So I decided to check the Smash Bros. wiki to see if there were any nuances I missed in the new game -- you know, to try and make some of those intangibles more tangible. I already knew about the Tekken-style rage effect built in (get hit a lot, do more damage), but the wiki suggests that not only is there increased knockback, but also the inability to act out of hitstun. It seems like a minor thing -- and it is, because not every player even knows what hitstun is -- but that nuance does mean something in the long run, especially for those who care immensely about the under-the-hood mechanics. Among other things.
I guess the point I’m trying to make is that whether you’re aware of the changes or not (or if I am, in all fairness), Smash 4 feels more…well, I don’t want to use this word exactly, but since I can’t think of a better fit, let’s go ahead and use “legit”. I don’t know if this game will replace Melee as the EVO standard, if it’ll be able to exist simultaneously, or if it’ll just be cast aside by the old guard. But I think it’s at least capable of making it there, and being welcomed by the fighting game community.
Which brings me to the point of the day: Nintendo’s master plan. Or my vision of it, at least.