I’ve mentioned this before, but I’ll go ahead and say it again for posterity’s sake: I used to have a PSP, but it decided to up and die on me. The likely reason is that its internal parts melted from overheating -- which is plenty feasible, considering how hot that sucker got when I used it. Incidentally, the last game I played on it -- and really, the only game I bothered playing on it besides a packed-in ATV racer -- was Dissidia: Final Fantasy. So I can’t say I shed any tears over the loss. I did have a DS to fall back on, after all.
I also can’t say that I look fondly on Dissidia. The idea behind it was certainly a good one, and some of the moves in it hit harder than a runaway freight train, but the gameplay system -- the Brave and HP gauges -- added a level of complexity that didn’t need to be there, and it was way too easy for things to turn into a button-mashy mess. I don’t think I need to tell you that the story didn’t hold up (unless you’re the sort who enjoys playing through the same character arc about nine times in a row), but that would have been okay if the gameplay left a strong impression years after its release. It didn’t. I played it plenty, sure, but probably just because of the novelty of the thing instead of the merit.
And that brings us to Type-0 -- a game that, once again, has a bad story. But this time, it’s starting to look like the gameplay really can’t make up for it. The novelty sure as hell can’t.