesty, some of the stuff I write blurs the line between an analysis and a
review, so I don’t blame anyone who pins me as a reviewer. (For the record, I don’t consider anything I
write to be a review. Then again, I
seriously hate the word “analysis”, so…yeah, losing battle all around.)
I’ve been blogging for a few years, here and
elsewhere. It’s true that my number one
goal in life -- my dream, if you don’t mind me getting a little corny -- is to
be a writer who pumps out novel after novel, and puts smiles on the faces of readers
with some incredible stories. That dream
won’t die anytime soon. Notably, I’m a
guy who spent years writing half a million words organized into seven separate
novels -- and then trashed them to write half a million more, just to make sure
they were up to par.
And yet Twilight
has long since become a cultural phenomenon. #notsalty
It’s because of my time spent blogging and
analyzing the media I consume -- video games primarily, but also movies, TV
shows, and the like -- that I’ve improved as a writer. The stuff that my past self tried to get
published would’ve been faults ripe for lambasting by my present self. Admittedly,
my technique could probably still use work, but the important thing is that
even if I’m working with what might as well be a box of crayons, I use those
crayons to make something that’ll strike the fancy of someone, somewhere,
someday. In the meantime, maybe I should
try using those crayons to serve a different purpose.
Like I said, I’ve been blogging for a few years --
not as long as others have, because I’m terrible at keeping up with current
trends. But if I had to guess, I’d say
that people have begun making a pretty big jump. Not content with, say, writing about video games, they’re out to make videos about video
games. Or movies, or TV shows, or
whatever media or topic strikes their fancy.
Super Bunnyhop, Extra Credits, Game Theory, Zero Punctuation; Your Movie
Sucks, I Hate Everything, CinemaSins, and the verifiable armada birthed from
Channel Awesome. That’s on top of the
advent of LPs, which in itself is on top of streamers getting the most out of
stuff like Twitch. The game has evolved,
and I want to be a part of it.
Okay, in all fairness, I’m not too keen on
streaming or LPing. It’s not that I
don’t think they’re legit -- I’ll follow the Best Friends Zaibatsu
to hell and back -- but I think I’d better play to my strengths on this
one. What can I do? I can go in-depth with games and stuff. How can I do it? Well, I’m already basically a writer, and
what is a scripted YouTube video without words to guide it? Give or take a few features and habits, I
could reasonably convert a Word file into a video, not just a blog post. And since I’m under the impression that YT
videos get vastly more traffic and attention than a bunch of -- pfft -- written words, then maybe it’d pave a
brand new road to success.
I mean, I’ve already kind of dabbled in that realm
before. I made a Patreon video using
some basic tools and tricks, and it came out all right. I’m not exactly pushing the limit on
production values, but I don’t need to; the only thing I really need to do for
my purposes is to upload videos that match the style of Bob “MovieBob”
Chipman. That is, I can have my
voice playing as the main draw, pictures/slides to support me, and a script to
back it all up. That’s it. If it works out, then (much like the average
podcast) people will be able to listen to and enjoy my wares without having to
risk turning their eyeballs into crumbling husks by reading so many words.
I don’t think I’m talking about anything
revolutionary here. I’ve thought about
producing video content before, and I have made a couple of videos in the
past. Unfortunately, what I’ve found is
that producing said videos is a complete pain in the ass. It’s one thing to write about video game
topics, but another thing entirely to commit a voice to them -- which requires
multiple takes in case you’re like me and keep stumbling on a word or two. Per paragraph.
Then you have to string those lines together via
editing. Running it through Audacity is
a good way to go, especially if you want to add in background music and,
critically, improve the sound quality of your voice clips. But that’s a hassle in its own right,
compounded by the need to reduce background noise, convert files into the
proper format, and more. Then you’ve got
to make those slides, which provide a new set of complexities -- and even when
you finish, you’re not finished. You
still have to sync up those slides with your voice and/or music within tenths
of a second, which can involve multiple passes just for a quick
transition.
This is where I’d say “It’s fine. Nobody will notice if something’s a fraction
of a second off.” But I think they
will. And even if they don’t, I will.
The moral of the story here is that you should
respect the effort of anyone and everyone who has creative content to show
off. A single ten-minute video from me
takes between three and seven days to have ready; imagine how much work it
takes to put out something that’s actually good. Not to go off on a tangent, but that’s part
of the reason why I’m reluctant to call game developers lazy, no matter how
much it seems like their game is phoning it in.
We mere mortals have no idea how much time and energy goes into making
even a basic 2D platformer, so let’s not pretend like there aren’t humans that
have slaved away at their keyboards for years at a time.
I’m not planning to give up writing posts anytime
soon; ideally, video content from me (such as it is) would be shorter and cover
a specific topic, while the in-depth stuff would stay committed to
writing. No guarantees on that, of
course; maybe if I really take the plunge with making videos, then I’ll reach a
point where I get enough skills to have a dramatically faster turnaround
rate. Also, if I somehow become popular
from it, then that’d be an incentive to switch gears. But let’s not get ahead of ourselves, though
-- or pretend like there aren’t any problems in the way.
There’s a part of me that’s legitimately worried
about doing anything with YT. From what I can gather, it’s kind of a mess
right now; copyright claims, DMCA takedowns, and general chicanery have made
what should be a breeding ground of creativity into a battlefield. Granted it still is, but there are so many
problems that there are
whole campaigns trying to protect what should be obvious. If there are videos from tiny guys getting
hassled by companies and individuals alike, then what chance have I got? A couple of years ago, I made a video for The Legend of Zelda: Majora’s Mask, and
I had a mini-heart attack when the YT uploader put up a red flag because I used
less than a minute of “Through the Fire and Flames”. What would happen to me if I did the same
thing now?
Presumably, making videos with concrete
information -- with trailers from video games, for example -- is enough to
cause a major hassle with ornery companies.
There are guys out there that have used no footage and still got
hit with copyright strikes, which can end up jeopardizing their production (if
not their livelihood). So again, what
chance have I got? Would I have to
follow Jim Sterling’s example and create
a deadlock? How soon would the whole
thing blow up in my face, all because “fair use” has become synonymous with
“yo, let’s trash this sucker”?
So there’s one headache I’m not too keen on
dealing with, but it’s far from the last.
If putting my stuff on YT (or making videos in general) was the instant
guarantor of success, then everybody would be doing it by now. And it seems like more and more people are doing it, which means stiff
competition to get that slice of the pie, which means nobody’s getting that pie.
The chances of getting noticed are, if I had to guess, hellishly low. That’s not the most comforting thought, given
that if I’m going to lose hours upon hours meticulously clicking through menus,
I’d prefer for that effort to be rewarded.
I wouldn’t be asking for the numbers that
PewDiePie or TotalBiscuit command, of course.
I just want to talk about video games and stuff, and reach out to a
wider audience. I’m not saying that I’d
reject the end benefits -- popularity, credibility, and the occasional pretty
penny -- but to me, what matters more is that I offer up something substantial
to people that want it, and satisfy their desires. I know there’s a demand for it; I’ve seen
comments around the internet asking where they can find in-depth discussions of
games and their particulars. And there
are times when I wanted to shout “Hey, look at my stuff! I’ve been at it for years!” But A) that’d be shameless self-promotion,
which I’d imagine is pretty frowned upon at this point, and B) I’m not 100%
convinced that people are willing to give text the time of day anymore. Not unless it’s a straight review with a
number at the end.
I’m generalizing, of course. Written posts have garnered attention and
sparked controversy before -- but sometimes it seems like the only thing to
really draw attention is giving
an 8.5 to a game that “deserves” a TENOUTTATEN.
I don’t know.
I guess I’m just wondering if I’ve reached the limit on what the written
word can do, especially in a 2016 climate.
It’s not as if I’ve given up on blog posts, because it’s where my
expertise lies. Plus, I still think
there’s something to be had from purely writing about video games instead of
banking solely on audiovisual tricks.
But enjoying the best of both worlds seems like a good route to at least
consider, even if I don’t have the speed or skill to indulge.
It’s not as if what I do or plan to do is anything
too original or too spectacular; others have long since taken the plunge, and
they probably do it better. But even if
that’s true, there’s a niche that can still be filled by guys like me. People take their fiction very, very seriously, and they need people to
pay tribute to said fiction. Granted
that’d invite hell upon me if and when I trash some popular franchises (I would
NOT give any of the Uncharted games
an 8.5, that’s for sure), but you know how it is in America. Freedom of speech, liberty, et cetera.
So I guess the next question is a simple one: what
do you guys want to see from me?
It’s not as if I’m going to commit to anything
right now. I’m just weighing my options
here, and thinking about what I can do to reach more people. Videos seem like a good way to do that, so
the next step would be surveying others to see if they have any
preferences. My gut instinct is that
there would be at least some time
delay between a major event in the gaming world and me producing a video for
it, so that’s something worth considering.
So would you prefer to hear me talk about a specific example from a
video game -- like a nice theme, or story beat, or character? Should I focus on ongoing controversies and
arguments? I can already think of one topic
that could fill multiple episodes, so it’s certainly possible.
There are a whole lot of things that are possible,
arguably. That’s the ideal state; there
are things I want to do, and avenues worth exploring. Am I gunning for success? Yes.
But I want that success to come from my ability to consistently serve,
enlighten, and amuse those who give my wares a shot. That’s how it should be; the better I am, the
better off others will be. So I’ll find
a way to build bonds with audiences, in whatever means are available to
me. If I’m not yet allowed to tell
stories about undead ghost-punching high schoolers, pyrokinetic fanboys plagued
by endless misfortune, and gigantic single moms wrestling kaiju across a Nordic
wonderland, then I’ll just have to branch out a bit. It’ll be fun, probably.
Until then, thanks for reading. Weigh in via a comment, tell some stories of
your own, and…well, pray that I’m dust in a jar before I ever get to write
about the really crazy characters.
You know.
Unless you want me to do
that. I probably could. What would it be like if they were in video
games? I can imagine, because of course
I’ve already spent a million billion hours imagining that in advance. As a friend once said, my mind is like a
steel trap: rusty and illegal in 37 states.
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