tag:blogger.com,1999:blog-6904713839696769313.post530342635613364332..comments2024-02-26T00:27:47.712-08:00Comments on Cross-Up: Mortal Kombat X: A Very Special PostVoltechhttp://www.blogger.com/profile/01038586008627390463noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-6904713839696769313.post-84629296065838939242015-04-25T13:53:16.430-07:002015-04-25T13:53:16.430-07:00I don't think they don't respect it, other...I don't think they don't respect it, otherwise, they wouldn't have put the time into what they have. MK story actually has work put into it. But the main thing about fighting games is the gameplay. Fighting games don't need a story, it needs to play well.Tom Badguyhttp://www.vtwproductions.com/noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-64113229146827187542015-04-24T09:38:29.316-07:002015-04-24T09:38:29.316-07:00Exactly. Fighting games don't need plot. T...Exactly. Fighting games don't need plot. They just need a vague backdrop to inspire a series of "What if" situations and a colorful enough cast to lure people to other media. Want the 'gripping' story of MK? Buy a comic book about it.<br /><br />No one respects MK's story, because Netherealm Studio doesn't. There's not even the basest form of consistency. Which is the one thing fighting games can get right. Everything that matters about a fighting game's story can be summed up in a relationship chart.<br /><br />Would the fan boys get pissed if Johnny Cage refused to fatality his daughter, ex-wife, or military bud? Probably. But it would be a step in the right direction in terms of 'story'. Specific win quotes / openings is the greatest depth a fighting game can have really, and NRS fails hard on that (Compared to SF / Marvel Vs Games / and King of Fighters)<br /><br />http://tvtropes.org/pmwiki/pmwiki.php/Funny/MarvelVsCapcom3Eric R. Jacksonhttp://dimanagul.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-80812237386750325942015-04-23T22:30:44.706-07:002015-04-23T22:30:44.706-07:00Oh right, the MKX variants. Forgot about those. ...Oh right, the MKX variants. Forgot about those. I haven't messed around with enough characters or enough variations to know the differences in and out (I'm an MK noob, so right now I'm mostly sticking with learning the basics via Jax/Raiden). But it looks promising. Honestly, I'm surprised more fighting games don't do that.<br /><br />Anyway. Kung Jin. I'm still kind of torn on the situation, but you have a point. NetherRealm may have had good intentions, but the way they played it (i.e. barely at all), I can understand why anybody would call them out for being too try-hard. Go big or go home -- and apparently, they opted to go home. Like run there at top speed or something.<br /><br />I'll play devil's advocate and say that MKX's story was better than I thought it would be, but that's not saying very much. I remember being surprised and entertained by Injustice's story, and expected something as good from MKX. I didn't get that -- well, except for an early bit with Johnny Cage freaking out at the sight of a severed head, but it's a real step down overall. Could it be the curse of the eighth generation? Who knows?<br /><br />Also, say what you will about Guilty Gear's story, but its games still had some sick intros. Accent Core has Ky cutting Sol's giant screw-you fireball in half, just 'cause -- which makes the ABSENCE of those intros in Xrd all the more grating, but whatever. I can't stay mad at a game with a Heavenly Potemkin Buster...IN THREEEEEEEEEEEEEEE-DEEEEEEEEEEEEEEEEEEEEEE.<br /><br />https://www.youtube.com/watch?v=3DxQYIAWxXEVoltech44noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-79076274229073432992015-04-23T21:48:40.351-07:002015-04-23T21:48:40.351-07:00So the different styles is the difference. Hmm. I&...So the different styles is the difference. Hmm. I'm still not sold, then again, I haven't been sold on MK in a really long time. I just think that after 4 months of everyone watching all the fatalities and X-Ray moves, they'll just move on and no one will really talk about it.<br /><br /><br />I'm actually afraid this is what Street Fighter V is going to be like, because just by looking at the little that has been released, aside from the weird "modes" the characters can go into, it looks too similar to SF IV.<br /><br /><br />I never really felt like story really mattered in a fighting game so JC killing his daughter doesn't really bug me.Tom Badguyhttp://www.vtwproductions.com/noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-36729076327437294212015-04-23T19:29:01.541-07:002015-04-23T19:29:01.541-07:00The main difference is the three 'modes' f...The main difference is the three 'modes' for each character, Sort of like 'Slash' and 'Bust' from Samurai Showdown. It's looks pointless at a distance, but it basically rolls the differences between Ryu / Ken / Akuma into one character. ...except this is coming from a franchise where it's roots are pallet swap ninja 1-20. <br /><br />This is actually a feature I hope Street Fighter steals mercilessly. Street fighter 3 and 4 sort of do it when they force you to pick a super, but MKX actually switches up the moves with new properties (like custom moves in Smash 4)<br /><br />Otherwise, yeah. It's just MK9 with prettier textures. <br /><br />As for the 'gay' character? This is just them trying too hard. I tend to groan at fighting gaes that take their story modes entirely too seriously. KOF, Guilty Gear, Blaz Blue... I'm looking at you.<br /><br />In the same game Johnny Cage can rip open his daughter's chest and make a Jack Nicholson joke. What ever happened to real fighting game depth, where fights had context. When two characters that knew / loved / each other, they showed it in their opening sequence and sometimes even had a special ending fight sequence.<br /><br />Would the fan boys would have been pissed that Good aligned characters can't fatality other good aligned characters? Maybe. But it would have also impressed perople who dismiss the lack of 'real' depth.<br /><br />https://www.youtube.com/watch?v=CwLDdrirAjoEric R. Jacksonhttp://dimanagul.wordpress.com/noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-51428206839781313242015-04-21T21:28:14.998-07:002015-04-21T21:28:14.998-07:00Good question! I'll tell you as soon as I fig...Good question! I'll tell you as soon as I figure it out!<br /><br /><br />Seriously, though? If there's one thing MKX has on 9, it's that they made the models REALLY shiny this time. When there's rain on them, they're practically glowing. Like they're so bright it's distracting. Guess that's the power of next-gen, eh?<br /><br /><br />Gameplay-wise? I haven't played it enough to pick up on the differences -- but I suppose that ultimately, it feels like a better fighter. It's still WAY behind other fighting games (Under-Night in Birth is kinda-sorta amazing, IMO), but the gap's closing a little bit...assuming that you can handle a block button. And as of MKX, a run mechanic that eats up stamina.<br /><br /><br />Because...I don't know. NetherRealm wanted to be special, I guess.Voltech44noreply@blogger.comtag:blogger.com,1999:blog-6904713839696769313.post-91544084844582801912015-04-21T00:17:45.446-07:002015-04-21T00:17:45.446-07:00What's the difference between MK9 and MKX? The...What's the difference between MK9 and MKX? They look the same.Tom Badguyhttp://www.vtwproductions.com/noreply@blogger.com