February 5, 2014

Are Big Budgets Ruining Storytelling?

Time for me to reveal a big secret about myself: I like video games.

I’m one of those people who believe that video games can be art, and by extension make for a unique medium bursting with potential.  I’m not the only one who feels the same way -- but on the flip side, the fact that I hold games in such high esteem just makes all the problems and failures sting that much more.  

I know it’s a little early to start with the doom-and-gloom toward the new consoles on the block, but cripes a la mode, neither Sony nor Microsoft have come even close to justifying an upgrade, what with titles like Ryse and Knack.  To be fair, the Wii U also had and still has problems, but right now I’m convinced that the console that’s actually interested in delivering good games will do so long before its rivals.

(Side note: have you played The Wonderful 101 yet?  You should.  Because it’s dope.)


YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAtotallynotbiased!

Console woes aside -- but only to an extent -- it seems like there are diminishing returns on the amount of money put into a game and the actual quality of it.  Halo: Reach may have made something like $220 million dollars in one day to justify its likely sky-high budget, but a rock had more personality than the entire cast put together.  The same applies even more so to Halo 4, no doubt; Microsoft said that it is (or was, at the time) its most expensive game, but it tossed out all attempts at quality for so-so gameplay (with a multiplayer suite that, IIRC, wasn't well-received by all the fans), Master Chief glorification, and visuals at once pointlessly elaborate and depressingly bland. 

It’s a symbol of the triple-A games regime: sure, they might -- emphasis on might these days -- make their money back, but they’re pumping so much money into it that all the talent and creativity gets shoved off the edge of a cliff.  It’s a real problem…but it seems like no matter where I look, money issues are a problem for almost every medium.  Video games and movies are the chief examples, but I suspect there are others.  I suspect there are problems running through every corner of the entertainment industry -- the industry responsible for giving us much-needed stories -- and things have just as much potential to get worse as they do to get better.


So pardon my apocalyptic pondering, but I’m curious to see what you guys think about the subject.  Based on your experiences (with any given medium/your medium of choice), do you think that big budgets are doing more harm to media and storytelling than good?  Feel free to weigh in on that subject at your leisure.  I’ll reserve my thoughts for now, but I will say this much: I’m glad that indie games are finding a place in the gaming world, but I can only imagine how much good they could do if they had the resources of a bigger production.  If Atlus and the Persona Team had the big bucks of the Call of Duty team, I’d like to think they could make a game of reality-shattering quality…and ensure that thousands of gamers perpetually stay at full mast.  That said, you don’t need a million dollars to come up with a good story.  It helps realize it when/if it’s time to go audiovisual, but what’s important is the vision and the will to realize it.  Everything else is just gravy.


Aw, snap!  Kamen Rider W reference!  Now, count up your --

Ahem.  Anyway, I’ll leave the rest up to you.  Got an opinion?  Feel free to weigh in.  Just watch those wallets along the way, all right?  Ready, set, comment!