Whew. Looks like I finally got over those Watch Dogs posts. Finally. I know I’ve said this before, but it bears
repeating: in a lot of cases, I don’t intend to write thousands and thousands
of words on a subject. It just sort of
happens when I sit down to make a post.
It’s problematic, I know, but if nothing else I’m comprehensive.
But whatever the case,
I’m done with Watch Dogs. I’m tired of thinking about it, and I’m ready
to move on to bigger and better things -- on the blog and off of it. (I’m on my way to Ni no Kuni City, baby!) I
mean, I could go for a little bit of a cooldown period. Maybe lighten up the load on things here, so
I can redouble my efforts on other stuff.
I mean, it’s not like I can make good Let’s Discuss posts without
playing games. And beyond that, I --
*checks Blogger
dashboard*
*notices that a major
milestone is coming up*
WELP.
All joking aside --
well, most of it, anyway -- I’ve actually seen this one coming for a
while. And as such, I’ve been planning
for it and preparing for quite a while.
In all honesty it’s still going to be QUITE A WHILE before I deploy my salvo in full, but I’m getting
close to a point where that can be the next big thing here on the blog. And beyond, potentially. I’ll explain more once that post goes up, but
I’m hoping that you won’t walk away disappointed. Or wheel away. Or fly away.
Whatever. Semantics.
I’m going to stay quiet
on that story for now. What’s important -- i.e. what this post is
for -- is so I can do a little housekeeping.
Or to be more precise, I’m going to pull back the veil. And by doing that, I’m giving you -- yes, you
-- a chance to weigh in. Your comments
here could help me make some much-needed adjustments. It’ll give me the guidance I need to better
serve you, and/or give me a guideline to follow.
So let’s start by
invoking a dreaded specter.
Longtime fans of
Cross-Up -- all six of you -- may remember that once upon a time, there was
this feature I had called “Spirit Showdown”.
It was, on the surface, a showcase of my top ten characters -- the guys
and ladies I’d come up with and wanted to push for in the writing world. Of course, it was more than just a chance to
go “HEY! LOOK HOW COOL MY ORIGINAL
CHARACTERS (DO NOT STEAL!) ARE! AREN’T I COOL BY PROXY?!” Even from the outset, there was a story arc
taking form. It was going to be simple,
and straightforward, and easy enough for people to get into -- and through --
without reading a million billion words.
Too bad I botched
it. Hard.
I’m not wholly
convinced that people cared about what I put out, because I’m not wholly
convinced that I cared. I can remember times when I dreaded making
those posts, because up until the last couple they were just absurdly-long
bios. They illustrated a point, sure,
but did anyone really care? My gut
instinct says no. And the posts didn’t
serve me nearly as much as they should have, which means that even if it WAS a
vanity project, it offered no benefits greater than an hour or two spent
jotting down notes in a spiral notebook.
So no, I’m not satisfied with those posts the way they are now. That’s why I had to put it on hiatus, and
figure out how to proceed from there. I
actually came up with some solutions, the most obvious one being putting the
characters at the forefront. I need to
let them speak for themselves, and I need to give them a straight, simple story
arc to do so. And I put in a lot of time
to make that happen.
And then I Xrd’ed it.
I’ve pretty much added
the term “Xrd’ed” to my mental dictionary.
It’s not just to honor Guilty Gear
Xrd (not entirely, at least); it’s my go-to term for taking a story of
mine, deciding it’s garbage, and starting over -- taking the basic framework
and rebuilding it from pretty much step one so that the final product is
something I can actually be proud of, instead of nervously glancing at it as I
would some incoming spider. I’ve already
done it once with…that story…and I am
EXTREMELY satisfied with how it’s shaping up.
So the question that follows is, “Why not Xrd everything?” And seeing as how the answer was “DURRRRRRRRRRRRR”,
I figured I might as well.
So I did. I’m Xrd-ing everything. Everything. Some changes are more drastic than others,
but the potential is even stronger now than it’s ever been before. And seeing as how I’ve had some of these
characters and stories in my mind for the better part of my life, that’s saying
something. The only issue is that it’s
going to be tough figuring out what needs to change, what needs to stay, and
how to reconcile the original intent alongside the new paradigms. But that’s still doable…though it brings up
another problem, now that I think about it.
Pretty much everything
I have right now is useless.
What I’ve got planned
isn’t exactly something you can pound out in a night. To wit: the last SS post -- not counting the
400th post -- was sometime in February of 2013, IIRC. I didn’t compile all the assets I wanted --
and not even all of them, by that point -- until the tail end of June. And I made the 400th post (pics,
videos, and all) WAAAAAAAAAAAAAAY in advance of it going live on the blog…which
is to say that even though it went up in September, I was pecking away at it
long beforehand. More than a few files
date back to that August, at least.
The trick behind the
new SS -- assuming that I ever finish it -- is that it’s going to take some
different formatting than the usual post.
That’s the problem I ran into last time; sure, the old posts were
readable, but they were hardly intuitive.
And I definitely can’t use the same format for what I’ve got
planned. Beyond that, the intent was
(and still is) to put in the work making those assets so that from then on, it
would just be a matter of plugging in this and that and moving on. You know -- work smarter, not harder.
I’ll cut the
explanations on that for when (if?) I have something to show for it. But for now, I’ll switch gears and offer up
something different. Namely, what I’ve
got now…and an idea of what goes into my plan.
We’ll start with this. Everyone, say hi to Shino.
This is what she looked
like back in 2012 (June of 2012, according to the file I’ve got). And likewise, this is what she looked like
during her SS post. It’s a little
embarrassing to think that once upon a time, I would have said that that was
the best she’d ever looked -- in accordance with my art style, skills, and use
of GraphicsGale to turn her from drawing to computer-colored -- but for what
it’s worth, that was one of the first instances where I felt like I got her
look, and the others’ looks, down. (Plus
it looks decent enough if you don’t zoom in…and un-focus your eyes.)
But as time passed and
2013 got in full swing, I realized that I couldn’t use that version of Shino --
that design, or that drawing -- forever.
I had to rework the SS, which meant that I had to rework her --
especially if it meant following through on DA PLAN. So I did.
I made an updated version of her to use as a general art asset. The picture would have its uses in posts to
come. And beyond that, I REALLY needed
to make some better looking art.
Seriously, some of those pictures are pretty damn wonky, and I can’t
just blame GraphicsGale for that.
So. Here’s what she looked like in mid-2013, when
she was on-track for the revival.
She’s wanting for
shading, I know, but that was part of DA PLAN.
I’d use that picture for general purposes, and make some more art
somewhere down the line if need be. And
beyond that, there was more; in addition to that picture, I whipped up a
“default icon” for her (and everyone else) that I could add in throughout the
posts. Plus, since I had that basic
icon, I could alter that as needed to create more. Give her a string of expressions and
emotions, so that I could have her picture match up with the text. (If you’re familiar with Something Awful,
then you might have already guessed what shape the format will take sometime in
the future.)
Whatever the case,
here’s that…which, of course, is also useless now.
All right, so what DO I
have now? Well, I’ve got something that
actually threatens to look good. But
first, let me run you through the process.
Maybe that can help shed a little light on things. (And also my laziness.)
First, I draw the
character by hand. No need for fancy
paper or pencils or anything (even though that would probably help immensely);
just a standard mechanical pencil and notebook.
It’s here that I try to get in all the good details my skills will allow
-- not just the look and design, but conveying the character’s persona as best
I can. (Flubs and fine details will get
edited out/in later.) The end result,
assuming it’s OK-ish, is this:
The next step is to
take that picture and get it into GraphicsGale.
Ideally, it’s a program used for sprites and pixel art, but it still
doubles as a solid image editor and Photoshop Lite. So it’s not all that difficult for me to have
it do what I need it to do -- in this case, make a new layer and use the tools
therein to draw an outline. This is a
more critical stage than you might think; the problem with the 2012 art was
that I didn’t add in anything but a basic line atop the actual drawing. Because of that, the finished result end up
looking super-janky
So, here’s the end
result of the proper step:
Now that I’ve got that
set, I can fill in the colors with a few clicks of a button. This is a sort of experimental stage; by that
point I’ve got a basic idea of the character’s color scheme, but I can make
tweaks before jumping into anything else.
Very useful. Again, this is a
crucial stage, and highlights the problem with the 2012 art: because I didn’t
bother with layers, it made coloring the picture in twice as difficult. The drawing had multiple shades that the
flood fill tool would/wouldn’t register, so I lost a lot of time messing with
the tolerance and trying to fill as much as I could in one go before manually
trying to color the holes.
When that’s all done
(barring changes later on), it looks like this:
In all honesty, I like
the look of the heavy black outline, so I’ll probably find a way to implement
that style later. (I’ve got plans, you see.) In any case, it’s time for the next step:
giving those outlines the appropriate colors, and after that starting the
shading. In the case of this art -- and
the others -- I need five different colors: the light hue, the basic hue, the
first shade, the second shade, and the outline hue. It helps make for a more dynamic picture,
I’ve found. On top of that, I use the
light hue as a highlight; adding a strip of it on the picture’s darker side
adds in some much-needed visual flair.
It’s not exactly a
difficult process, but it is a tedious one.
I pretty much have to apply that to every part of the character which is
about as fun as cutting your nails with a spoon. But even from the outset, you can start to
see the difference it makes, and get a pulse on what it’s going to look like
once it’s all wrapped up.
And speaking of wrapped
up, I’ll show you what the final product looks like. For a few finishing touches, I change the
background to jet black, and add in an outline in accordance with each
character’s color. (Because every
character needs to be color coordinated -- a lesson well-learned from the
myriad Power Rangers/Super Sentai
installments.) In this case, Shino gets
bright green. And with that, the file’s
done. All that’s left is to make a copy
of it and store it in the proper folder.
(For those looking to give GraphicsGale a shot, here’s a VERY important
point: work on your pictures and such as .GAL files, so you can come back to
them later. ONLY save it as a JPEG when
you’re all done. That will save you from
shedding all of the tears.)
So, here’s Shino in the
basic JPEG form.
The final step is an
optional and cosmetic one, but I kind of like the look so I tend to do
it. I take the image and run it through
Imgur’s editing suite. Nothing too
extreme; I just want to try and smooth out some of the more granular edges, and
give it a bit of shine. (And change the
pic’s dimensions, if need be.) So I give
it a soft focus, crop out some of the black background, and I’m done. Load up the picture on a separate page,
right-click-save-as, and I’m done.
Here’s Shino in her
final (?) form. Done and done.
Don’t ask me how many
hours it took, because I don’t know. I
can ballpark, but you won’t like the answer.
And I won’t, either.
So here’s some good
news: I’ve managed to wrap up more than just Shino here. She’s one of FIVE drawings that are ready --
which puts me at halfway done. But it
gets better. I’ve got five out of the
ten characters done, but for what I’ve got planned in the short-term, that
gives me a shot at spinning out a solid ten posts. Ten quick and (in theory) easy posts. That’s something I wouldn’t mind having right
about now, because there are certain things I want to try and finish up -- and
doing so will be a lot easier when I don’t have to worry about explaining why
terrible games are terrible.
But if I’m going to do
this, I want to do it right. That was
the problem with the original SS -- I just did whatever without keeping a pulse
on what people would actually want to see, and unsurprisingly it freaking
sucked. So this time, before I do
anything (besides get the art ready, which -- quality aside -- will be the
lynchpin of both the posts and future endeavors), I want to get some input from
others. Obviously, I have a plan this
time around, but it’s better for me to get off on the right foot.
So I guess I’ll open
the floor and ask this: what would you want to see out of these characters?
I’m asking this more as
a fan -- as a gamer who’s always itching to get data on the latest Smash Bros. characters and systems --
than I am as a would-be writing hero.
Characters do more than create opportunities; they generate hype. So my overarching goal (besides making some
MAXIMUM FILLER) is to use these characters as a gauge for interest. See how people respond to them. Find out who people like or dislike, and try
to zero in on why. I think I have a more effective way to
gauge that than last time, but I’m just one guy. There could be things that people want to
see, and need to see, that I would never have considered.
So let me hear it. If you’re willing to let it ride, then that’s
fine. Rest easy knowing that I’m going
to do my damnedest to give you readers something worthwhile, as thanks for
spending even a couple of minutes here on Cross-Up. BUT if you have a suggestion -- if you’ve got
some opinion, or some desire, or some point of reference you feel like you have
to bring up, by all means do so. I’m
willing to put in the effort, but only if it’s in service of (and entertainment
for) others. That’s what it’s all about.
And that’s about where
I stand. I’ve got a few more things that
need to be addressed, but I think I’ll hold off for next time. It’ll
be a lot more…shall we say, appropriate if I do it there.
So I guess I’ll see you
guys soon. Here’s hoping it all comes
together -- because I SERIOUSLY need to explain who that pink-haired girl in
the header is supposed to be.
And also, I’m still
canonically dead. So there’s that.
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