This should go without
saying, but you should never take anything I say too seriously.
Holding up someone’s
words and opinions as gospel is pretty dangerous, because A) it prevents you
from thinking for yourself, B) it hands over a lot of power to some nigh-unseen
force, and C) it would imply that the deliverer of gospel is flawless. They’re not.
And I’m not. I try to be as fair
as I can, and look past my biases. If I
can’t -- which is often, I’d bet -- then I’ll at least try my hardest to
support my reasoning…even if that reasoning is just a way to justify shutting
my eyes and covering my ears.
I just thought I’d make
all that clear up-front, because this is actually the second post on Destiny that I’ve done. Granted the
first was focused more on the business side of the equation, the dangerous
precedent at play, and the potential threat to the gaming canon vis a vis
another big push toward mediocrity, but…uh…I don’t have a positive way to end
this sentence. So I’ll just go ahead and
say that Destiny was, at the time,
innocent until proven guilty. Until
gamers in droves -- myself included -- got to try the game, making any snap
judgments would’ve made anyone who slammed the game look like a fool.
But that’s fine. Because now that the beta is over and done, I
get to slam the game all I want.
…I told you I was
biased.
In all actuality, I
don’t think there’s any reason why I CAN’T like Destiny. Just because it’s a
shooter doesn’t mean that I’m required to hate it (I’m a guy who played all
three Gears of War games to
completion…though you should probably notice the number discrepancy
there). And it’s not even a problem of
the inherent Halo DNA; given the
choice between a new Halo and a new CoD, I’d gladly take Halo.
So I don’t think “just being a shooter” is the problem here.
If anything, Destiny strikes me as the kind of game
designed to appeal to gamers like me. As
I said to my brother, I am 100% on-board with a game that can/will let me go on
a rockin’ space adventure. (That’s
probably why I like Pikmin 3 as much
as I do, and why No Man’s Sky got quite the reaction out of
me.) More importantly, it’s not just a
shooter! It’s an RPG! A ShootRPG, if you will! That means all the nerdy stuff like stat
progression, and passive bonuses, and leveling!
It’s like a dream come true!
Except it isn’t. But I’ll get to that.
I wonder if anyone’s
caught that reference yet.
The story, as I
understand it, goes something like this: before the events of the game,
humanity managed to enter a new age of prosperity, giving them both immense
technological and medical prowess. With
that newfound power -- and with it, the discovery of The Traveler, some sort of
benevolent being shaped like a giant egg -- the human race has taken to
space. Unfortunately, The Fallen (nervous
twitch) have begun to encroach on the Solar System, and somebody needs to
handle them before they snuff out all life.
So, with the help of The Traveler, it’s…up to you, I guess? Sort of?
I’ll admit it. I’m kind of on shaky ground with the
narrative. The beta intro gives the
player some context, but it doesn’t exactly feel substantial. That’s probably to be expected from both the
beta trappings and (presumably) only offering the opening hours of the
game. But even in those opening moments,
I don’t feel like I’ve got a grasp on the “epic scale” Destiny is pining for. Oh,
sure, the music is there -- because of course it is -- and the camera angles
during cutscenes try to lend some weight, but I can’t help but wonder if it’s
kind of a futile effort. Halo also tried to be grandiose in
scale, but seeing as how it saw fit to cap off its latest game and its latest,
hyped-to-high-heaven threat with a thirty-second QTE, I don’t think the devs
have a grasp on how to deliver on all fronts.
Or any front.
My main takeaway,
story-wise, is that your created character (which, to the game’s credit, gives
you enough customization options to let you play as a robot cat with huge
eyebrows) gets brought back to life by a floating AI robot orb thing…no, not that one… or that one… so he/she
can fight against The Fallen. I guess
it’s his destiny or something -- as these things tend to go -- but it does
raise a lot of questions. Why that
guy? What does he have that makes him
the right soldier for the job, given that any soldier with a gun could fight to
the same effect? Sure, he/she may end up
becoming an incredible warrior by the end of the game/story, but why not call
upon the countless soldiers still living who are powerful RIGHT NOW, given that
the universe is in danger RIGHT NOW?
I could go on with the
whole “it’s your destiny” point (how does a resurrected person acclimate to the
new world?), but let’s move on. After
playing the demo beta, my understanding of the game’s central conceit is
that your character hasn’t been resurrected alone. Technically, you’re no one-man army; every
other player of the game presumably gets the same intro, the same details, and
the same general mission. So
technically, The Traveler has raised an army of the dead to fight The Fallen (I
hope the irony wasn’t lost on Bungie). But
as a wise man once said…
So were all these
people resurrected in the same general place?
If so, then wouldn’t that make the sample size incredibly limited? If you can resurrect people from anywhere in
the universe -- or if the range is limited, then just the earth -- then
wouldn’t you want to try and pick and choose the best possible soldiers across
the widest possible expanse? Were these
resurrected soldiers tripping over each other when they woke up? Beyond that, if you can raise the dead at
will, then wouldn’t that mean that you can raise an army whose numbers border
on infinity, thereby negating the need to even bother with guns or magic or skill? Or do The Traveler and its avatars have
limits? If so, what are they?
But getting back on
topic, what are the socioeconomic effects of The Traveler’s actions? It’s raised an army of the dead, and one of
the first things you do is take a ship to the game’s first(?) town…so wouldn’t
that mean that there’s been a massive influx of well-armed zombies into
society? If the implication with Destiny is that you’re part of a
specially-chosen fighting force, then doesn’t that mean that, potentially,
there are now MILLIONS of people flooding into whatever towns exist in this
bold new world?
Wouldn’t that put a
strain on resources? What about
overpopulation? Even if these people are
consistently taking off, isn’t it possible that they’re creating lots of space
traffic? Or if not that, then using up
available hangar space just for their ships?
How would society adjust to a sudden influx of zombies acting under the
pretense that they’re super-special awesome?
Would there be some form of racism?
Would there be a divide in economic classes?
Given that the players are presumably going to
towns to by equipment for combat and warfare, wouldn’t that make a huge shift
in terms of supply, demand, and production?
How would that affect the control of spending? How would that affect the government? Would there be laws set in place to limit the
zombie’s movements? Would there be
backlash by multiple parties, creating an even bigger schism? Would there be resentment toward The
Traveler, who made this disaster possible?
Come to think of it,
how do people feel about The Traveler?
Do they revere it as some sort of god?
Is there a religion around it? If
there is, then has the believers’ faith been put into question by the
utterly-destructive, forced immigration of super-powered zombies? What’s the world like when you have a
highly-observable, effectively-godlike figure you can see with little more than
a telescope at worst?
Can the people converse
with The Traveler? Can it impart
knowledge? Can it justify its actions,
even beyond just creating a zombie army?
Can it divulge the secrets to defeating The Fallen? If it can’t converse with the people, then
how do they know it’s not just a big dumb egg (which now that I think about it
is just a white version of the big dumb egg from Halo 4)? If it can, then why
aren’t they mining it for the answer to ALL of life’s problems?
…HOVER.
How many questions was
that? Thrity-two? Okay.
Great. Gooooooooooooooooood.
I only ask all of these
questions because there’s an EXTREMELY good story nestled in the exploration of
those problems and trying to offer up answers.
It’s to a point where you only need things like destiny and the “fate of
the universe” as background noise for all sorts of fun stuff with a smaller and
more meaningful context. And that same
story can give the perfect context for a game, shooter or otherwise; imagine
the factions that would rise up, and would have to sort it out using violence. Imagine what it would be like if the actions
taken by players had genuinely good or genuinely destructive effects on the
world around them. THAT’S how you’d
fulfill the promise of “next-gen”.
Even if Bungie and
company are dead-set on getting the most out of Destiny as-is, it’s not impossible.
All those questions are a way to offer up a sense of scale -- a means to
flesh out the world created by millions of man-hours. Under normal circumstances, this would be a
step that could be skipped…but for an MMO -- for a game that’s built around and
upon a full-fledged world -- adding
that depth and context is pretty much a requirement. There are stories unfolding beyond the edge
of a sword in World of Warcraft, and
even if it’s ostensibly a game about collecting loot and showing off to virtual
strangers, there’s still depth and bigger ideas that make the game more than an
exercise in repetition.
So. Is it possible that Destiny will explore some bigger ideas in the full game? Sure.
It’s possible that stuff like that was in the beta. Maybe there’s some juice somewhere, somehow.
But I doubt it.
I didn’t bring up WoW just for fun. If we’re going to consider the merits of Destiny, we have to consider it on
specific terms -- one of those being how it stacks up as an MMO, even if it is
more MMO-lite. And I actually know at
least a little about MMOs; I played a fair bit of WoW a while back (probably before or around the time of the first
expansion). I didn’t make any strides
toward reaching Level 60, but I made my way through Azeroth with my Level 33
Paladin, Yoshvier. So I think I know
JUST enough to make some claims, even if they’re on faulty ground.
I know that MMOs aren’t
exactly too keen on giving you all the tools you need to …you know, enjoy yourself right off the bat. But even if the start isn’t exactly ideal,
you know that it’s just the prelude to a great adventure. The potential is the draw. You may start out just taking a sword to the
wildlife, but you know that within the hour you’ll be off on your way, going on
a journey that can take you from one end of the world to the next. There’s a level of excitement to be had
there. High hopes that you know will be
met -- and maybe even exceeded.
But there’s more to it
than that. You can’t divorce WoW -- and plenty of MMOs, I bet -- from
loot, because they’re an important part of the game. Yeah, in a lot of ways they’re a status
symbol, but they contribute to a sense of progression. By learning new abilities and getting better
equipment, you’re becoming stronger -- more than just a wildlife slayer. By becoming stronger, you can go further out into
the world. You can go out there,
survive, and ready yourself for the next big adventure -- armed with the tools
and knowledge you need to make sure your journey doesn’t meet an abrupt end.
So in that sense, you
can think of WoW as a game all about
fulfilling desires. The loot factor
figures into it, but that’s not automatically a bad thing. It’s just a means to make your hunger for a
journey more overt. (Or if loot really
is all you care about, then it makes the hunger for a journey more covert…but
either way, it’s a win.) Speaking personally, the best part of my time
with WoW wasn’t necessarily about
getting a rare sword. It came from two
things: discovering new Paladin skills that gave me cool new toys to play with,
and-- MUCH more importantly --being able to see the new world with my own two
eyes. Even if what I saw was from behind
Yoshvier’s back, I still got to log off with more than my fair share of
precious memories.
I don’t get that from Destiny.
I don’t feel any desire. Only
emptiness.
It’s too early for me
to gauge the size of the game, but from what I can gather you won’t just be
walking from place-to-place. You go down
to an area via your salvaged spaceship and explore, shooting and hiding behind
cover as needed. It’s entirely possible
that there’s more to the game than that, but let’s just set that aside for
now. What’s important is a simple
question: are Destiny’s areas places
that I, as the player, would want to journey toward, or even find?
And right now, I have
to say that the answer to that is no, of course not. The opening area is a dilapidated wasteland
in Russia that’s quick to rush you into some dilapidated facility. The area after that would have you go to
another place with dilapidation, so you can do your mission and then get told
by your AI buddy that “you have to go back”.
Presumably, that’s back to the first area, but I turned the game off
before I could find out.
To its credit, Destiny is several steps above the
“brown and gray” palette that’s infected so many other games. And while several screenshots -- and at times
the game itself -- imply a sense of expansiveness in each area, that’s
hamstrung by the sinking feeling that there’s nothing to show for it. Typing “destiny beta” in a Google search
shows me a couple of scenes that look interesting, and a lot of scenes that
don’t. There is a bunch of wasteland-esque areas with either a little or a lot of
industrial decay. Points for visual
consistency, but it begs the question: what would anyone want with these
places, if not scrap to salvage? And why
would anyone need to fight for it if it’s virtually everywhere?
Whatever the case, it
probably doesn’t say good things about your “adventure” when at the start, your
AI buddy tries to shuttle you into a cramped, decaying complex, and hassles you
every twenty seconds just because you’re trying to explore. Is the robot zombie not allowed to get his
bearings?
…HOVER.
Again, it’s entirely
possible that what I’m looking for is still there in the full game -- or even
within the bounds of the beta I couldn’t bring myself to reach. (Recent
news hasn’t been reassuring, though.)
But the problem that I have with Destiny
doesn’t have anything to do with the MMO trappings; the problem, the thing that
you’d think Bungie would have down pat by now, comes from the shooting. Getting the shooting wrong in a shooter is a
lot like getting the driving wrong in an open-world game -- you’d think it’s
impossible, but somehow devs manage
to get it done.
The gunplay in Destiny is…unsatisfying, to say the
least. The mechanics are all there, as
you’d expect, and there’s nothing wrong with the aiming. But when it comes to an actual firefight, I
was left wanting. I picked the Warlock
class, which I assumed was the mage analogue of the game -- lots of cool
skills, but not much in the way of offensive or defensive power. Imagine my surprise, then, when I could just
waltz my way through areas, using my melee attack to kill everything in one
hit. And as soon as I realized that I
was a walking tank, I pretty much stopped bothering with guns unless I didn’t
feel like walking. I just strolled
around corners and hit guys with my palm like I was playing Virtua Fighter.
The A.I. is pretty much
powerless to stop you. They’ll unload
bullets into you, but between your default ABSURD defense and your regenerating
health/shields, in a lot of cases it was impossible for them to even get me
into a critical state, let alone kill me.
But they’ll stand there and try to kill you, and make them even easier
targets. Needless to say, it was a major
turn-off for me. I know there’s kind of
a stigma for shooters to be no more evolved gameplay-wise than the stuff you
might see on a decades-old computer, but Destiny
takes it to an extreme.
Now, is it fair to
judge a game based on its first few areas and assume everything to follow is
junk? No, of course not. But here’s the thing: even if I was arguably
(if not obviously) in the tutorial level, AKA the place where the difficulty is
turned way down, the purpose of the opening moments of a game -- and any given
story, I’d say -- is to get you hooked.
It has to give you a reason to go on.
Plenty of games, old and new, have fulfilled that requirement. Viewtiful
Joe. Metal Gear Rising. Any given
Sonic game. Any given Mario
game. It’s not even a problem with
shooters, because BioShock Infinite
and even Gears of War got me into the
game. And it’s certainly not a problem
with RPGs, MMO or otherwise; I got into Mass
Effect, and I wouldn’t have bumbled my way to Level 33 in WoW if those opening hours turned me
away.
Where’s Destiny’s hook, then? It’s not in the story. It’s not in the gameplay. It’s certainly not in the potential. And here’s why: in WoW I felt the need to grow stronger, lay claim to treasure, and
venture out into the world. I was good
enough to take out some wolves in a forest, but I felt the threat encroaching
on me from enemies just a few steps beyond the starting area. I felt strong at the outset, but not so
strong that I couldn’t perceive the threat of enemy bandits. And indeed, they reinforced that threat by
way of chasing me like their lives depended on it -- just so they could successfully end mine. So I had to give into my desire -- because I needed power.
That doesn’t feel like
the case with Destiny. I don’t need
power. I want it (relatively speaking).
There’s a difference. I don’t
perceive a threat on my life if I step beyond any borders. I feel confident enough in myself because I
have virtually every tool I could ever need to make it out of firefights. I’m at a perceptible pinnacle of strength,
because I can march through opponents without consequence.
…HOVER.
You stumble upon a
healthy suite of guns at the start of the game, and by the time you blink
you’re cradling a one-hit-kill shotgun.
So why would I ever care about what abilities being a Warlock has to
offer, especially since the first is just the ability to -- brace yourself --
throw a grenade? Isn’t the implication
behind Destiny that I’m not gaining
abilities and weapons to defeat enemies efficiently, but to continue to enjoy
the luxury of instantly-killing whatever pops out of cover?
It all comes off as an
exercise in futility -- in wasting time.
Even if the game does get better, what’s the point? Is it worth it to experience the potential
nuances of the story when it’s tied to gameplay that puts me to sleep? Is it worth it to become a true champion of
The Traveler if it means getting nothing to sink my teeth into in terms of the
world-building and narrative? Why should
I go on this journey if it feels less like a world with genuine stakes, peoples
at risk, and a story worth experiencing -- or just as good, making one myself, as games can allow -- and more like just another game?
Whatever epic scale and
scope the game has, I feel as if it hasn’t been well-communicated. As it stands, my guess is that Destiny is just there as a
diversion. Just a chance for gamers to
“kill dudes, get loot”.
No need for adventure
-- or even a reason for one.
Now, let’s be real
here. As you can guess, I don’t think
highly of Destiny. But just because I don’t like it doesn’t mean
that you should not like it, either. My
biases and issues are mine, and mine alone -- and remember, these are based on
a glimpse of the ame that I couldn’t even bring myself to finish. So it’s entirely possible -- probable, even
-- that Destiny is an incredibly
likable, and even admirable game. I know
there are people out there right now who are ready to buy in to the
experience. And that’s fine. As I said to a friend, if you like Halo and/or Borderlands, you’re probably going to like Destiny. I’d like to think
that Mass Effect has long since shown
that there can be overlap between two disparate genres, so it’s not like you
can only play the game if you’re a
dudebro, or only play it if you’re a
nerd.
The only one I can
really speak for is me. And I have. If you agree with me, then that’s fine. If you disagree, that’s fine, too. But this is a game that -- again, as I said
to a friend -- I would not recommend to anyone.
It’s a game that, through genuine effort (or maybe a lack thereof), it
pushed me away with the force of a rocket-powered bulldozer. I’m hoping that you’ve taken my words with a
grain of salt (as you should), but I know that I can’t bring myself to touch Destiny ever again.
If I want to go on an
adventure, I’ll stick with Pikmin 3. That’s how you do it.
And there you have
it. That’s one post down for the
ShootStravaganza. The game in question
wasn’t what I’d call pleasant, but there’s certainly worse out there. Besides, now I’m done with it. No need to look back -- and certainly no need
to feel bad. Now I can move on to an
even better game. Such as…huh. What’s next on the list?
…Seriously. Is it really
too late to call the ShootStravaganza off?
<< The hub page
>> Go to the next shooter!
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